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Index » Beatmaps » Pending Beatmaps » ZUN - Naki Oujo no Tame no Septette

26 posts | Jump | 1 2
Digitalfear117

Earned 1 kudosu.

6 days ago
Easy:
01:35:33 (1) - 01:49:08 (1) - the spinner recovery time is too short, basically there needs to be at least twice as big of a gap as there current is. maybe replace these with sliders

Normal:
01:18:664 - is missing (Whistle) which exists in Easy, Hard, Lunatic
01:19:289 - is missing (Whistle) which exists in Hard, Lunatic
01:22:622 - is missing (Finish) which exists in Easy, Hard, Lunatic
02:13:039 - is missing (Clap) which exists in Hard, Lunatic

Okay, it's time to talk about the elephant in the room with this diff, it should be distance snapped, but it isn't. This was okay when it was an advanced diff, but now it's a Normal. Try to find a distance snap that causes the least amount of re-arranging objects :pray:

00:05:313 (4,1) - Distance is 96 px, expected 130, see 00:04:071 (3,4) -.
00:05:726 (1,2) - Distance is 196 px, expected 130, see 00:04:071 (3,4) -.
00:09:036 (1,2) - Distance is 107 px, expected 186, see 00:06:553 (2,1) -.
00:12:347 (1,1) - Distance is 84 px, expected 111, see 00:11:105 (4,1) -.
00:15:043 (1,2) - Distance is 87 px, expected 40, see 00:13:795 (2,3) -.
00:27:686 (5,6) - Distance/time ratio is 0.28, expected 0.51.
00:28:531 (6,7) - Distance/time ratio is 0.3, expected 0.51.
00:28:953 (7,1) - Distance/time ratio is 0.3, expected 0.51.
00:31:031 (4,5) - Distance is 95 px, expected 153, see 00:29:376 (1,2) -.
00:32:272 (5,1) - Distance is 115 px, expected 153, see 00:29:376 (1,2) -.
00:32:686 (1,1) - Distance is 90 px, expected 153, see 00:29:376 (1,2) -.
00:38:479 (3,1) - Distance is 142 px, expected 90, see 00:36:824 (3,1) -.
00:39:307 (1,2) - Distance is 80 px, expected 51, see 00:38:272 (2,3) -.
00:42:154 (1,2) - Distance is 89 px, expected 40, see 00:40:755 (3,4) -.
00:46:164 (2,3) - Distance is 106 px, expected 80, see 00:45:539 (1,2) -.
00:46:997 (4,5) - Distance is 142 px, expected 80, see 00:45:539 (1,2) -.
00:48:872 (1,2) - Distance/time ratio is 0.25, expected 0.46.
00:49:497 (2,3) - Distance/time ratio is 0.26, expected 0.46.
00:54:497 (7,8) - Distance is 141 px, expected 107, see 00:51:164 (2,3) -.
00:55:539 (1,2) - Distance is 88 px, expected 61, see 00:55:331 (8,1) -.
00:58:664 (1,2) - Distance is 57 px, expected 91, see 00:56:997 (4,5) -.
00:59:497 (1,2) - Distance is 37 px, expected 87, see 00:58:872 (2,3) -.
01:00:122 (2,3) - Distance is 45 px, expected 87, see 00:58:872 (2,3) -.
01:02:206 (1,2) - Distance is 94 px, expected 46, see 01:00:747 (3,4) -.
01:02:831 (3,4) - Distance is 111 px, expected 144, see 01:01:164 (4,5) -.
01:03:872 (1,2) - Distance is 84 px, expected 46, see 01:00:747 (3,4) -.
01:14:497 (1,1) - Distance/time ratio is 0.21, expected 0.39.
01:23:247 (1,2) - Distance is 39 px, expected 88, see 01:20:331 (2,1) -.
01:23:664 (2,3) - Distance is 48 px, expected 88, see 01:20:331 (2,1) -.
01:27:830 (3,4) - Distance is 158 px, expected 114, see 01:24:497 (4,5) -.
01:33:455 (6,7) - Distance is 37 px, expected 61, see 01:33:247 (5,6) -.
01:40:330 (1,2) - Distance is 47 px, expected 67, see 01:39:914 (6,1) -.
01:41:789 (4,5) - Distance is 68 px, expected 47, see 01:40:955 (2,3) -.
01:56:997 (1,2) - Distance is 76 px, expected 51, see 01:56:372 (5,6) -.
01:59:080 (2,3) - Distance is 50 px, expected 81, see 01:58:664 (1,2) -.
02:03:247 (2,1) - Distance is 99 px, expected 134, see 01:59:914 (5,1) -.
02:10:330 (1,2) - Distance is 76 px, expected 51, see 02:09:705 (5,6) -.
02:12:414 (2,1) - Distance is 48 px, expected 84, see 02:11:997 (1,2) -.
Shuichi Saihara
11 posts
IT Flag

6 days ago

Digitalfear117 wrote:

Easy:
01:35:33 (1) - 01:49:08 (1) - the spinner recovery time is too short, basically there needs to be at least twice as big of a gap as there current is. maybe replace these with sliders Tried to make something work

Normal:
01:18:664 - is missing (Whistle) which exists in Easy, Hard, Lunatic
01:19:289 - is missing (Whistle) which exists in Hard, Lunatic
01:22:622 - is missing (Finish) which exists in Easy, Hard, Lunatic
02:13:039 - is missing (Clap) which exists in Hard, Lunatic
Fixed Hitsounding

Distance snap mods: Tried to keep it more consistent while also trying not to destroy the entire map, idk if i did a good job but i tried my best

Digitalfear117

Earned 1 kudosu.

6 days ago
much better, just a few more to point out

General:
There's no hitsounds on any diff from 2 seconds to 17 seconds, that should be addressed, even if you use put hitsounds and turn down the hitsound volume it would be better than now

Normal:
00:32:272 (5) - this object is too close. I recommend moving 00:30:617 (2,3,4) - to x72 y136, then moving 00:32:272 (5) - to x480 y64

That's it :D
Shuichi Saihara
11 posts
IT Flag

6 days ago

Digitalfear117 wrote:


General:
There's no hitsounds on any diff from 2 seconds to 17 seconds, that should be addressed, even if you use put hitsounds and turn down the hitsound volume it would be better than now Added some whistle sounds there!

Normal:
00:32:272 (5) - this object is too close. I recommend moving 00:30:617 (2,3,4) - to x72 y136, then moving 00:32:272 (5) - to x480 y64 Applied, but i didn't really like having 1.3x distance snap so i just moved 00:32:272 (5) a bit closer than your suggestion
Digitalfear117

Earned 1 kudosu.

6 days ago
when i opened the map the saved distance spacing was 1.3x, so i assumed that was what you used my bad. you can make it whatever it should have been.

Quick HS mod for Normal
00:47:831 - is missing (Clap) which exists in Easy, Hard, Lunatic
00:48:664 - is missing (Clap) which exists in Easy, Hard, Lunatic
00:49:497 - is missing (Whistle) which exists in Easy, Hard, Lunatic
00:49:913 - is missing (Whistle) which exists in Hard, Lunatic
00:51:164 - is missing (Whistle) which exists in Easy, Hard, Lunatic

After this I'm ready to bubble
Last edited by Digitalfear117 6 days ago, edited 1 time in total.
Shuichi Saihara
11 posts
IT Flag

6 days ago
Final mod applied! :D
Digitalfear117

6 days ago bubble
Just waiting on Rin for recheck. Feel free to add oldsu! to tags on this btw if you feel inclined.
Last edited by Digitalfear117 6 days ago, edited 1 time in total.
[Kagamine Rin]
69 posts
NL Flag

No kudosu yet.

Digitalfear117

No kudosu yet.

5 days ago
Quick DQ for metadata change
Shuichi Saihara
11 posts
IT Flag

5 days ago
imagine forgetting that original metadata should be used, haha couldn't be me…
[Kagamine Rin]
69 posts
NL Flag

No kudosu yet.


26 posts | Jump | 1 2