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Index » Beatmaps » Pending Beatmaps » ZUN - Tsukidokei ~ Luna Dial

8 posts | Jump | 1
vyper
529 posts
US Flag

2 days ago bubble
This beatmap was submitted using in-game submission on Monday, June 23, 2025 at 11:18:52 PM

Artist: ZUN
Title: Tsukidokei ~ Luna Dial
BPM: 146
Filesize: 2125kb
Play Time: 01:20
Difficulties Available:
  • Hard (3.13 stars, 144 notes)
  • Normal (2.03 stars, 90 notes)


Download: ZUN - Tsukidokei ~ Luna Dial
Information: Scores/Beatmap Listing
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Fully mapped & compatible in b99
P.S.A: If you portray Sakuya as a weirdo who gets erotically obsessive over Remilia and Flandre, you are a fucking stupid motherfucker. It had to be said
Digitalfear117

No kudosu yet.

2 days ago
I really like this map! Can you add some tags to the website since .osu v3's don't support it in game? I'll bubble after
vyper
529 posts
US Flag

2 days ago
Tags have been added
Digitalfear117

2 days ago bubble
Bubbled
Satori
2,187 posts
HR Flag

No kudosu yet.

1 day ago
hello! aimod is telling me some objects are unsnapped

AIMod
Normal:
- Object's end is slightly unsnapped! Off by -2ms. - 00:46:636
- Object's end is slightly unsnapped! Off by -2ms. - 00:47:047
- Object's end is slightly unsnapped! Off by -2ms. - 00:48:485
- Object's end is slightly unsnapped! Off by -2ms. - 00:51:362

Hard:
- Object isn't snapped! - 00:47:458
- Object's end is slightly unsnapped! Off by -2ms. - 00:48:074
- Object isn't snapped! - 00:48:485


as for my own mods…

Normal:
- 00:11:706 (4) - this feels really unnecessary ngl, doesn't follow melody at all

besides that, mapsets nice c:
i recognise the bg from somewhere…
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.

1 day ago

Satori wrote:

hello! aimod is telling me some objects are unsnapped

AIMod
Normal:
- Object's end is slightly unsnapped! Off by -2ms. - 00:46:636
- Object's end is slightly unsnapped! Off by -2ms. - 00:47:047
- Object's end is slightly unsnapped! Off by -2ms. - 00:48:485
- Object's end is slightly unsnapped! Off by -2ms. - 00:51:362

Hard:
- Object isn't snapped! - 00:47:458
- Object's end is slightly unsnapped! Off by -2ms. - 00:48:074
- Object isn't snapped! - 00:48:485


as for my own mods…

Normal:
- 00:11:706 (4) - this feels really unnecessary ngl, doesn't follow melody at all

besides that, mapsets nice c:
i recognise the bg from somewhere…


b99 places objects with less precision than modern clients, according to b99 that is the correct snapping. You could manually modify the slider lengths in the .osu but honestly it shouldn’t be an issue. I tried extending and moving the slider around in b99 but no matter what the snapping stayed the same
Last edited by Digitalfear117 1 day ago, edited 1 time in total.
vyper
529 posts
US Flag

1 day ago

Satori wrote:

Normal:
- 00:11:706 (4) - this feels really unnecessary ngl, doesn't follow melody at all


Fixed
Digitalfear117

1 day ago bubble
I manually adjusted the start time of the sliders that were unsnapped by 1ms and now they are fine

8 posts | Jump | 1