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Index » Beatmaps » Pending Beatmaps » Parry Gripp - I Got No iPhone

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Satori
2,211 posts
HR Flag

1 day ago
This beatmap was submitted using in-game submission on 2. srpnja 2025. at 1:58:22

Artist: Parry Gripp
Title: I Got No iPhone
Tags: mrmcmikey novelty english
BPM: 170
Filesize: 1611kb
Play Time: 01:00
Difficulties Available:


Download: Parry Gripp - I Got No iPhone
Information: Scores/Beatmap Listing
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mapset 59

kids back in 09 really needed an iphone THAT BAD

Collab between MrMcMikey and me on MrMcMiKurboh
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
vyper
547 posts
US Flag

No kudosu yet.

1 day ago
Small mods from me for now. Surely there's a lot more that needed to be catched, but here's what I can point out for now:

[General]
  • What's with that weird vocal bit before the song actually starts at 00:00:323? Should probably crop that out because it's distracting me a little bit.
  • Some audio lead-in would be nice

    [Easy]
  • 00:56:970 (1) - MV is telling me this hitcircle is offscreen. Move it up a little bit so the error goes away.

    [Normal]
  • 00:01:205 (2) - Don't like how spaced out this is compared to stuff like 00:03:323 (5,6,7,8,9). Consider toning it down a little bit.

    [Hard]
  • 00:35:794 (2,3) - Would use a different approach, kinda iffy on how this pattern looks currently.
  • 00:38:617 (2,3) - Same as above
  • 00:46:735 (4) - Would be nice if this hitcircle was moved to x:240 y:320

    [MrMcMiKurboh]
  • 00:59:617 (5,6) - Not crazy about how spaced out these two hitcircles are. Consider nerfing this pattern if possible.
  • 01:00:147 (1,3) - This pattern looks nice and it represents the song well, though I would change up 01:01:205 (3) - so the sliderhead and slidertail doesn't perfectly overlap just to be safe.

    tbf I'm not too crazy about MrMcMikey's part. I get that it's an old map, but I think my overall feelings on this map is very mixed.
  • Digitalfear117

    No kudosu yet.

    17 hours ago
    Easy:
    00:00:500 (1,2,3,4,5,1) - I think the readability on this could be improved, the flow here is not really easy to follow. I don't want to destroy the symmetry concept so here's a suggestion. Leaving 1 and 2 in the same spot, let's vertically flip 3,4,5 like this:

    and then place the new combo slider of 1 on the same horizontal grid line as the previous combos 2,3 and rotate the slider like this (slider 1 would now be at x480 y96):

    imo this is considerably easier than what you had before

    00:16:029 (3) - this slider points the player into the slidertail of the next object 00:17:441 (1) - which I think is bad for the flow on the Easy

    00:14:617 (1,2,3) - I would be okay with how this pattern reads on a Normal, but with the lower AR and lower complexity of an Easy I just don't think this is easy enough for new players to read

    Second half of this diff is fine, I just don't like the flow of your first half

    00:06:147 - is missing (Whistle) which exists in Normal, Hard, MrMcMiKurboh
    00:14:617 - is missing (Whistle) which exists in Normal, Hard, MrMcMiKurboh
    00:16:029 - is missing (Whistle) which exists in Normal, Hard, MrMcMiKurboh
    00:20:264 - is missing (Whistle) which exists in Normal, Hard, MrMcMiKurboh
    00:21:676 - is missing (Whistle) which exists in Normal, Hard, MrMcMiKurboh

    Normal:
    00:55:558 (3) - The end of this reverse slider sounds really fucking scuffed. I would remove the reverse, and instead just do a 1/2 slider after


    Top diff:
    00:53:441 - is missing (Finish) which exists in Easy, Normal

    This feels like an older Kurboh map brought back from the grave

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