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Index » Beatmaps » Pending Beatmaps » Parry Gripp - There's a Cat Licking Your Birthday Cake

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xXxGAM3RPROxXx
Slider Savant
90 posts
DE Flag

5 months ago
This beatmap was submitted using in-game submission on Samstag, 10. Januar 2026 at 16:03:14

Artist: Parry Gripp
Title: There's a Cat Licking Your Birthday Cake
Tags: english piano novelty theres happy birth day bday gamer pro gam3r gam3rpro
BPM: 110
Filesize: 1172kb
Play Time: 00:35
Difficulties Available:


Download: Parry Gripp - There's a Cat Licking Your Birthday Cake
Information: Scores/Beatmap Listing
—————
Wanted to map something for my birthday, if I feel like it i'll add some more diffs later.

08.01.26 added more diffs
09.01.26 scug mods
10.01.26 laurafield mods and i converted 2 sliders
kingkurboh335
BAT Manager
2,650 posts
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No kudosu yet.

5 months ago
happy birthday! (again)
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
xXxGAM3RPROxXx
Slider Savant
90 posts
DE Flag

5 months ago

Satori wrote:

happy birthday! (again)

Thank you! (again)
scug
osu! BAT
491 posts
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Earned 2 kudosu.

4 days ago
hiiii

im only gonna mod 2 diffs because im tired

General
no preview point, add one now before the flock comes!!!
background quality is too low (390 x 260)

Normal

try to not deviate from distance snap when it comes to easier diffs like normals, it makes it harder for new players to read your map.

00:02:296 (4) - i would personally move this 2 beats back to follow the vocals
00:10:887 (3) - move this 1 tick back for the same reason
00:30:114 (5) - would extend this by 1 tick to follow the vocals

Cheesecake
00:00:114 (1,2,3) - pls center this
00:09:660 (1,2,3) - move this down a little so there's no ugly overlap with the 9, 10, and 11
00:27:387 (1) - probs change this slider to be safe this is a little hard to read

cute :3
Last edited by scug 4 days ago, edited 1 time in total.
furry
xXxGAM3RPROxXx
Slider Savant
90 posts
DE Flag

4 days ago
whoops!

scug wrote:


background quality is too low (390 x 260)

minimum width is 160 and minimum height is 120, I thought this is ok?

scug wrote:


try to not deviate from distance snap when it comes to easier diffs like normals, it makes it harder for new players to read your map.

i did not deactivate distance snap a singular time, it would be nice to hear which parts exactly arent snapped with distance snap? because i really cant find them. (fair though, mhm)

scug wrote:


00:02:296 (4) - i would personally move this 2 beats back to follow the vocals

i had this originally on the blue tick because of the vocals, but it felt quite awkward for a normal diff, but moving it back 2 lines is a good middlepoint ✅

scug wrote:


00:10:887 (3) - move this 1 tick back for the same reason
00:30:114 (5) - would extend this by 1 tick to follow the vocals

✅✅

scug wrote:


00:00:114 (1,2,3) - pls center this

love me that stack leniancy jank

00:09:660 (1,2,3) - move this down a little so there's no ugly overlap with the 9, 10, and 11 ✅

scug wrote:


00:27:387 (1) - probs change this slider to be safe this is a little hard to read

nooo i love my square sliders (✅changed)


Thanks for the check :D
scug
osu! BAT
491 posts
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Earned 1 kudosu.

4 days ago
srry im more used to bancho's criteria lol

xXxGAM3RPROxXx wrote:


i did not deactivate distance snap a singular time, it would be nice to hear which parts exactly arent snapped with distance snap? because i really cant find them. (fair though, mhm)

ah, was a mistake i made when modding, but there's still one circle that doesn't follow ds (00:30:933 (6) is way too close to 00:30:114 (5). )
furry
xXxGAM3RPROxXx
Slider Savant
90 posts
DE Flag

4 days ago

scug wrote:

(00:30:933 (6) is way too close to 00:30:114 (5). )

you right you right, how did i not notice that one XD
laurafied
osu! BAT
67 posts
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Earned 1 kudosu.

3 days ago
kyaaa this map is so cute (˶ᵔ ᵕ ᵔ˶) ‹𝟹
dropping by with an unannounced mod, hope you dont mind~

Metadata:
looks fine to me, great work~
here's a marginally higher quality version of your background image, if you are interested.

Easy:
00:03:114 (1) - i would have this slider start at 00:03:387 - ideally, the common theme in this difficulty is that this slider starts at the prominent vocal of the downbeat rather than the beginning of the vocal phrase (see 00:09:933 - 00:12:114 - 00:14:296 - etc) and this one comes at a bit of a surprise
00:08:842 - circle here doesnt hurt to finish off the measure~
00:23:024 (7) - i think the small 1/2 slider into a circle is really nice on the previous measure 00:18:660 (1,2) -, i like how it creates new rhythm on the new section of music, you may like to do it here also~
00:35:024 - a small 1/2 slider going into the circle at 00:35:569 (10) - would fit very sweetly, currently the ending is quite underwhelming with the large 3 beat gap.


Normal:
00:03:114 (1) - i have a similar issue ass to what i described on easy, if you would like, you could place a circle here and move the 1/2 slider to start at 00:03:387 -, this rhythm would fit well
00:03:933 (2) - the 3/4 slider should be extended to a full beat, i think its more effective in capturing the rhythm this way~
00:27:933 (2) - 00:30:114 (5) - should also be turned into 1/1 sliders as per what i mentioned above^^, but in addition, theres a bit of a reading predicament here.
notice the spacing between the two sliders 00:27:933 (2,3) - about 0.5x spacing (you can see this at the top right of your screen). the rhythm is 3/4, which is a larger rhythm gap than the immediate next sliders 00:28:751 (3,4) - yet these sliders have a larger spacing (0.9x). in our normal diffs, we wish to equate spacing directly to the rhythm, for our dear new players to be able to intuitively tell the difference between certain rhythms visually, rather than relying solely on approach circles.
you can apply time-distance equality through the use of distance snap - i highly recommend this!! eyeballing visual note distances may lead to slight errors if you are not highly experienced (and even then, it takes longer.)

Hard:
i will not heavily suggest rhythm changes here as to not overwhelm your own choices ( ˶°ㅁ°)
but, i can't get past how the rhythm density for the beginning section 00:01:205 - to 00:08:842 -, and the immediate section afterward 00:09:933 - to 00:17:569 - are near identical. in terms of lyrical density, yes it is unchanged, but the song notably picks up here, and our beatmapping should reflect that to be effective.
my suggestion would be to perhaps place circles after these 1/4 sliders? as in, 00:10:751 (3) - would have a circle placed at 00:11:024 -
i personally feel as though having each vocal phrase end on a passive mapping (sliderend) is quite underwhelming and not as enjoyable to play (i enjoyed how your insane difficulty did it a lot better!), so this makes it a bit more engaging and thus, hopes to reflect the song changes.

Insane:
i wont mod this difficulty, as so not to overwhelm you :P
my one suggestion may be to enlargen this sliderbody 00:29:569 (3) - a bit, or otherwise find a way to not make the sliderhead and tail not directly overlapping - this can 100% cause reading issues.

hope you find these suggestions to be helpful~
uuuuuuhh
what do i put here
(╥﹏╥)
xXxGAM3RPROxXx
Slider Savant
90 posts
DE Flag

3 days ago

laurafied wrote:


here's a marginally higher quality version of your background image, if you are interested.

thanks thanks, will be using.

laurafield wrote:


i would have this slider start at 00:03:387 - ideally, the common theme in this difficulty is that this slider starts at the prominent vocal of the downbeat rather than the beginning of the vocal phrase (see 00:09:933 - 00:12:114 - 00:14:296 - etc) and this one comes at a bit of a surprise

oh thats probably because that was the first slider I mapped and i then continued a different theme going forwards, yep changing that.

laurafield wrote:


00:08:842 - circle here doesnt hurt to finish off the measure~
00:23:024 (7) - i think the small 1/2 slider into a circle is really nice on the previous measure 00:18:660 (1,2) -, i like how it creates new rhythm on the new section of music, you may like to do it here also~
00:35:024 - a small 1/2 slider going into the circle at 00:35:569 (10) - would fit very sweetly, currently the ending is quite underwhelming with the large 3 beat gap.

✅✅✅
i kinda didnt know what to do on the ending and i wanted to not do the 1/2 slider into circle too often, but yeah i think all of this is fair

laurafield wrote:


00:03:114 (1) - i have a similar issue ass to what i described on easy, if you would like, you could place a circle here and move the 1/2 slider to start at 00:03:387 -, this rhythm would fit well

aww hell yeah that works way better, why didnt i do that 😭

laurafield wrote:


00:03:933 (2) - the 3/4 slider should be extended to a full beat, i think its more effective in capturing the rhythm this way~

the slider was like that because it was following the vocals, but indeed it fits better into the rhythm of the song when extended, i'll add this

laurafield wrote:


00:27:933 (2) - 00:30:114 (5) - should also be turned into 1/1 sliders as per what i mentioned above^^, but in addition, theres a bit of a reading predicament here.
notice the spacing between the two sliders 00:27:933 (2,3) - about 0.5x spacing (you can see this at the top right of your screen). the rhythm is 3/4, which is a larger rhythm gap than the immediate next sliders 00:28:751 (3,4) - yet these sliders have a larger spacing (0.9x). in our normal diffs, we wish to equate spacing directly to the rhythm, for our dear new players to be able to intuitively tell the difference between certain rhythms visually, rather than relying solely on approach circles.
you can apply time-distance equality through the use of distance snap - i highly recommend this!! eyeballing visual note distances may lead to slight errors if you are not highly experienced (and even then, it takes longer.)

i got 2 mods on my map saying i should activate distance snap
i had distance snap on
what happened ._.
(should be fixed now, (hopefully (maybe)))

laurafield wrote:


i will not heavily suggest rhythm changes here as to not overwhelm your own choices ( ˶°ㅁ°)
but, i can't get past how the rhythm density for the beginning section 00:01:205 - to 00:08:842 -, and the immediate section afterward 00:09:933 - to 00:17:569 - are near identical. in terms of lyrical density, yes it is unchanged, but the song notably picks up here, and our beatmapping should reflect that to be effective.

i was thinking about that while mapping, but i wasnt sure on how to appropriately change it?
tried something out, idk if its way better like that but i did do something to make it seem not as dense?

laurafield wrote:


my suggestion would be to perhaps place circles after these 1/4 sliders? as in, 00:10:751 (3) - would have a circle placed at 00:11:024 -
i personally feel as though having each vocal phrase end on a passive mapping (sliderend) is quite underwhelming and not as enjoyable to play (i enjoyed how your insane difficulty did it a lot better!), so this makes it a bit more engaging and thus, hopes to reflect the song changes.

also applied this at the same time.

laurafield wrote:


my one suggestion may be to enlargen this sliderbody 00:29:569 (3) - a bit, or otherwise find a way to not make the sliderhead and tail not directly overlapping - this can 100% cause reading issues.

BOTH OF MY SQUARES ARE GONE 💔💔💔💔💔💔
(done)

Thanks for the mods, very helpful :]

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