This beatmap was submitted using in-game submission on Tuesday, September 16, 2025 at 11:31:12 AM
Artist: Himemiya Yui
Title: Bokutachi no Melody
Tags: japanese pop jpop j-pop fine!! indie solo idol GIMMICK_SCULT
BPM: 130
Filesize: 26156kb
Play Time: 03:58
Difficulties Available:
Download: Himemiya Yui - Bokutachi no Melody
Download: Himemiya Yui - Bokutachi no Melody (no video)
Information: Scores/Beatmap Listing
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released on April 20, 2023 | published using b1818
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Easy - 100%
Normal - 100%
Hard - 100%
Insane - 0%
hello there! so i've created a standard map. this beatmap explains that this will become a learning process from a taikosu (taiko+osu) mapper perspective.
i've never seriously mapped with old-style revival before. i've never played even– i mean, who's saying that you need an experience playing on how to create a map.
2025-09-05 - First Upload!
2025-09-07 - Added Easy
2025-09-12 - Adjusted negligible issues picked up by mapset verifier, and then fixed base SV having loooong decimals
2025-09-14 - storyboard. tried using 0.3 but let's see how older clients handle decimals.
2025-09-16 - adjusted lyrics, because my ears went to hasty when trying to take every verbatim to write down the heard lyrics. also reduced the movement's milisecond to -1ms because overlapping increases sb load. the heck…
Artist: Himemiya Yui
Title: Bokutachi no Melody
Tags: japanese pop jpop j-pop fine!! indie solo idol GIMMICK_SCULT
BPM: 130
Filesize: 26156kb
Play Time: 03:58
Difficulties Available:
Download: Himemiya Yui - Bokutachi no Melody
Download: Himemiya Yui - Bokutachi no Melody (no video)
Information: Scores/Beatmap Listing
—————
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hello there! so i've created a standard map. this beatmap explains that this will become a learning process from a taikosu (taiko+osu) mapper perspective.
i've never seriously mapped with old-style revival before. i've never played even– i mean, who's saying that you need an experience playing on how to create a map.
Changelog
2025-09-05 - First Upload!
2025-09-07 - Added Easy
2025-09-12 - Adjusted negligible issues picked up by mapset verifier, and then fixed base SV having loooong decimals
2025-09-14 - storyboard. tried using 0.3 but let's see how older clients handle decimals.
2025-09-16 - adjusted lyrics, because my ears went to hasty when trying to take every verbatim to write down the heard lyrics. also reduced the movement's milisecond to -1ms because overlapping increases sb load. the heck…