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Index » Beatmaps » Pending Beatmaps » Soundman & Don Lloydie feat. Elizabeth Troy - Greater Love (T-Power Retro Grade 'n' Motion Mix)

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SCAG
Beat Clicker
50 posts
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1 month ago
This beatmap was submitted using in-game submission on 22 October, 2025 at 21:23:45

Artist: Soundman & Don Lloydie feat. Elizabeth Troy
Title: Greater Love (T-Power Retro Grade 'n' Motion Mix)
Tags: 1995 english jungle breakbeat electronic wea warner elektra atlantic drum n bass
BPM: 168
Filesize: 9887kb
Play Time: 05:08
Difficulties Available:


Download: Soundman & Don Lloydie feat. Elizabeth Troy - Greater Love (T-Power Retro Grade 'n' Motion Mix)
Information: Scores/Beatmap Listing
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DEEP INTO YA (TO YA (TO YA (TO YA (TO YA (TO YA)))))

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kyooti
Combo Commander
405 posts
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No kudosu yet.

1 month ago
IM TAPPING INN 🔥🔥🔥🔥🔥
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
Digitalfear117
BAT Manager / Global Moderator
3,314 posts
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Earned 2 kudosu.

3 days ago
00:22:637 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119) - Yeah… I'm gonna put my two cents on this one. This feels forced. The circle pattern is neat, I agree, but having it essentially repeat 4 times after is just a bit too much, and the lack of NC to me doesn't make sense. Yes, the sounds are similar, however this pattern goes against the general guidelines of "Ensure that your combos are not unreasonably short or long. Combos should reflect patterns expressed in the song, such as bars of music or vocal/instrumental phrases." We very easily can add NC's to the current objects of 00:25:137 (18) - , 00:28:351 (40) -, 00:31:208 (60) -, 00:33:887 (80) -, Each of these could be opportunities to slightly shake up the gameplay so that it doesn't feel stale.

Typically we think of mapping in terms of song representation, and I totally understand the argument of "the song has a repeating structure, so I represented it both visually and in gameplay in a similar method". I just think it's at the expense of the experience. If it were a circle, reversed circle, reflected circle, players would still catch on to the concept and I think it would elevate it to become more interesting too! This is something you already do well across the rest of the map.

01:05:316 (2,3,4,5,6,7,8,9) - I feel like this is an odd shakeup compared to what came before (and what is to come). We have seemed to shift focus from mapping the rhythm to the melody, at the expense of focusing on what I think are the most important sounds. Not only will this change come off as unusual to the player (imo), it also leaves the loudest sounds of 01:05:851, 01:06:208, 01:06:566, etc completely passive by making them sliderends. I just don't really see how this concept blends with the rest of the map currently. I feel the same about 02:13:887 (2,3,4,1,2,3,4) and when it's done later on as well.

04:25:673 (2) - I turned my effects down to 0, and I can't hear anything that justifies this, it's completely additive :sob: I don't think I agree with this, as it just adds more sounds to the map without really doing anything, I personally would remove these across the map.

Map is good overall, it has some interesting ideas, but those are the things that stuck out to me as not completely coming together.
Last edited by Digitalfear117 2 days ago, edited 1 time in total.
SCAG
Beat Clicker
50 posts
US Flag

2 days ago
big fan of the fact that you included the entire combo
will look into these mods when i get home. in advance i want to say that Yes i will be applying the first one because ive played the map for myself a couple times and the pattern fucks with the position of my mouse lol

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SCAG
Beat Clicker
50 posts
US Flag

1 day ago
! - changed
i didn't think i was getting away with this LOL
still wanna keep up with the theming of circle-only patterns but i definitely added some variety. i apologise if the initial circle's longer than you want it to be, i just wanted it to complete a full loop

Digitalfear117 wrote:

01:05:316 (2,3,4,5,6,7,8,9) - I feel like this is an odd shakeup compared to what came before (and what is to come). We have seemed to shift focus from mapping the rhythm to the melody, at the expense of focusing on what I think are the most important sounds. Not only will this change come off as unusual to the player (imo), it also leaves the loudest sounds of 01:05:851, 01:06:208, 01:06:566, etc completely passive by making them sliderends. I just don't really see how this concept blends with the rest of the map currently. I feel the same about 02:13:887 (2,3,4,1,2,3,4) and when it's done later on as well.

? – not changed, but open to discussion
i did take note of this as i was mapping, and i want to make it clear that the contrast is, indeed, completely intentional. i think the last line of this vocal sample is something that really sticks out throughout the song and i felt it would fit well to emphasise it to the level that it is at the moment

Digitalfear117 wrote:

04:25:673 (2) - I turned my effects down to 0, and I can't hear anything that justifies this, it's completely additive :sob: I don't think I agree with this, as it just adds more sounds to the map without really doing anything, I personally would remove these across the map.

X – not changed
unfortunately this might just be a you thing, because these 1/8 sliders are to represent drum breaks that – while maybe a little subtle – i believe to be important within the rhythm of the percussion

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SCAG
Beat Clicker
50 posts
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1 day ago
udapte: the hitsounding's kinda fucked i'll see if i can fix it

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Digitalfear117
BAT Manager / Global Moderator
3,314 posts
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Earned 1 kudosu.

1 day ago

Digitalfear117 wrote:

04:25:673 (2) - I turned my effects down to 0, and I can't hear anything that justifies this, it's completely additive :sob: I don't think I agree with this, as it just adds more sounds to the map without really doing anything, I personally would remove these across the map.

SCAG wrote:

X – not changed
unfortunately this might just be a you thing, because these 1/8 sliders are to represent drum breaks that – while maybe a little subtle – i believe to be important within the rhythm of the percussion


You are absolutely correct, after listening on headphones instead of my laptop speakers I can hear it. Seems my laptop speakers cannot play this frequency, TIL.

Will recheck after another BAT checks.
Last edited by Digitalfear117 1 day ago, edited 3 times in total.
SCAG
Beat Clicker
50 posts
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1 day ago
fascinating. thank you!

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vyper
osu! BAT
663 posts
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Earned 1 kudosu.

5 hours ago
Just a few mods:

03:09:601 (2,3,4,5,6,7,8,9,10) - In my humble opinion, this feels a little too awkward to play. Probably change it into something more comfortable?

03:26:387 (7,8,9) - any reason why this is the only non-spaced burst in the kiai? I would space it a little more like you did with 03:25:494 (1,2,3,4,5).

04:22:637 (1,2,3,4,5) - Fix the spacing on this pattern, currently looks weird.

04:29:244 (1,2,3,4,5) - this too if possible

04:46:744 (1) - Not sure if necessary, but would look cool if you rotate this slider 25 degrees counter-clockwise.

04:57:458 (6,7,8,9,10,11) - Space these a little bit like you did with (11,12,1) for consistency?
SCAG
Beat Clicker
50 posts
US Flag

2 hours ago


vyper wrote:

03:09:601 (2,3,4,5,6,7,8,9,10) - In my humble opinion, this feels a little too awkward to play. Probably change it into something more comfortable?

! - changed – true

vyper wrote:

03:26:387 (7,8,9) - any reason why this is the only non-spaced burst in the kiai? I would space it a little more like you did with 03:25:494 (1,2,3,4,5).

! - changed – also true

vyper wrote:

04:22:637 (1,2,3,4,5) - Fix the spacing on this pattern, currently looks weird.

! - changed – thats smth that always bugged me but i never bothered lol

vyper wrote:

04:29:244 (1,2,3,4,5) - this too if possible

! - changed – oh GOD i never noticed that thank u

vyper wrote:

04:46:744 (1) - Not sure if necessary, but would look cool if you rotate this slider 25 degrees counter-clockwise.

! - changed – something ive considered but was also just too lazy to do

vyper wrote:

04:57:458 (6,7,8,9,10,11) - Space these a little bit like you did with (11,12,1) for consistency?

! - changed – knew there was something up with this

all extremely helpful mods. while small these kinds'a things are always absolutely invaluable in making maps as good as they can be

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