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Index » Beatmaps » Pending Beatmaps » Alan Palomo - Nudista Mundial '89 (feat. Mac DeMarco)

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Razzle n Dazzle
Cymbal Sounder
35 posts
US Flag

3 weeks ago
This beatmap was submitted using in-game submission on sexta-feira, 7 de Novembro de 2025 at 12:40:29

Artist: Alan Palomo
Title: Nudista Mundial '89 (feat. Mac DeMarco)
Tags: world of hassle pop electronic synthpop spanish english multilanguage synth funk mom + pop hypnagogic pop
BPM: 117
Filesize: 4623kb
Play Time: 02:59
Difficulties Available:
  • Hot (4,57 stars, 329 notes)
  • Warm (1,91 stars, 174 notes)


Download: Alan Palomo - Nudista Mundial '89 (feat. Mac DeMarco)
Information: Scores/Beatmap Listing
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SCAG
Beat Clicker
69 posts
US Flag

Earned 1 kudosu.

2 weeks ago
scag brigade


this RULES. most of my mods are more picky things just for the sake of neatness. very good work otherwise!!

01:35:809 (3) - move up one grid pixel so that it's the same distance snap as the gap between 01:35:296 (1,2) -
01:36:578 (5) - additionally move this up one grid pixel so that it's still at the same y: as 01:35:809 (3) -

heres one of what i like to call a "codeblock" of mods (more or less instructions for fixing a certain pattern):
02:09:142 (4,5,6,7,8,9,1) - ctrl+h this, then do the following:
move 02:09:142 (4,5,6,7,8,9,1) - up by 1 grid pixel
move 02:11:450 (2) - to x:256 y:192
02:11:706 (3) - delete, copy and paste 02:10:681 (1) - in its position and ctrl+j it
move 02:12:476 (2,3,1,2,3,4,5,6,1) - up by 1 grid pixel

codeblock #2:
02:15:553 (3) - move to x:256 y:192, then:
02:15:809 (4) - move to x:312 y:304 so that it's symmetrical with 02:14:783 (2) -

i love this a lot, all it needs is some cleaning up and it's basically perfect. very faithful and tasteful style inspiration !!!
Last edited by SCAG 2 weeks ago, edited 2 times in total.

CERTIFIED WORST MODDER
Razzle n Dazzle
Cymbal Sounder
35 posts
US Flag

2 weeks ago

SCAG wrote:

01:35:809 (3) - move up one grid pixel so that it's the same distance snap as the gap between 01:35:296 (1,2) -
01:36:578 (5) - additionally move this up one grid pixel so that it's still at the same y: as 01:35:809 (3) -


applied! good eye

SCAG wrote:

heres one of what i like to call a "codeblock" of mods (more or less instructions for fixing a certain pattern):
02:09:142 (4,5,6,7,8,9,1) - ctrl+h this, then do the following:
move 02:09:142 (4,5,6,7,8,9,1) - up by 1 grid pixel
move 02:11:450 (2) - to x:256 y:192
02:11:706 (3) - delete, copy and paste 02:10:681 (1) - in its position and ctrl+j it
move 02:12:476 (2,3,1,2,3,4,5,6,1) - up by 1 grid pixel


i don't quite see the vision for this one, but it did lead me to finding a more interesting pattern here. may have been doing this wrong though, my client doesn't have coordinates and i can't exactly get a newer one right now.

SCAG wrote:

codeblock #2:
02:15:553 (3) - move to x:256 y:192, then:
02:15:809 (4) - move to x:312 y:304 so that it's symmetrical with 02:14:783 (2) -


again, no coords, but i assume you're asking for the circle to be more in the middle so that the two sliders in that pattern are symmetrical, correct? if so, i did that while trying to retain the distance snapping.

thank you for your wise and kind words, SCAG ^^
i just gotta properly hitsound this and it should be good
Razzle n Dazzle
Cymbal Sounder
35 posts
US Flag

3 days ago
actually cant be arsed to redo hitsounds lol
going straight to pending
Sonnyc
osu! BAT
53 posts
KR Flag

Earned 1 kudosu.

3 days ago
General.
Recommend lowering AR 1 each for both diffs. The BPM is low, and you're using a reading based old mapping style, but using a high AR made the map focus on individual objects instead of reading the pattern as a whole.

Hot.
- Check ai mod for unsnapped kiais.
02:19:906 (6,1) - Could add more spacing because it's 1/1, not 1/2
02:21:957 (4,5,6) - 1/4 spacing is uneven.
02:30:418 (2,3) - 02:32:470 (2,3) - Better avoiding overlaps, it's misleading as a 1/4 beat.

Not bad, the map is technically rankable, though the overall patterns or flow felt a bit basic to give a nomination from me. idk why but this map kinda reminded me the mapper EEeee, so you can try taking inspiration from their maps to make your future works more advanced.
Razzle n Dazzle
Cymbal Sounder
35 posts
US Flag

3 days ago

Sonnyc wrote:

Recommend lowering AR 1 each for both diffs. The BPM is low, and you're using a reading based old mapping style, but using a high AR made the map focus on individual objects instead of reading the pattern as a whole.

ooiiiiii i did not think about that

Sonnyc wrote:

- Check ai mod for unsnapped kiais.
02:19:906 (6,1) - Could add more spacing because it's 1/1, not 1/2
02:21:957 (4,5,6) - 1/4 spacing is uneven.

good eye

Sonnyc wrote:

02:30:418 (2,3) - 02:32:470 (2,3) - Better avoiding overlaps, it's misleading as a 1/4 beat.

i did it like this cuz i was hoping this would ease in the player into the 2x bpm part but now that you say it that does look confusing

Sonnyc wrote:

Not bad, the map is technically rankable, though the overall patterns or flow felt a bit basic to give a nomination from me. idk why but this map kinda reminded me the mapper EEeee, so you can try taking inspiration from their maps to make your future works more advanced.

ooooo, i'll take a look! thank you much ! ! :D:D

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