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Index » Beatmaps » Pending Beatmaps » Smash Mouth - All Star

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scug
Combo Commander
435 posts
US Flag

1 week ago
This beatmap was submitted using in-game submission on Sunday, November 30, 2025 at 5:59:48 PM

Artist: Smash Mouth
Title: All Star
Tags: astro lounge english pop rock mystery men shrek
BPM: 103.99
Filesize: 5374kb
Play Time: 03:10
Difficulties Available:


Download: Smash Mouth - All Star
Information: Scores/Beatmap Listing
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my final titanic map, hope you enjoy

going for ranked hopefully
furry
Avril
osu! BAT
638 posts
PH Flag

No kudosu yet.

1 week ago
Hey I would like to mod this, hit me up if you found a 2nd
scug
Combo Commander
435 posts
US Flag

1 week ago

Avril wrote:

Hey I would like to mod this, hit me up if you found a 2nd

awesomesauce, will try to find another
furry
arutama
osu! BAT / Completionist
628 posts
ID Flag

No kudosu yet.

1 week ago
I will be the 2nd BAT on this I guess, here are the mods:

General


Shooting Star


  • 01:04:985 (1) - could probably remove NC this

  • 01:09:601 (1) - ^

  • 01:14:217 (1,2,1,2) - for patterning like this, i would suggest to make the combo into something like (4)-(5)-(6)-(7), these type of NCing isn't reallyfitting with the pattern you have tbh

  • 02:17:684 (4,5,6) - could reduce the spacing here by 1.0x DS, the song sounds pretty calm in this section, so intense cursor movement is pretty meh for the current DS setting you have (considering you also use small spacing for the majority on this specific section)

  • 02:19:271 (1,2,3,4) - could also reduce the spacing here by 1.3x DS

  • 02:29:801 (1) - remove NC on this one, making the symmetrical patterning for 02:29:657 (2,1,2,3) - become something that look like (2)-(3)-(4)-(5) would look neater

  • [!] 02:42:494 (1,2,1) - these patterning are just too sudden for having this kind of spacing, because compared to the rest of the section, which spacing kinda follows the DS, this is the only time you aren't following the DS, which potentially causes some misreading

    Could've done it by using DS and increasing the DS by 1.70x, visually it would look like this:



    Using 1.70x is basically to differentiate patterning with 00:35:271 (1,2,3,4,5) - these ones that the vocal sounds different rather than 02:42:207 (1,2,1,2,3) -

ss farming
Avril
osu! BAT
638 posts
PH Flag

No kudosu yet.

6 days ago
mod time
00:05:556 (6) - NC maybe?
00:06:710 (10) - ^
00:07:576 (12) - ^
00:12:192 (4) - ^
00:14:499 (9) - ^
00:17:384 (1) - move spinner to 00:17:240 and extend back to 00:18:827

00:48:830 (1) - remove NC
01:25:757 (1) - ^
02:02:683 (1) - ^
02:22:300 (1) - ^
03:04:992 (1) - ^

01:07:726 - maybe add a circle here since there's vocals in it
01:14:217 (1,2,3,4) - surely you have a better way to emphasize this no?
01:50:422 (1,1,1,2,1,2,1,2,1,2) - ngl this has like no impact to this, probably space it out?
02:24:320 (1) - move spinnerhead to 02:24:181 and expand it to 02:25:762
02:28:214 (3,1) - for a kiai this seems kinda weak, maybe find a way to make them more impactful since it feels lifeless
02:44:225 (1,1,1,1,1) - i suggest make them a little bit larger on the spacing, its the final chorus anyway go ham with it
03:00:087 (2,3,4,1) - probably rework on the rhythms since it has the beat on 03:00:809 and 03:00:953
03:02:684 - could you map this part pls

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