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Index » Beatmaps » Pending Beatmaps » Happa-tai - Yatta!

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SCAG
osu! BAT
159 posts
US Flag

1 month ago
This beatmap was submitted using in-game submission on 22 December, 2025 at 19:08:17

Artist: Happa-tai
Title: Yatta!
Source: 笑う犬の冒険
Tags: green leaves 2001 warau inu no bouken bōken adventures of a laughing dog silly go lucky irrational exuberance japanese pop
BPM: 132.83
Filesize: 6463kb
Play Time: 03:51
Difficulties Available:


Download: Happa-tai - Yatta!
Information: Scores/Beatmap Listing
—————
HELLO I eat bricks



Razzle & Dazzle's Hard Candy - done
Celebrate!!! - done

kurboh / BAT2

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SCAG
osu! BAT
159 posts
US Flag

1 month ago
metadata might not be 100% accurate!
the source is 笑う犬の冒険 because that was where the song was initially performed

Wikipedia wrote:


The song was first performed as a sketch on the Japanese sketch comedy show Adventures of a Laughing Dog (笑う犬の冒険, Warau Inu no Bōken), known as Silly Go Lucky in the United States, where Happa-tai is portrayed by some of Japan's most well-known comedians.


i think this is fair ground for citing this as the source, but i could be wrong! please lmk

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Archen
Rhythm Incarnate
578 posts
CA Flag

Earned 1 kudosu.

1 month ago
01:05:077 (1) - this circle feels better when moved two grid spaces to the right, on grid size 3 ( x:304 y:192 )

honestly i have no other objections besides this spacing. this map is really good i like
Hi! I’m Archen!
SCAG
osu! BAT
159 posts
US Flag

1 month ago

TurfTuckTurkey wrote:

01:05:077 (1) - this circle feels better when moved two grid spaces to the right, on grid size 3 ( x:304 y:192 )

honestly i have no other objections besides this spacing. this map is really good i like


tweaked this a bit ty

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Razzle n Dazzle
Beat Clicker
58 posts
US Flag

Lost 1 kudosu.

1 month ago
rubs my brick shaped belly
Dandy
Slider Savant
96 posts
PH Flag

No kudosu yet.

1 month ago
Last edited by Dandy 1 month ago, edited 1 time in total.
Currently semi-active at this point.
"Respect my authoritah"
SCAG
osu! BAT
159 posts
US Flag


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SCAG
osu! BAT
159 posts
US Flag

1 month ago
RUNS IN
I FUCKED UP
METADATA PROBLEM
FIXED SOON

my poem

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Archen
Rhythm Incarnate
578 posts
CA Flag

No kudosu yet.

2 weeks ago
shame how this is in the graveyard now. I like this map.
Hi! I’m Archen!
SCAG
osu! BAT
159 posts
US Flag

2 weeks ago

Archen wrote:

shame how this is in the graveyard now. I like this map.


ive just been too lazy to push it. maybe ill ask around

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kingkurboh335
BAT Manager
2,720 posts
HR Flag

Earned 2 kudosu.

4 days ago
quick mod:

Celebrate!!!

- 01:03:272 (1,2) - i feel like you should reverse 01:03:272 (1) - this slider so you snap the sliderend into the middle of the screen and do the same for the sliderhead of 01:03:723 (2) - this slider, so 01:03:272 (1) - the sliderend overlaps with 01:04:174 (3) - the circle (hope you understand what i meant, sorry for bad explanation…)

- 03:07:592 (8,9,1) - this burst looks kinda weird, make it more linear perhaps?

Razzle & Dazzle's Hard Candy

- countdown on this difficulty is different from the other difficulty, would be good if they were matching :p
- difficulty doesn't need lead in time, so remove it
- 00:39:593 (4) - this slider has an unsnapped sliderend… also, i feel like it should start at 00:39:809 - as it would fit the song better, same for 00:40:710 - this slider
- 00:54:023 (1,2) - same here for the second thing i mentioned ^
- 00:59:663 (6) - the slider end should be lower on the playfield to not mislead players in terms of rhyhtm (they will click early)

- 02:04:635 (1,2,3,4) - this feels way too spaced, maybe make it lower spaced?
- 02:09:599 - and 02:13:220 - and 02:17:279 - should maybe be breaks?
- 03:49:786 (3,4) - would swap places of these two objects

that's all!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Razzle n Dazzle
Beat Clicker
58 posts
US Flag

No kudosu yet.

4 days ago
HELLO CARBON DIOXIDE. THANK YOU FOR MODDING THIS TERRIFIC BEATMAP SET. HERE ARE MY THOUGHTS AND PRAYERS.

kingkurboh335 wrote:


- countdown on this difficulty is different from the other difficulty, would be good if they were matching :p the countdown is not really a thing on the other diff anyways tell scag to uncheck the countdown box
- difficulty doesn't need lead in time, so remove it my fault g
- 00:39:593 (4) - this slider has an unsnapped sliderend… also, i feel like it should start at 00:39:809 - as it would fit the song better, same for 00:40:710 - this slider these sliders are following the lead vocals, not the background (yatta) ones. it would be an awkward transition too i think. thanks for letting me know about unsnapped sliderend tho
- 00:54:023 (1,2) - same here for the second thing i mentioned ^ brb i have to go to my nephew's wedding
- 00:59:663 (6) - the slider end should be lower on the playfield to not mislead players in terms of rhyhtm (they will click early) i'm gay and i eat poop and i thought the distance snap would be fine when in actuality it's not
- 02:04:635 (1,2,3,4) - this feels way too spaced, maybe make it lower spaced? i did want to emphasize the intensity of the song, but you're right. might maaaybe nerf this a lil in a way that still does that
- 02:09:599 - and 02:13:220 - and 02:17:279 - should maybe be breaks? my thought process was that this section was more "continuous" than the other, when now that i look at it yeah it's the opposite. this is a decision i have weirdly wrecked my head about since i started mapping that part so i'll see
- 03:49:786 (3,4) - would swap places of these two objects this actually makes so much more sense


thank you thank you once again :D
Oposh
Combo Commander
448 posts
PL Flag

No kudosu yet.

3 days ago
Hey! :wave:

Looking on your beatmap (not because of Yatta included but that's one of the reasons lol) and on [Razzle & Dazzle's Hard Candy] difficulty don't understand if such pattern should be on hard difficulty.

What I mean is on 02:33:514 (1,2,3,4) I believe it should have different placements of sliders (imo).

On [Celebrate!!!] difficulty I believe that 02:29:010 (1,2,3,4,5) should look more like this, because even from hitsounding perspective doesn't make much sense in the current form (imo) so I suggest make like this instead.



Aside from that - fun map :D

And that's all I wanted to say for this, see ya!



Uhhh meow?
SCAG
osu! BAT
159 posts
US Flag

3 days ago

Oposh wrote:

Hey! :wave:
What I mean is on 02:33:514 (1,2,3,4) I believe it should have different placements of sliders (imo).
i personally disagree, but this is r&d's diff so they can decide what to do

On [Celebrate!!!] difficulty I believe that 02:29:010 (1,2,3,4,5) should look more like this, because even from hitsounding perspective doesn't make much sense in the current form (imo) so I suggest make like this instead.
not changed, this is purely preference + it plays nice

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Razzle n Dazzle
Beat Clicker
58 posts
US Flag

No kudosu yet.

1 day ago

Oposh wrote:

What I mean is on 02:33:514 (1,2,3,4) I believe it should have different placements of sliders (imo).


i'm fairly confident this would be readable for someone of the target skill level so i'm leaving it unchanged unless i'm proven wrong by a bat or something. thank yu for mod:3

edit i forgot you were a bat at one point but uhhhhhhhhhh still i am keeping it for now
Last edited by Razzle n Dazzle 1 day ago, edited 2 times in total.

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