wilted_rose wrote:
blud just spilled rage on my diff :sob:
it's never too late to do something that could improve the map, no?
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it's never too late to do something that could improve the map, no? ss farming
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Combo Commander
345 posts
No kudosu yet. |
<@645050071154425867> hi there :D (it's laura ping but idk if it works with pinging through announce channel)
lets talk about what i have changed in my diff for the first - many spacing problems (for the first look) are not really problems because while mapping my diff, i have though in my head how it must be played. i kept with hearing instrumental pitch and ignored editor distance snap calculator (in top right part of editor screen) because there is no requirement from a game to follow every single slider, player can hold cursor on sliderhead, because many sliderheads are being in slider follow area and are not sliderbreaking, and start aiming on next object. so, keeping that in mind, i have imagined where player cursor should move after slider completion and built next objects. i think this explanation could answer on many questions and we can move next. now lets talk about your mod wow i like clicking buttons 00:17:318 (5) - yes, that's a good catch, i just didn't though about it in this key 00:18:058 (2,1) - it might work now, check for it 00:23:538 (1,2,3,4,5,6,7,8,9,10,11,12,13) - unfortunately, it cannot be nerfed. i have emphasized instrumental part with both rhythm and movement. circles in this chain emphasizes guitar riffs, sliders emphasizes phrases. 00:24:130 (4,5) - emphasizes lower pitch with stack, etc. 00:30:648 (1,2,1,2,3) - had 1,2 same but changed this pattern so it doesnt overlaps 00:33:610 (1,2,3,4,5) - this pattern should create triangle movement, as player can focus on sliderheads 00:36:869 (5,1,2,3) - readjusted this pattern, should be less intense (as pitch for 4,5,1 doesnt changes so it allows to keep small spacing per sliderheads and circles) 00:42:497 (1,2,3) - to concern, 1) yeah, it just like cool pattern from alternate maps :) 2) it actually emphasizes pitch decrease and creates triangle movement, gonna keep it as it exists hoping my explanation is almost good to let you know what i have done. if something is still bad, let me know. secretly npc
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