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Index » Beatmaps » Pending Beatmaps » SHK - Flight of the Bumblebee (RST Classic)

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kingkurboh335
Global Moderator / BAT Manager
3,081 posts
HR Flag

No kudosu yet.

3 months ago
part 2 mod weee

General



Apprentice



i was gonna mod professional too, but i don't feel like it =w=
that's all! good luck with ranking~
LVL1 | 300 ATK | 200 DEF
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SCAG
osu! BAT
249 posts
US Flag

No kudosu yet.

3 months ago
they were all being very mean about this in call :-(
Last edited by SCAG 3 months ago, edited 1 time in total.

CERTIFIED WORST MODDER
vg185
Global Moderator
160 posts
UA Flag

No kudosu yet.

3 months ago
stop spreading propaganda
Cloudpaw
osu! BAT / Tournament Manager
517 posts
US Flag

3 months ago
the name of the game is Can someone pweaaaase mod professional diff
it/its only
Cloudpaw
osu! BAT / Tournament Manager
517 posts
US Flag

3 months ago
kingkurboh335 wrote:
part 2 mod weee


01:15:550 - if we aren't doing spinners, how about sliders with 01:16:921 - ending? ❌ the three circle triangle is pretty decided as a set motif, I don't think this is necessary to change


00:02:521 (3,4,1) - linear pattern here feels really awkward, how about something like this?
00:03:892 (3,4,1) - same thing here, how about this? (00:03:892 (3) - could also overlap perfectly with 00:04:921 (3) - slidertail)
I took the angle approach and put my own spin on it

00:09:035 (3,4,5,6) - very subjective thing here, i'd make the pattern more zig-zag like by moving 00:09:207 (4) - a grid space to the left and 00:09:378 (5) - a grid space to the right, it would feel more fun cool
00:19:321 (3,4) - how about doing this here? to move 00:19:664 (4) - away from 00:17:950 (1) - this slider and use more of the playfield I don't like the movement
00:25:150 (1,2,3) - would move this pattern by 3- 4 grid downwards to avoid overlap with 00:24:464 (3) - groovy
00:27:550 (2,2) - overlap with the slidertails of both sliders could be better I don't like how it looks
00:29:264 (4,5) - move 00:30:978 (5) - so the sliderhead perfectly overlaps with 00:29:264 (4) - sure
00:37:835 (2,7) - same thing here with overlaps, and don't forget to adjust 00:40:578 (2) - this afterwards disagree, I don't like how it would change the patterning here to make this overlap adjustment
00:46:235 (6,7) - ew ?
00:54:121 (6,1,2) - same thing here with overlaps this one is intentional for patterning

i was gonna mod professional too, but i don't feel like it =w=
that's all! good luck with ranking~


thx 4 mod!
it/its only
SCAG
osu! BAT
249 posts
US Flag

No kudosu yet.

3 months ago
can daycore hurry the fuck up
and before i get anything for this i'm in my full right to talk shit on bancho BNs because we're cooler objectively
Last edited by SCAG 3 months ago, edited 1 time in total.

CERTIFIED WORST MODDER
Cloudpaw
osu! BAT / Tournament Manager
517 posts
US Flag

2 months ago
SCAG wrote:
can daycore hurry the fuck up
and before i get anything for this i'm in my full right to talk shit on bancho BNs because we're cooler objectively

I told him he can get to the mod slow because of the quest thing, chill out…
it/its only
Cloudpaw
osu! BAT / Tournament Manager
517 posts
US Flag

2 months ago
applied mods from xexxar (yes, xexxar)
it/its only
Cloudpaw
osu! BAT / Tournament Manager
517 posts
US Flag

2 months ago
applied part 1 mods from daycore
it/its only
SCAG
osu! BAT
249 posts
US Flag

No kudosu yet.

2 months ago
Cloudpaw wrote:
applied part 1 mods from daycore

does "part 1" entail that we're waiting on more? all good if so, i don't wanna seem impatient

CERTIFIED WORST MODDER
Cloudpaw
osu! BAT / Tournament Manager
517 posts
US Flag

2 months ago
SCAG wrote:
does "part 1" entail that we're waiting on more? all good if so, i don't wanna seem impatient

yes more changes like to HS
it/its only
laurafied
Star Shooter
220 posts
AU Flag

No kudosu yet.

2 months ago
sent to my q but idk if u want a mod or a nomination or not
in terms of mod the map is legit fine
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hotgayfurryfeet
Whistle Blower
21 posts
NZ Flag

Earned 2 kudosu.

1 month ago
hii sry for the wait

General


Professional

00:31:150 (8) - world's nitpickiest mod oat but i think this circle is supposed to have x1.0 ds the x0.8 seems unintentional


Expert

00:49:750 (4) - this kidda look like a stream bump on a blue tick ngl, not sure if the bump is intentional if it is you can do sth similar to 00:51:893 (5) - if not making the curve smooth would make it clearer there isn;t suppose to be a bump there


uhhhh i can't rly find much mistakes sry this set is pretty well polished ;_;
Last edited by hotgayfurryfeet 1 month ago, edited 1 time in total.
Cloudpaw
osu! BAT / Tournament Manager
517 posts
US Flag

1 month ago
hotgayfurryfeet wrote:
hii sry for the wait


00:12:121 00:37:493 01:00:464 01:10:407 missing clap? HS is getting another pass, but yeah



00:31:150 (8) - world's nitpickiest mod oat but i think this circle is supposed to have x1.0 ds the x0.8 seems unintentional it's hard to fix this and keep the same movement due to grid snap, I'll think about it but for right now I'll keep it unchanged


00:49:750 (4) - this kidda look like a stream bump on a blue tick ngl, not sure if the bump is intentional if it is you can do sth similar to 00:51:893 (5) - if not making the curve smooth would make it clearer there isn;t suppose to be a bump there it was weirdly angled I made it less weirdly angled

uhhhh i can't rly find much mistakes sry this set is pretty well polished ;_;


thanks for mod
it/its only
Cloudpaw
osu! BAT / Tournament Manager
517 posts
US Flag

1 month ago
applied daycore mods part 2
it/its only

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