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Index » Beatmaps » Pending Beatmaps » Parry Gripp - I'm a crazy weirdo & I'm calling you! {RINGTONE}

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BloodCatFan
Tempo Trainee
13 posts
AZ Flag

5 hours ago
This beatmap was submitted using in-game submission on 11 aprel 2026, Şənbə at 21:29:57

Artist: Parry Gripp
Title: I'm a crazy weirdo & I'm calling you! {RINGTONE}
Source: Boonebum
Tags: animation youtube boonebum parry gripp do you like waffles im a crazy weirdo and i am calling you nostalgia 2012 2011 2013
BPM: 241,74
Filesize: 1875kb
Play Time: 00:20
Difficulties Available:


Download: Parry Gripp - I'm a crazy weirdo & I'm calling you! {RINGTONE}
Download: Parry Gripp - I'm a crazy weirdo & I'm calling you! {RINGTONE} (no video)
Information: Scores/Beatmap Listing
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Video by Boonebum on YouTube
https://www.youtube.com/watch?v=CVKplACPeeU
BloodCatFan
Tempo Trainee
13 posts
AZ Flag

5 hours ago
omg this is my first beatmap to be uploaded!
kingkurboh335
Global Moderator / BAT Manager
2,892 posts
HR Flag

No kudosu yet.

3 hours ago
hello! just gonna say that this map isn't rankable due to the length of the song being too small, but i'll mod it anyway for future reference when you try to map for rank :p

General

  • timing of the song isn't right, here's what it should be:
    00:00:000 - 118,75 BPM
    00:19:847 - 115,00 BPM
    -> don't forget to resnap notes afterwards

  • neither of the difficulties have a preview point (it's the part of the song that plays when you check the map on the website or on osu!direct), to add it, go to the part of the song where you want the preview to start, then on the top bar for options: Timing -> Set Current Position as Preview Point

  • the combo colours you chose aren't good, specifically, don't use pure black or pure white as combo colours (so colour 1 and colour 4 in your case), the two other colours are fine

  • the tags in the map aren't all right, there's some missing and some that shouldn't be there. here's what you should put: "novelty english boonebum animation meme 2013"

  • you should also remove "Boonebum" from source

  • the song title should not have "{RINGTONE}" in the title and most of the letters in this case should be capitalized, change the song title to "I'm A Crazy Weirdo And I'm Calling You"

  • this is specific to titanic, but due to some older clients not having automatic lead-in time (the time before a song starts), you'll need to add at least 1300ms of audio lead-in time to your Insane difficulty and 1000ms to your Normal difficulty as they have notes that appear right at the start of the song (you can find this option in Song Setup under the Audio options)


Normal



Insane

    this difficulty isn't that great… there's a bunch of problems with spacing and rhythm

  • sliders feel too fast for the spacing you do in some objects, and due to the timing changes that you'll apply, the slider speed should be slower, so when that's done, resnap the sliders to fit the rhythm you had before. it may take a lot of work to do this and sliders won't turn out the same, but it'll end up better in the end. in case you need to, increase the slider velocity a little too

  • here's more NC suggestions:
    -> 00:04:359 (7) -
    -> 00:08:307 (5) -
    -> 00:10:328 (10) -
    -> 00:12:459 (5) -
    -> 00:14:590 (10) -
    -> 00:17:868 (5) -
    -> 00:18:632 (9) -

  • 00:04:359 (7,8) - the spacing between these two is really small and awkward, a player will hit 00:04:741 (8) - too early… there's many such cases in this map
    -> 00:06:270 (1,2) -
    -> 00:08:307 (5,6) -
    -> 00:10:077 (9,10) -
    -> 00:10:328 (10,11) -
    -> 00:14:088 (9,10) -

  • 00:02:730 (1) - would shorten this slider to end on 00:02:979 - to better match with vocals

  • 00:06:270 (1) - i feel like this slider should start at 00:06:524 - as that's where the 2 is mentioned and the long vocals happens. if you do that, add a circle on 00:06:270 - to fill that space

  • 00:10:328 (10,11) - for this, i would move them both a full beat later, to 00:10:578 - to better match vocals better

  • beyond that, i won' mod further cuz i wanna see how this difficulty will look after the mods are applied as it's a little difficult to explain all the rhythm related stuff i wanna say


that shoud be everything for now, hope you understand everything, and if you need further assistance, please ask me! c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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