Seems like the map is improving!
The star rating for both difficulties is much more aligned with what I would expect, and some of the spacing issues have been resolved. It’s a clear and noticeable step in the right direction!
There are a few other things I wanted to mention
The offset is incorrect, it should be -15. This poses a problem though, as you cannot have objects at a negative offset, and your first object was previously at the first red line. The only way to really fix this is to edit the mp3 to add some empty time at the start, maybe 1 1/2 seconds worth.
I wanted to discuss something more fundamental that I feel could be improved in this map, and its spacing emphasis. Typically in maps that are around a Hard or higher, you want to only increase or decrease the spacing when the music becomes more calm, or to emphasize more intense moments. This map attempts to do that, but is inconsistent about how it does it.
Let’s take a pattern like this on Hard
00:18:073 (2,3,4) why does the spacing between 2, 3, and 4 decrease? The sounds do not become weaker, or quieter between these 3 objects. Players may become confused and think that instead the notes are appearing more quickly. Remember, players typically judge distance to also mean when they should tap. I’m not saying your hard needs to have locked spacing, just that you need to be careful about when your spacing increases and decreases.
Let’s take another pattern on the hard difficulty. This section of
01:04:411 (1,2,3,4,5). The first 3 objects are the same spacing, the spacing of these 3 objects is greater than what came before, this is good! This is the start of the kiai, the most intense part of the song. So then why does the spacing of object 4 to 5 suddenly decrease? Shouldn’t this be given the same spacing as 2 to 3, and 3 to 4? Spacing shouldn’t be random, it should be used to help emphasize the intensity of the song. Our main job as mappers is to represent the music after all.
Here’s another section on the Hard diff that I think is a bit confusing, and it’s right at the start. -
00:00:015 (1,2,3). Between objects 1 and 2 there is a 1/1 gap between the notes (426ms from object 1 to 2). Between the end of object 2 and the start of object 3 there is a a 1/2 gap (205ms gap). So then why is the distance between 1 and 2, and 2 and 3 equal on the playfield? Since the time the player must wait when going from object 1 to 2 is longer, the distance these 2 objects should be further apart compared to objects 2 and 3.
I’m not sure of how long you’ve been mapping for, but this map does show promise! There are definitely still places where it can be improved, but that comes from time and experience.