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Index » Beatmaps » Pending Beatmaps » Dave McCullen - Rave Heaven (Nightcore Mix)

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Adri
265 posts

2 weeks ago
This beatmap was submitted using in-game submission on 2024. november 22., péntek at 20:54:21

Artist: Dave McCullen
Title: Rave Heaven (Nightcore Mix)
Source: Nightcore III
Tags: kingo trance techno electronic english hardcore rave dance sped speed up
BPM: 173,89
Filesize: 6048kb
Play Time: 02:25
Difficulties Available:


Download: Dave McCullen - Rave Heaven (Nightcore Mix)
Information: Scores/Beatmap Listing
—————
a map from 2022-2023.
enjoy.
Satori
1675 posts

Earned 1 kudosu.

2 weeks ago
Hard RAVE has decimal map settings!

CS: 3.5 -> 4
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.

2 weeks ago
As Kurboh said, you need to change the CS on Hard.

There are some HS on Hard RAVE! that aren't on RAVE! is that intentional?

00:13:528 - is missing (Whistle) which exists in Hard RAVE!
01:14:427 - is missing (Whistle) which exists in Hard RAVE!
01:14:772 - is missing (Whistle) which exists in Hard RAVE!
01:17:187 - is missing (Whistle) which exists in Hard RAVE!
01:21:327 - is missing (Whistle) which exists in Hard RAVE!
01:22:017 - is missing (Whistle) which exists in Hard RAVE!
02:14:807 - is missing (Whistle) which exists in Hard RAVE!
02:17:395 - is missing (Whistle) which exists in Hard RAVE!
02:22:916 - is missing (Whistle) which exists in Hard RAVE!

Other than that this map looks good! Cool storyboard
Adri
265 posts

1 week ago

Satori wrote:

Hard RAVE has decimal map settings!

CS: 3.5 -> 4

fixed.
Adri
265 posts

1 week ago

Digitalfear117 wrote:


There are some HS on Hard RAVE! that aren't on RAVE! is that intentional?

yes.
Satori
1675 posts

No kudosu yet.

1 week ago

Adri wrote:

fixed.


it's not fixed
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Adri
265 posts

1 week ago
fixed now.
Satori
1675 posts

No kudosu yet.

1 week ago
very subjective mod but:

General:
- move the break at 00:49:412 so it starts at 00:50:619, it's gonna be so good!

otherwise, will bubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Oposh
288 posts

No kudosu yet.

1 week ago
Suggestive changes directed that I think the 'Whistle' is used a little too much in the map
(especially from 01:12:702 to 01:23:743 & 02:14:808 to 02:23:089)

Legend to avoid confusion:
& - and (more then one object that can be applied the same change. Does not count in change
description)

-> - From slider start to slider end on one slider


Hard RAVE!

01:13:737 - would change HS here from Whistle to Finish

01:13:909 - would get rid of HS entirely

01:17:532 - would change HS here from Whistle to Finish

01:17:705 - would change HS from Whistle to Clap

01:18:567 - would get rid of HS Whistle here

01:21:327 & 01:22:017 - slider ends can easily have only Clap HS instead of Clap & Whistle HS

02:15:153 - only Clap HS could be here instead of Clap & Whistle HS

02:16:188 - would get rid of HS entirely

02:19:811 - would change HS from Whistle to Clap

02:21:709 -> 02:21:881 - would get rid of HS entirely


RAVE!

01:12:702 - would change HS from Whistle & Finish to Finish

01:18:912 - would get rid of HS entirely

01:23:225 - would get rid of HS entirely

02:19:638 - would change HS from Whistle to Clap

02:21:019 - would change HS from Whistle to Clap

Besides that I don't have any complains to bubble it

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