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Index » Beatmaps » Ranked/Approved Beatmaps » DJ Contacreast - Happy Fantasy

14 posts | Jump | 1
Satori
1675 posts

4 months ago heart
This beatmap was submitted using in-game submission on 12. rujan 2024. at 16:28:59

Artist: DJ Contacreast
Title: Happy Fantasy
Tags: electronic instrumental trance edm joel helin welcome to my dream
BPM: 138
Filesize: 5639kb
Play Time: 03:34
Difficulties Available:
  • Insane (4,86 stars, 777 notes)


Download: DJ Contacreast - Happy Fantasy
Information: Scores/Beatmap Listing
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map number 5

love this song so much <3

update 1: arutama mod
update 2: Oposh mod
update 3: Digitalfear117 image downscale
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Satori
1675 posts

3 months ago
i really dont feel like making another difficulty, so ig it'll have to go solo if you all are fine with it…
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.

3 months ago
Catmull map!!!

I think 1 diff is fine for this due to length. But if you want to make the set bigger that’s okay too
arutama
419 posts

Earned 1 kudosu.

2 months ago
GENERAL MODS

HITSOUNDS

    I have nothing to say for the hitsounds, I think it's fine here

DIFFICULTY SPECIFIC MODS

Insane

  • 00:23:898 (1) - probably remove NC on this object, since you do it on 00:16:942 (4) -

  • 01:58:246 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - these calm part kinda a bit have more spacing rather than the kiai i saw, might tone down the spacing a bit imo

  • 02:54:659 (6) - i know you're kinda go for symmetry type of thing right here, but i think it doesn't work here, you decide to emphasize the kick on 02:54:333 - here with active rhythm where you mapped the kick on 02:54:768 - passively.

    either you could just replace 02:54:659 (6) - this with 2 circles both on blue and white tick, or map everything actively like u did on 02:40:420 (3,4,5,6,7), 02:47:377 (3,4,5,6,7), and 03:01:290 (4,5,6,7,8) -

  • 03:34:551 - add a 40% hs volume here, and 03:34:985 - also 20% hs volume here
ss farming
Satori
1675 posts

2 months ago

arutama wrote:

GENERAL MODS

  • O [!] You spelt "instrumental" incorrectly on the tags

  • O Add "edm joel helin" to the tags, Joel Helin is the name of the producer behind Contacreast
    Source: https://www.instagram.com/contacreast/

HITSOUNDS

    :D I have nothing to say for the hitsounds, I think it's fine here

DIFFICULTY SPECIFIC MODS

Insane

  • X 00:23:898 (1) - probably remove NC on this object, since you do it on 00:16:942 (4) - i need to NC this either 00:23:898 (1) - or 00:24:333 (2) - and i think it works better there

  • X 01:58:246 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - these calm part kinda a bit have more spacing rather than the kiai i saw, might tone down the spacing a bit imo - this part of the song felt different enough for me to put these jumps as a cool transition, so i'm keeping it :p

  • O 02:54:659 (6) - i know you're kinda go for symmetry type of thing right here, but i think it doesn't work here, you decide to emphasize the kick on 02:54:333 - here with active rhythm where you mapped the kick on 02:54:768 - passively. either you could just replace 02:54:659 (6) - this with 2 circles both on blue and white tick, or map everything actively like u did on 02:40:420 (3,4,5,6,7), 02:47:377 (3,4,5,6,7), and 03:01:290 (4,5,6,7,8) - did something else

  • O 03:34:551 - add a 40% hs volume here, and 03:34:985 - also 20% hs volume here

thanks for mods :3
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Oposh
288 posts

Earned 1 kudosu.

2 months ago
Modding time

00:18:137 - there's unnecessary circle here. You can move circle 1 tick from 00:18:355
01:06:072 - Personally would place (Slider 1, circle 2, circle 3) here: X: 384 Y: 205
01:16:942 - I think the circle would be better placed in X: 401 Y: 140
01:17:159 - Same here. Would place circle in X: 278 Y: 94
01:19:333 - Same here. Would place circle in X: 195 Y: 284
02:24:116 - I think the circle will be more visible here: X: 389 Y: 111
03:17:485 - I think placed here (circle 6, circle 7, circle 8, slider 9): X: 227 Y: 224

Satori
1675 posts

2 months ago

Oposh wrote:

Modding time

X 00:18:137 - there's unnecessary circle here. You can move circle 1 tick from 00:18:355 - it follows the song tho?
? 01:06:072 - Personally would place (Slider 1, circle 2, circle 3) here: X: 384 Y: 205 - you'll need to clarify this, i don't get it…
X 01:16:942 - I think the circle would be better placed in X: 401 Y: 140 - i think the current position is fine, it creates good jumps between the different objects later as they're similar in distance
X 01:17:159 - Same here. Would place circle in X: 278 Y: 94 - ^
01:19:333 - Same here. Would place circle in X: 195 Y: 284 - symmetry mapping shall not be destroyed here! xd
O 02:24:116 - I think the circle will be more visible here: X: 389 Y: 111 - i did something different to make it more visible, but yea
X 03:17:485 - I think placed here (circle 6, circle 7, circle 8, slider 9): X: 227 Y: 224 - again, symmetry stays!

i appreciate the mods tho c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
419 posts

2 months ago bubble
seems great
ss farming
Digitalfear117

No kudosu yet.

2 months ago
I’ve dm’d you a downscaled bg to fit RC. Will bubble after change, good map
Oposh
288 posts

2 months ago bubble
[ Deleted ]
Oposh
288 posts

No kudosu yet.

2 months ago

Kurboh wrote:

you'll need to clarify this, i don't get it…


What I meant was I think that section (01:06:072) was too cluttered (in my opinion) to be where it is, but wasn't taking for an account you're making a symmetry map
Satori
1675 posts

2 months ago

Digitalfear117 wrote:

I’ve dm’d you a downscaled bg to fit RC. Will bubble after change, good map


thanks!

Oposh wrote:

What I meant was I think that section (01:06:072) was too cluttered (in my opinion) to be where it is, but wasn't taking for an account you're making a symmetry map


i believe it's fine as it is ngl, i'll keep it as it is for now
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

arutama
419 posts

ss farming

14 posts | Jump | 1