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Index » Beatmaps » Ranked/Approved Beatmaps » Squid Squad - Splattack! (Cut Ver.)

54 posts | Jump | 1 2 3 4
Levi
1,739 posts
DE Flag

10 months ago
I am thinking of making the current version cut more seemlessly, by combining it with the E3 Version. But I'll see if that's even possible.

Update: I cut the audio similar on how you did. Should work fine for a cut version, yep.
Last edited by Levi 10 months ago, edited 1 time in total.
arutama
591 posts
ID Flag

Earned 1 kudosu.

10 months ago
https://arutama.s-ul.eu/uySJABhc i gotchu

it is fixed timing .osu file and you're good to go for continuing the map
ss farming
Levi
1,739 posts
DE Flag

10 months ago

arutama wrote:

it is fixed timing .osu file and you're good to go for continuing the map

Thank you so much!!
Levi
1,739 posts
DE Flag

10 months ago
The map is mostly finished now. Not sure if I will re-map any of the sections, but this is where I am at right now.
Time to get scolded by modders :D
Last edited by Levi 10 months ago, edited 1 time in total.
Digitalfear117

Earned 1 kudosu.

10 months ago
I've dm'd you a version of the map where all the perfect curve sliders have been converted to either bezier or catmull
Levi
1,739 posts
DE Flag

10 months ago

Digitalfear117 wrote:

I've dm'd you a version of the map where all the perfect curve sliders have been converted to either bezier or catmull

Done. Thanks!
Digitalfear117

Earned 1 kudosu.

10 months ago
Something is very wrong with your current timing. I think the cuts to the mp3 weren’t clean. I have some tentative timing points for this map, but I want to refine them more as these are still a bit “dirty” 

I will send another .osu with the changes at some point.
Levi
1,739 posts
DE Flag

10 months ago
Sure. I trusted arutama with the timing fixes, but I agree that there is something off with the transition to the kiai.
Last edited by Levi 10 months ago, edited 1 time in total.
arutama
591 posts
ID Flag

No kudosu yet.

10 months ago
in response of timing things, should've asked Digital about this, sorry about that
ss farming
arutama
591 posts
ID Flag

Earned 1 kudosu.

10 months ago
[!] before you trying to rank this, want to inform that ur hitsounds missing my custom samplesets tho, also you should change the sampleset from N to S:C1 on the editor
ss farming
Levi
1,739 posts
DE Flag

10 months ago

arutama wrote:

[!] before you trying to rank this, want to inform that ur hitsounds missing my custom samplesets tho, also you should change the sampleset from N to S:C1 on the editor

Damn, hitsound copier betrayed me
Levi
1,739 posts
DE Flag

10 months ago
- Samplesets added
- Timing changes from digital added
- A few hitsounding changes/fixes
- Remapped cancer section (Map is now actually playable for me)
Last edited by Levi 10 months ago, edited 2 times in total.
Digitalfear117

Earned 1 kudosu.

10 months ago
00:27:133 (1,2,3,4,5,6,7,8) - I don’t like the distance of the gap between the sliderend of 1 and 2 is, it’s quite huge and seems like it will cause misses. I think the stream following the shape of the slider is quite hard to read too. I like the way you do it here better 00:49:210 (1,2,3,4,5,6,7,8) - 
 
00:14:195 (1,2) - Any particular reason why patterns like this cause the player to need to reverse away from the next object? I think it would play nicer if you make the end of the slider point towards the next object. You do this a few times in the map.

00:14:195 (1) - I thought I changed this to a bezier before… could you make this into a bezier?
 
00:39:051 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - The spacing becomes noticeably smaller in this section compared to what came before. I don’t feel like this section of the song is way less intense, so I recommend to make the spacing a little bit larger so it stays consistent.
 
00:03:705 (2) - 00:14:710 (2) - this is highly subjective, but I feel like these catmull sliders are a bit ugly and don’t the aesthetic of the rest of your map. Making them a bezier, or changing the curve on them will make them look a bit nicer
Last edited by Digitalfear117 10 months ago, edited 1 time in total.
Levi
1,739 posts
DE Flag

10 months ago

Digitalfear117 wrote:

00:27:133 (1,2,3,4,5,6,7,8) - I don’t like the distance of the gap between the sliderend of 1 and 2 is, it’s quite huge and seems like it will cause misses. I think the stream following the shape of the slider is quite hard to read too. I like the way you do it here better 00:49:210 (1,2,3,4,5,6,7,8) -

Yep, agreed

Digitalfear117 wrote:

00:14:195 (1,2) - Any particular reason why patterns like this cause the player to need to reverse away from the next object? I think it would play nicer if you make the end of the slider point towards the next object. You do this a few times in the map.

No reason whatsoever, I can change it if you want

Digitalfear117 wrote:

00:14:195 (1) - I thought I changed this to a bezier before… could you make this into a bezier?

Sure

Digitalfear117 wrote:

00:39:051 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - The spacing becomes noticeably smaller in this section compared to what came before. I don’t feel like this section of the song is way less intense, so I recommend to make the spacing a little bit larger so it stays consistent.

I think this was intentional. I wanted to make this a bit smaller to emphasize the transition to the kiai. However, I can make the spacing larger for sure.

Digitalfear117 wrote:

00:03:705 (2) - 00:14:710 (2) - this is highly subjective, but I feel like these catmull sliders are a bit ugly and don’t the aesthetic of the rest of your map. Making them a bezier, or changing the curve on them will make them look a bit nicer

Didn't even know I made catmulls there, is that even possible in lazer?
Digitalfear117

No kudosu yet.

10 months ago

Levi wrote:

Yep, agreed

Digitalfear117 wrote:

00:14:195 (1,2) - Any particular reason why patterns like this cause the player to need to reverse away from the next object? I think it would play nicer if you make the end of the slider point towards the next object. You do this a few times in the map.

No reason whatsoever, I can change it if you want

Digitalfear117 wrote:

00:14:195 (1) - I thought I changed this to a bezier before… could you make this into a bezier?

Sure

Digitalfear117 wrote:

00:39:051 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - The spacing becomes noticeably smaller in this section compared to what came before. I don’t feel like this section of the song is way less intense, so I recommend to make the spacing a little bit larger so it stays consistent.

I think this was intentional. I wanted to make this a bit smaller to emphasize the transition to the kiai. However, I can make the spacing larger for sure.

Digitalfear117 wrote:

00:03:705 (2) - 00:14:710 (2) - this is highly subjective, but I feel like these catmull sliders are a bit ugly and don’t the aesthetic of the rest of your map. Making them a bezier, or changing the curve on them will make them look a bit nicer

Didn't even know I made catmulls there, is that even possible in lazer?


You used to be able to make catmull sliders on lazer, they removed it in November of 2023

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