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Index » Beatmaps » Ranked/Approved Beatmaps » Y&Co. - Sweet Rain feat. Karin [CatchTheBeat|OsuMania|Taiko]

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BanchoBot
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1113 posts
OC Flag

2 months ago heart
This beatmap was submitted using in-game submission on Tuesday, December 31, 2024 at 8:37:14 PM

Artist: Y&Co.
Title: Sweet Rain feat. Karin
Source: REFLEC BEAT limelight
Tags: Akira Yokota Tetsuya Tamura BEST HIT YCO DanceDanceRevolution Dance Revolution DDR plus + KONAMI Style コナミスタイル jubeat knit ユビート Full Version Digitalfear117 AFB autofanboy alienflybot Del -Del- Momoxrito123, -MomoX Nosuri Xinely - M i K u - ZiRoX Kanari xXCrystalMoonAnimeXx Hanjamon Rumia- MoeMoeKyunNN Arzenvald ajeemaniz ExUsagi japanese video game
BPM: 155
Filesize: 11666kb
Play Time: 03:31
Difficulties Available:


Download: Y&Co. - Sweet Rain feat. Karin
Information: Scores/Beatmap Listing
—————
This is set is compromised of diffs from many different sets from Bancho to make one complete set for Titanic. Storyboard used with permission by the creator.

Diffs were taken from the following sets:
https://osu.ppy.sh/beatmapsets/256625#osu/587953
https://osu.ppy.sh/beatmapsets/874625#fruits/1827922
https://osu.ppy.sh/beatmapsets/669048#fruits/1415180
https://osu.ppy.sh/beatmapsets/602697#fruits/1273038
https://osu.ppy.sh/beatmapsets/2148683#fruits/4528596
Digitalfear117
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2 months ago
I’ll re-add the Taiko and Mania diffs later. I might go digging for any other sets of the song that seem of high quality too.
Digitalfear117
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vyper
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236 posts
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2 months ago
This is gonna be one hell of a spread…
Forum Image
Digitalfear117
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2 months ago

vyper wrote:

This is gonna be one hell of a spread…


Should be a fun set :D
Digitalfear117
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2 months ago
Reminder to myself to fix the OD on ajee’s mx
Digitalfear117
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1 month ago

Digitalfear117 wrote:

Reminder to myself to fix the OD on ajee’s mx


Done
BlueChinchompa
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1 month ago
Took another look at the mania diffs and they all look good.
Digitalfear117
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1 month ago

BlueChinchompa wrote:

Took another look at the mania diffs and they all look good.


Awesome! Is it worth a bubble?
Oposh
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331 posts
PL Flag

Earned 1 kudosu.

1 month ago
00:23:690 - 00:24:561 - The distance beetween those object could be a little less than it is currently
00:27:368 - Would move the slider a little towards left (X: 104 Y: 132)
00:34:335 - Would move the pattern more to the left and also place them like this: Forum Image
00:36:077 - Move object a little to the right (X: 208 Y: 124)
00:36:271 - move slider to the right (X: 104 Y: 140)
00:48:464 - move a little (X: 424 Y: 88)
00:48:658 - move a little (X: 492 Y: 172)
00:48:852 - move a little (X: 492 Y: 172)
01:58:529 - change position of a circle (X: 84 Y: 232)
02:04:335 - move a little (X: 36 Y: 180)
02:04:723 - move a little (X: 176 Y: 184)

Rest seems good enough ig
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIESI FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIESI FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
Satori
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1906 posts
HR Flag

Earned 1 kudosu.

1 month ago
testing out catch modding :p

Digitalfear117's Salad:
- 00:14:981 (1,2,1) - these don't feel spaced far enough, move 00:15:368 (2) - to the right so spacing for next object is ~2.2x
- 00:18:077 (2,3) - same problem, make 00:18:077 (2) - less curved so it goes more to the left and place 00:18:658 (3) - further away from previous object so spacing between them is ~2x
- 00:22:142 (1) - same thing, move this more to the left so distance between previous object is ~2x
- 00:50:013 (1,2) - same thing, select both and move them so 00:50:013 (1) - is in the middle of the playfield (distance from previous object is ~2.3x)
- 00:55:819 (4) - same thing, make this slider less curved so there's more distance between, around ~1.8x
- 00:57:174 (4) - rhythm seems complete wrong here tbh, slider end too early, so extend it slightly
- 01:14:206 (3) - move to left until spacing between 01:13:819 (2,3) - is ~1.5x
- 01:24:077 (1) - move to left until spacing between 01:23:303 (3,1) - is ~2.2x
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
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1 month ago

Oposh wrote:

00:23:690 - 00:24:561 - The distance beetween those object could be a little less than it is currently
This is very walkable imo

Oposh wrote:

00:27:368 - Would move the slider a little towards left (X: 104 Y: 132)
I adjusted the body of the slider so that the player is more close to the next object

Oposh wrote:

00:34:335 - Would move the pattern more to the left and also place them like this: Forum Image
This means theres a complete lack of emphasis on 3, whats your reasoning behind that? if 1-2 can warrant movement, why can't 2-3? not changing.

Oposh wrote:

00:36:077 - Move object a little to the right (X: 208 Y: 124)
This was done to emphasis the large sound here

Oposh wrote:

00:36:271 - move slider to the right (X: 104 Y: 140)
00:48:464 - move a little (X: 424 Y: 88)
00:48:658 - move a little (X: 492 Y: 172)
00:48:852 - move a little (X: 492 Y: 172)
I re-adjusted all the objects around here

Oposh wrote:

01:58:529 - change position of a circle (X: 84 Y: 232)
Agreed, done.

Oposh wrote:

02:04:335 - move a little (X: 36 Y: 180)
02:04:723 - move a little (X: 176 Y: 184)
moved the pattern around

Thanks for the mods!
Digitalfear117
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1 month ago

Satori wrote:

testing out catch modding :p

Digitalfear117's Salad:
- 00:14:981 (1,2,1) - these don't feel spaced far enough, move 00:15:368 (2) - to the right so spacing for next object is ~2.2x
- 00:18:077 (2,3) - same problem, make 00:18:077 (2) - less curved so it goes more to the left and place 00:18:658 (3) - further away from previous object so spacing between them is ~2x
- 00:22:142 (1) - same thing, move this more to the left so distance between previous object is ~2x
- 00:50:013 (1,2) - same thing, select both and move them so 00:50:013 (1) - is in the middle of the playfield (distance from previous object is ~2.3x)
- 00:55:819 (4) - same thing, make this slider less curved so there's more distance between, around ~1.8x
- 00:57:174 (4) - rhythm seems complete wrong here tbh, slider end too early, so extend it slightly
- 01:14:206 (3) - move to left until spacing between 01:13:819 (2,3) - is ~1.5x
- 01:24:077 (1) - move to left until spacing between 01:23:303 (3,1) - is ~2.2x


Applied most, made a few changes on some though. Thanks for the mods!
Last edited by Digitalfear117 1 month ago, edited 1 time in total.
Satori
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1906 posts
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1 month ago
here's some other thing now that i'm checking full set

mania diffs could be consistent in their hitsound volume as Rumi and ajee don't use the same volumes
i'd say you should use ajee's, so they blend in with song more (miwiki told me this was good, but for a different mapset btw)

after that's done, i'll give catch bubble too :p
Last edited by Satori 1 month ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
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1 month ago
here's some other thing now that i'm checking full set

Satori wrote:

mania diffs could be consistent in their hitsound volume as Rumi and ajee don't use the same volumes
i'd say you should use ajee's, so they blend in with song more (miwiki told me this was good, but for a different mapset btw)


So use 30% hitsound diff on all the mania diffs? Sure. Done

18 posts | Jump | 1 2