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Index » Beatmaps » Ranked/Approved Beatmaps » The Noble Demon - Never Let Up! Arrangement

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SlitherWing
5 posts

1 week ago heart
This beatmap was submitted using in-game submission on Wednesday, January 1, 2025 at 5:40:05 PM

Artist: The Noble Demon
Title: Never Let Up! Arrangement
Source: Mario & Luigi: Dream Team
Tags: instrumental video game boss battle ost yoko shimomura
BPM: 196
Filesize: 3420kb
Play Time: 01:21
Difficulties Available:
  • Expert (4.62 stars, 505 notes)
  • Hard (4.83 stars, 233 notes)
  • Insane (5 stars, 424 notes)
  • Ultra (2.7 stars, 591 notes)


Download: The Noble Demon - Never Let Up! Arrangement
Information: Scores/Beatmap Listing
—————
Remix of the Mario and Luigi: Dream Team boss theme done by The Noble Demon. You can find the original upload here: https://www.youtube.com/watch?v=ZOhbV6_UVoA&ab_channel=TheNobleDemon
Digitalfear117

Earned 1 kudosu.

6 days ago
Sorry for the slow map check

General:
Missing language tag ("english", "japanese", "instrumental", etc), ignore if none fit.

Insane:
00:13:494 (2) - This is the start of a slower, less intense section, i think the spacing of this note is a bit large for this kind of section, especially considering most notes in the more intense section has less than 2.00 distance from each other. The distance between these is better 00:15:024 (1,1) -
00:26:810 - is missing (Whistle) which exists in Expert
00:27:116 - is missing (Whistle) which exists in Expert
01:09:208 (4) - Not sure if this was intentional, maybe make this a linear or bezier if you don't want the slider ball to stutter at the end. Alternatively you could move the anchored control point to x:312 y:304, and then add a regular control point to x:312 y:284

01:16:861 (3) - This is subjective, but I feel like this slider is a bit uncomfy, maybe you should turn it more towards the next pattern, but keep the distance the same
01:20:535 (1,2,3,4,5,1) - I think this ending could be a little more spaced, feels a little anticlimactic to me like this, especially the distance between 01:20:841 (4,5). Maybe try something like this?

Expert:
00:19:310 (6,7) - I know this is an expert diff, but the spacing here seems really large for a section where most bursts lack movement at all.
00:26:657 - is missing (Whistle) which exists in Insane, Ultra
00:26:963 - is missing (Whistle) which exists in Insane, Ultra
00:41:810 (4,1,2,3,4,5) - I think the large distance gap between 4 and 1, with the direction change snap that will happen with players following the burst is too much at once. I think 1-5 should either be following a more linear path to the previous 4, or you should bring 4 and the patterns of 1-5 closer
How come this has so much spacing 00:46:555 (6,7) - but everything here has like none? 00:45:177 (10,11,12,13,1,2,3,4,5) - seems weird to me
01:06:453 (1,2) - I just think the slider going down, and the next note being up is uncomfy, completely subjective though.
01:20:535 (1,2,1,2,1) - This is a cute pattern, but I wish 01:21:147 (1) - had more spacing than 01:20:841 (1,2) - did.

Ultra:
00:27:116 - is missing (Whistle) which exists in Expert
00:28:494 (1,2) - and 00:28:800 (1,2) - These are perfect curves, maybe change these to linears
00:45:179 - Circle unsnapped by 2 ms.
00:45:331 (13) - NC here
01:00:943 (1,6,11,16,21) - I think it would be cute to make these all new combos
01:04:004 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31) - Please break up this massive combo with a new combo

Cool set, let me know when you have applied mods so I can recheck. Cute set, kind of wish it had lower diffs but they aren't required.
Last edited by Digitalfear117 6 days ago, edited 1 time in total.
SlitherWing
5 posts

5 days ago
Thanks so much for the mod! To begin with, I saw you said you wished the mapset had lower difficulties. I agree, so I made a hard diff ^^ I'm not super confident with my normal diff making abilities for now so I will pass on it for this mapset, but maybe I'll do it for another one.

GENERAL

Missing language tag ("english", "japanese", "instrumental", etc), ignore if none fit. Added instrumental


INSANE

00:13:494 (2) - This is the start of a slower, less intense section, i think the spacing of this note is a bit large for this kind of section, especially considering most notes in the more intense section has less than 2.00 distance from each other. The distance between these is better 00:15:024 (1,1) - This was a mistake. Fixed.
00:26:810 - is missing (Whistle) which exists in Expert
00:27:116 - is missing (Whistle) which exists in Expert Could you clarify these? The objects do have whistles, so I'm not sure what you mean.
01:09:208 (4) - Not sure if this was intentional, maybe make this a linear or bezier if you don't want the slider ball to stutter at the end. Alternatively you could move the anchored control point to x:312 y:304, and then add a regular control point to x:312 y:284 Fixed
01:16:861 (3) - This is subjective, but I feel like this slider is a bit uncomfy, maybe you should turn it more towards the next pattern, but keep the distance the same Fixed, I think
01:20:535 (1,2,3,4,5,1) - I think this ending could be a little more spaced, feels a little anticlimactic to me like this, especially the distance between 01:20:841 (4,5). Maybe try something like this? True. I reworked the pattern a little bit, so that the beginning part isnt too intense but the ending is harder.


EXPERT


00:19:310 (6,7) - I know this is an expert diff, but the spacing here seems really large for a section where most bursts lack movement at all. nerfed
00:26:657 - is missing (Whistle) which exists in Insane, Ultra
00:26:963 - is missing (Whistle) which exists in Insane, Ultra again, unsure what this means
00:41:810 (4,1,2,3,4,5) - I think the large distance gap between 4 and 1, with the direction change snap that will happen with players following the burst is too much at once. I think 1-5 should either be following a more linear path to the previous 4, or you should bring 4 and the patterns of 1-5 closer Fixed
How come this has so much spacing 00:46:555 (6,7) - but everything here has like none? 00:45:177 (10,11,12,13,1,2,3,4,5) - seems weird to me Fixed, this wasn't on purpose I think lol
01:06:453 (1,2) - I just think the slider going down, and the next note being up is uncomfy, completely subjective though. I think this is reasonable slider leniency abuse for this level of difficulty
01:20:535 (1,2,1,2,1) - This is a cute pattern, but I wish 01:21:147 (1) - had more spacing than 01:20:841 (1,2) - did. Tried something




00:27:116 - is missing (Whistle) which exists in Expert Again unsure what this means
00:28:494 (1,2) - and 00:28:800 (1,2) - These are perfect curves, maybe change these to linears fixed, somehow reverted this when i fixed it earlier lol
00:45:179 - Circle unsnapped by 2 ms. fix
00:45:331 (13) - NC here As with the previous streams I prefer leaving the stream on these held guitars as one combo since I think it's kinda cool. If I changed this I'd change all the other ones, but I think I would prefer not to for now.
01:00:943 (1,6,11,16,21) - I think it would be cute to make these all new combos agreed
01:04:004 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31) - Please break up this massive combo with a new combo Similar argument to before. It is a very long combo, yes, but it is also a very long held guitar note. The comboing reflects this. If it's something that is too big an issue I'd be open to changing and redesigning the comboing on these long streams but this was a conscious decision I made


Digitalfear117

No kudosu yet.

5 days ago
Expert:
00:26:807 - Circle unsnapped by -3 ms.

I have a plugin for mapset verifier that checks to see if all the diffs have consistent hitsounds, it was saying that you didn't but maybe my version was out of date

Hard diff seems good, no complaints from me
Last edited by Digitalfear117 5 days ago, edited 1 time in total.
SlitherWing
5 posts

Digitalfear117

Earned 1 kudosu.

4 days ago
Expert:
00:26:657 - is missing (Whistle) which exists in Hard, Insane, Ultra
00:26:963 - is missing (Whistle) which exists in Hard, Insane, Ultra

I checked these manually as well, these notes have no hitsounds on expert, and do on the other diffs
SlitherWing
5 posts

3 days ago
fixed x2
Satori
1753 posts

3 days ago bubble
old star rating system is funny on the ultra, bubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

8 posts | Jump | 1