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Index » Beatmaps » Ranked/Approved Beatmaps » N&S - DEAD END ("GROOVE RADAR" Special)

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vg185
76 posts
UA Flag

2 weeks ago heart
This beatmap was submitted using in-game submission on Friday, March 28, 2025 at 23:49:23

Artist: N&S
Title: DEAD END ("GROOVE RADAR" Special)
Source: DanceDanceRevolution SuperNOVA2
Tags: electronic instrumental breakcore konami bemani ddr arnen kyooti scrimmy naoki maeda
BPM: 190
Filesize: 2928kb
Play Time: 01:39
Difficulties Available:


Download: N&S - DEAD END ("GROOVE RADAR" Special)
Information: Scores/Beatmap Listing
—————
Special TQ

Hitsounding: kyooti
Modding: Satori, Digitalfear117, Ubel, Zai, majikiti girl
Nomination: Ubel / Satori


Description and Thoughts
A moderately difficult set I made for a song from DDR SuperNOVA2. Not a huge fan of the song myself, but I thought it'd be funny to make a set for it. In DDR SuperNOVA2 this song is known to have one of the most savage and unpleasant charts to ever exist in the game because of one of its large diffspikes and mistimed notes. I tried to replicate the diffspike in the Expert diff but, alas, I decided to just make it slightly harder than other previous parts in fear of not getting this ranked.

Initially this was supposed to be a 3-difficulty mapset, but after some feedback from BATs, the interposed [Medium] difficulty was created since the difference in star rating between [Simple] and [Difficult] was probably unrankable. The [Medium] difficulty, is I believe, the worst and most lifeless difficulty in my life.

I am not proud of this chart, but I think it has a place in Titanic. Enjoy!
Satori
2020 posts
HR Flag

Earned 1 kudosu.

2 weeks ago
moddddd

General:
- mapset lacks tags, you should include the genre (electronic) and language (instrumental), maybe some additional ones for specifics related to the genre (though i'm clueless how to genre xd), the game (konami, bemani, ddr), your old username (arnen) and include kyooti/scrimmy in tags as he hitsounded the mapset
- in source, specify that the ddr game this song appears in (i believe it is DanceDanceRevolution SuperNOVA2)
- song title should be DEAD END("GROOVE RADAR" Special), with the "" added
- one of the difficulties doesn't use countdown (Difficult), while the other two do, so choose if you'll have it or not on all diffs

- Simple:
- AIMod complains about 4 sliderends not being snapped, so fix those (01:20:174 (3) - 01:22:700 (3) - 01:24:595 (2) - 01:25:226 (3) - )
- 01:15:754 (1) - i feel like a repeat like this isn't something that should go in a low difficulty like this, would suggest a longer 3/2 lenght slider (so it's the same lenght without it being confusing for a beginner player)
- 01:18:280 (1) - ^
- 01:20:806 (1) - ^
- 01:23:332 (1) - ^

- Difficult:
- "Object's end is slightly unsnapped! Off by -2ms. - 01:15:594" - AIMod
- 00:42:912 (1,2,1,2,1,2) - this pattern is a little confusing in it's spacing, but i like it a lot… i'd suggest moving 00:43:385 (2,2,2) - to x:256 y:128, so spacing between sliders is more even, and if you do that, move 00:44:806 (1) - lower as well
- 00:50:491 (1,2,1,2) - this feels boring to hold… i think this could benefit from something done similar in top diff, where 00:50:491 (1,2) - these two are half as long, but there's four reverse sliders, but with more buffer time between each, and as for 00:53:017 (1) - split this into 4 reverse sliders with 1 repeat, so this section is a little more interesting

- Expert:
- 00:21:991 (4) - this feels incorrectly placed, as its supposed to be place between 00:21:912 (3,5) - for equal spacing
- 00:38:333 (2,3,4) - placement of this feels really bad as it overlaps 00:37:543 (6,7,8,9,1) - in an ugly way, considering moving that stack somewhere else
- 00:40:069 (6) - this also feels unintentionally placed in the wrong spot
- 01:35:964 (1,2,3,4,5) - move this stack lower so 01:36:122 (3) - perfeclty overlaps 01:37:069 (9) -

that's all from me :p
for now >:p
Last edited by Satori 2 weeks ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
vg185
76 posts
UA Flag

2 weeks ago
Sorry for keeping you waiting! Had some student life things taking my time away. Thank you for modding though.

Modding notes (everything not listed here is applied without notes)

Satori wrote:

- one of the difficulties doesn't use countdown (Difficult), while the other two do, so choose if you'll have it or not on all diffs

[Difficult] now has countdown.

Satori wrote:

- 01:15:754 (1) - i feel like a repeat like this isn't something that should go in a low difficulty like this, would suggest a longer 3/2 lenght slider (so it's the same lenght without it being confusing for a beginner player)

I am quite unsure by what you mean by a 3/2 length slider, but I replaced it with a 2-tick long slider, which is by far the most common slider length in the map so a beginner player shouldn't confuse it, I hope. Replaced all other mention instances too.

Satori wrote:

- 00:50:491 (1,2,1,2) - this feels boring to hold… i think this could benefit from something done similar in top diff, where 00:50:491 (1,2) - these two are half as long, but there's four reverse sliders, but with more buffer time between each, and as for 00:53:017 (1) - split this into 4 reverse sliders with 1 repeat, so this section is a little more interesting

Applied, though I don't think you'll like my idea. Please recheck if you can!

Satori wrote:

- 00:38:333 (2,3,4) - placement of this feels really bad as it overlaps 00:37:543 (6,7,8,9,1) - in an ugly way, considering moving that stack somewhere else

Honestly this can just be replaced with a jump if you don't mind, I have no idea where else should I move the stack.
Digitalfear117

Earned 1 kudosu.

1 week ago
Hi! This map is cool! But we have a spread problem.

The gap between Simple and Difficult is too hard. The Titanic Ranking Criteria states there should be no gaps on difficulties. These two diffs are 2*'s apart and in my opinion that warrants having an intermediate difficulty. I think having a difficulty around 3.0* would solve this issue. The gap you have between Difficult and Expert is fine imo.

Simple:
01:17:017 (2,3,1,2) - I am hugely opposed to reading based patterns like this in Easy/Normals. Reading is usually the weakest skillets among players. Keep the flow more obvious on this difficulty. This applies to all the times you do it after too.

That's pretty much all I have to say for now
vg185
76 posts
UA Flag

1 week ago
Oh well, here it is, the problem that I have feared the most.

One BN (I do not remember which one was it, probably Kurboh but unsure) said that this kind of spread should be at the very least passable. Now I'm unsure what to do because I wanted to keep a strictly 3-difficulty set, would completely remapping the [Difficult] difficulty work? If not then I'll maybe take a GD or something, thanks for pointing that out!

I'll apply the mods a bit later!
vg185
76 posts
UA Flag

1 week ago
Finally got myself to finish the interposed difficulty. [Medium] is now fully completed and ready for modding!
Übel
132 posts
PH Flag

Earned 1 kudosu.

1 week ago
[Expert]
00:53:017 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - you could definitely make this pattern more interesting other than just a straight stream

01:04:385 (1,2,3,4,5,1,2,3,4,5) - i would buff the spacing here

other than that the rest of the diffs seems okay to me
vg185
76 posts
UA Flag

1 week ago
Heyoooo, mods checked! Again, please check the fresh Medium diff :P

Modding notes (everything not listed here is applied without notes)

Digitalfear117 wrote:

01:17:017 (2,3,1,2) - I am hugely opposed to reading based patterns like this in Easy/Normals. Reading is usually the weakest skillets among players. Keep the flow more obvious on this difficulty. This applies to all the times you do it after too.

Applied an alternative pattern… this took a good 30 minutes to fix. I love low sr.

Übel wrote:

00:53:017 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - you could definitely make this pattern more interesting other than just a straight stream

I apologize but I will not apply this mod. You make a very fair point here, but what I tried to represent here was a linear increase of tension in the song and any other stream pattern than this feels wrong to me. To be honest, though, this is inspired by a stream in Atama no Taisou that represents almost the same thing.
majikiti girl
47 posts
RU Flag

Earned 1 kudosu.

1 week ago
Medium difficulty:
> 01:16:701 (5,5,5,5) - move these objects to up direction from slider heads of next sliders
> 01:29:648 (1,2,3,4,5,6,7) - make these objects to be more symmetrical (same spacing between objects)
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
Zai
18 posts
CA Flag

Earned 1 kudosu.

1 week ago
some thoughts on Medium!!!!

möd

keeping in mind we're on grid 1,

00:24:438 (2,3,4,5) - dragging all of that down one then right one will make the pattern look more symmetrical with 1, after that 5 can then be pushed left a lil bit. also applies to 00:55:543 (1,2,3,4,5) -

00:58:543 (2,4) - pattern would look rounder with these pushed down but it's still not perfect so it's up to interpretation lol

01:05:648 (1,2,3,4,5) - move all once left on the grid, copy slider 1 and replace slider 5 so their curves are the same

01:16:701 (5) - this sounds like it should be on the red tick before, same for the three similar patterns that follow. also applies to Difficult and Expert

01:35:175 (2) - pushed up diagonally to the left mayhaps? same round pattern suggestion

Übel
132 posts
PH Flag

No kudosu yet.

1 week ago
[General]

If we are supposed to follow DDR SuperNova's SP / DP difficulty naming scheme, it would be better to change the diffname on [Simple] to [Basic].
Last edited by Übel 1 week ago, edited 1 time in total.
vg185
76 posts
UA Flag

1 week ago
Thanks for mods :3

Modding notes (everything not listed here is applied without notes)

Zai wrote:

01:16:701 (5) - this sounds like it should be on the red tick before, same for the three similar patterns that follow. also applies to Difficult and Expert

Sadly have to reject this one… Yeah the sound on the red tick is prominent enough to be mapped, but I choose not to.

Übel wrote:

If we are supposed to follow DDR SuperNova's SP / DP difficulty naming scheme, it would be better to change the diffname on [Simple] to [Basic].

Oh what, I actually didn't know that SuperNOVA2 SP difficulty naming was so similar I chose to use. Anyways no, I don't think I meant to follow it.
Satori
2020 posts
HR Flag

No kudosu yet.

6 days ago
i'm alive

Medium:
- just a suggestion, i believe the intro of the map (00:13:859 - 00:34:069) is a bit dense and that maybe you should remove some objects here and there so it isn't just constant beats
- 01:15:437 (3) - Object's end is slightly unsnapped! Off by -2ms. - AiMod
- 01:20:174 (2) - Object's end is slightly unsnapped! Off by -2ms. - AiMod

- 01:16:701 (5,1) - i think the distance between these two objects is way too small, a player will likely hit 01:17:017 (1) - too early, so would suggest to distance these a bit more from eachother
- 01:19:227 (5,1) - ^
- 01:21:753 (5,1) - ^
- 01:24:280 (5,1) - ^

that's all :p
Last edited by Satori 6 days ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
vg185
76 posts
UA Flag

6 days ago
Tq for mods! I swear, I'm about THIS close to snapping AiMod's neck, like what do you mean they aren't snapped? I never changed anything to cause unsnapping, but anyways, thank you :3

Modding notes (everything not listed here is applied without notes)

Satori wrote:

just a suggestion, i believe the intro of the map (00:13:859 - 00:34:069) is a bit dense and that maybe you should remove some objects here and there so it isn't just constant beats

Fair of a suggestion but sadly, not applying it. If I recall correctly, every difficulty on this mapset (besides, maybe [Expert]) has that kind of difficulty curve with a decently sized consistent spike at the beginning that is almost the same as the one as 00:55:543 and onwards. For new players this may be a little jumpscare but I think this is a good way to introduce them to the difficulty of that map!
vg185
76 posts
UA Flag

5 days ago
Converted all the perfect curves (thank you, majikiti for a way to check for them lol), checked hitsounds, changed tags a little bit and shat up the AiMod.

Hopefully, this is the final update. Ready for bubbling.

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