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Index » Beatmaps » Pending Beatmaps » U1-ASAMi - Dokan no naka no Mozart

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Genorocks100

3 weeks ago
This beatmap was submitted using in-game submission on Wednesday, April 16, 2025 at 12:10:51 AM

Artist: U1-ASAMi
Title: Dokan no naka no Mozart
Source: DanceDanceRevolution with MARIO
Tags: video game instrumental ddr mix dancing stage super bros bros. brothers underground ondergrondse rondo amadeus maulwurf-mozart techno-mozart gcn gamecube nintendo dance revolution 2005 wolfgang hudson soft konami osamu narita katsunori takahashi ichiro shimakura hideki oka henichi yoshimoto eine kleine nachtmusik impossible not_a_weeb ness okey geno genorocks100
BPM: 168
Filesize: 5072kb
Play Time: 01:37
Difficulties Available:


Download: U1-ASAMi - Dokan no naka no Mozart
Information: Scores/Beatmap Listing
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Very Hard difficulty by NOT A WEEB

Zai's mods applied 4/3
majkiti girl mods applied 4/15
Thank you, modders!

Backgrounds taken by me in-game. It was super painful getting the exact frames…

A tribute to Ash's original mapset, mapped in 2008.

tristan psychoku of fatfan kolek ondergrondse mozart?
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Zai
24 posts
CA Flag

Earned 1 kudosu.

2 weeks ago
good day! this is a good set and i dont really have notes on easy, normal and super hard :p

on Hard, comparing 00:02:362 (6,7) - to 00:05:219 (6) - the latter has a more prominent sound on the sliderend as opposed to the former's circle 7,so i'd suggest doing a switcheroo and have the slider on 6-7

invisible note on Very Hard at 01:20:219 (1) - , mentioned ingame

Genorocks100

2 weeks ago

Zai wrote:

on Hard, comparing 00:02:362 (6,7) - to 00:05:219 (6) - the latter has a more prominent sound on the sliderend as opposed to the former's circle 7,so i'd suggest doing a switcheroo and have the slider on 6-7


agree, moved objects accordingly, strong beat emphasized now!

Zai wrote:

invisible note on Very Hard at 01:20:219 (1) - , mentioned ingame


This definitely happened as a result of converting sliders. Kurboh warned me, saying it's not perfect…should be fixed now though!
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majikiti girl
72 posts
RU Flag

Earned 2 kudosu.

1 week ago
mods are incoming!

Super Hard
00:56:469 (8,9) - mathematically, it's 1.0x distance snap, visually it's not, inherited points affects on distance snap. quick fix: move 9 at x:296 y:144
01:03:434 (4) - x:163 y:193 (for symmetry of 01:02:719 (6,1,2,3,4))
01:35:041 (4,5,6,7) - not real square, place 01:35:398 (6) at x:272 y:304 and x:352 y:240


Very Hard
00:06:469 (2,3) - why not to rebuild it with 2 at y:230 and 3 at y:154? these objects will be consistent with 1.0x ds and same ds between 00:05:934 (1,4)
and replace 00:09:327 (2,3) with new version of 00:06:469 (2,3)
00:33:077 (1,2) - optional suggestion: remade these sliders as catmull sliders, your client allows you to make it faster than converting through .osu file
01:13:255 (9) - not a mistake, just little respect that you made this slider with m letter dots :)
01:30:219 (2) - kinda overlaps imo, select better place for this circle. why not to use mirrored 01:32:719 (1,2) instead of 01:29:862 (1,2)
01:35:755 (8,1) - also visually inconsistent ds, it should be 1.0x (on prev sv, it's 1.2x)
01:36:648 (2) - re-use new version of 01:35:934 (1) after you will re-do 01:35:934 (1)


Hard
01:17:005 (7) - y:367, at this state it feels not linear if you compare it with 01:16:648 (6)
01:33:077 (1,2,3,4,1,2,3,4) - very long pattern, uncomfortable to hold consistency with increased spacing. just replace 4 slider with single circle
01:36:291 (2) - i think this is unnecessary for key rhythm of this song area, you must follow violin (apologize if i called this instrument wrong, it is represented with 01:35:934 (1,3,1))


Normal
i am allergic for modding normal diffs :(
btw it seems good imo


Easy
01:35:934 (4) - better to replace this object with single circle, move from sliderbody of 01:37:362 (1)
01:36:648 (5) - also move it from 01:37:362 (1) sliderbody (to x:316 y:230 as example)


gl with ranking it
przemekbestgames - SKIBIDI TOILET PIOSENKA Skibidi Toilet GONI MNIE - (szedis) [ohio rizzlord skibidi toilet camera man gyat].osu
Genorocks100

1 week ago

majikiti girl wrote:

Super Hard
00:56:469 (8,9) - mathematically, it's 1.0x distance snap, visually it's not, inherited points affects on distance snap. quick fix: move 9 at x:296 y:144
when going to this timestamp i clicked on the 9 and it moved exactly where you suggested lol - fixed
01:03:434 (4) - x:163 y:193 (for symmetry of 01:02:719 (6,1,2,3,4))
done
01:35:041 (4,5,6,7) - not real square, place 01:35:398 (6) at x:272 y:304 and x:352 y:240
done, assuming the second timestamp is 01:35:577 (7)


Very Hard
00:06:469 (2,3) - why not to rebuild it with 2 at y:230 and 3 at y:154? these objects will be consistent with 1.0x ds and same ds between 00:05:934 (1,4)
and replace 00:09:327 (2,3) with new version of 00:06:469 (2,3)
NOT A WEEB says… I was going for vertical symmetry with grid snap in this section, so i could move 2 or 3 one more row apart, but then it wouldn't be possible to keep them grid snapped and symmetrical at the same time, would prefer to keep as-is right now (i also did this style at 00:54:505 (1,2,3,4,5) )
00:33:077 (1,2) - optional suggestion: remade these sliders as catmull sliders, your client allows you to make it faster than converting through .osu file
NOT A WEEB says… i'll let ness do this one for me if he wants for titanic ver, i mapped this diff in bancho done
01:13:255 (9) - not a mistake, just little respect that you made this slider with m letter dots :)
NOT A WEEB says… ty =D
01:30:219 (2) - kinda overlaps imo, select better place for this circle. why not to use mirrored 01:32:719 (1,2) instead of 01:29:862 (1,2)
NOT A WEEB says… i agree the overlap isn't ideal but i'm mirroring 01:27:005 (1,2,3,4,5,6,7,8,9,10) and i like this pattern a lot to change it =( – if this overlap is a big issue i can try to come up with a different pattern
01:35:755 (8,1) - also visually inconsistent ds, it should be 1.0x (on prev sv, it's 1.2x)
NOT A WEEB says… i kinda liked it for finale jump but i can change it, will move to y=235 so prev DS = 1.00x
01:36:648 (2) - re-use new version of 01:35:934 (1) after you will re-do 01:35:934 (1)
NOT A WEEB says… did the same too


Hard
01:17:005 (7) - y:367, at this state it feels not linear if you compare it with 01:16:648 (6)
done
01:33:077 (1,2,3,4,1,2,3,4) - very long pattern, uncomfortable to hold consistency with increased spacing. just replace 4 slider with single circle
pattern is more consistent now, done
01:36:291 (2) - i think this is unnecessary for key rhythm of this song area, you must follow violin (apologize if i called this instrument wrong, it is represented with 01:35:934 (1,3,1))
i didnt want to remove the 2 here however this pattern is consistent with NOT A WEEB's Very Hard so it's changed now


Normal
i am allergic for modding normal diffs :(
btw it seems good imo
ty c:


Easy
01:35:934 (4) - better to replace this object with single circle, move from sliderbody of 01:37:362 (1)
01:36:648 (5) - also move it from 01:37:362 (1) sliderbody (to x:316 y:230 as example)
should be good now


majikiti girl wrote:

gl with ranking it

thanks c: i appreciate your lengthy mod post!
Last edited by Genorocks100 1 week ago, edited 1 time in total.
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Satori
2,073 posts
HR Flag

No kudosu yet.

3 days ago
i'm bored, modding time:

general:
- all difficulties require audio lead-in time of ~1300ms, the map starts at 220ms and the time required between when the map starts and the first object should be 1500ms

easy:
- this is a suggestion, i feel like the rhythm of the kiai's is more dense than it needs to be, you can probably delete objects like 00:13:077 (3), 00:15:934 (7) and 00:18:791 (3) - (but not 00:21:291 (7) - also), for more interesting map so it's not just constantly tapping to 1/1 rhythms
- 01:30:577 - maybe add a circle here

normal:
- 01:22:719 (2) - why is there an object here if there is none 01:24:148 - here? i'd say either make them both have one or neither

i'll finish later maybe, can't mod anymore for today xp
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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