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Index » Beatmaps » Work In Progress/Help Wanted » Shinobu Tanaka & Kenta Nagata - Rainbow Road

8 posts | Jump | 1
vyper
419 posts
US Flag

3 weeks ago
This beatmap was submitted using in-game submission on Tuesday, May 13, 2025 at 10:35:03 PM

Artist: Shinobu Tanaka & Kenta Nagata
Title: Rainbow Road
Source: マリオカートダブルダッシュ
Tags: genorocks100 ness_okey nintendo gamecube gcn ゲームキューブ video game instrumental mario kart mariokart double dash dash!! mkdd
BPM: 145.05
Filesize: 2220kb
Play Time: 01:16
Difficulties Available:


Download: Shinobu Tanaka & Kenta Nagata - Rainbow Road
Information: Scores/Beatmap Listing
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lil bit of gonzvlo inspiration
fuck it I'll do the HS myself



set
Easy by Ness_Okey (Genorocks100)
Normal by me
Hard
Insane by me
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Digitalfear117

Earned 2 kudosu.

1 week ago
General:
Some combo colors would be nice

100cc:
00:06:618 (1) - Avoid putting objects this high on the screen on low diffs, many new players will play with the default skin and with interface on, so this slider will be blocked by the HP bar for them. 00:21:510 (5) -
00:38:055 (4,5,6) - not crazy about flow like this, the slider of 4 points directly into 6 and this may confuse players
01:10:941 (3) - imo this slider is confusing if you have sliderends enabled, I could see players hitting the tail instead of the head on accident, even more so with this one 01:16:111 (1) - stuff like this should be avoided on Easy/Normal
Stack leniency should be at least 2 on this diff
I think my overall feelings on this map is that the flow doesn't follow good practice for low diffs, blanketing every circle will likely lead to misreads on certain parts.

Final Lap!:
00:17:580 (4) - Slider body is offscreen.
01:05:977 (1) - Slider body is offscreen.
vyper
419 posts
US Flag

1 week ago
Everything in bold is my words

Digitalfear117 wrote:

General:
Some combo colors would be nice Yep

100cc:
00:06:618 (1) - Avoid putting objects this high on the screen on low diffs, many new players will play with the default skin and with interface on, so this slider will be blocked by the HP bar for them. Fixed, went ahead and did the same thing to 00:13:236 (1) - as well.
00:38:055 (4,5,6) - not crazy about flow like this, the slider of 4 points directly into 6 and this may confuse players Fixed, also I put CTRL+H on 00:39:710 (1,2,3,4,5,6,7) - so it flows better in my opinion.
01:10:941 (3) - imo this slider is confusing if you have sliderends enabled, I could see players hitting the tail instead of the head on accident, Wasn't exactly sure what to do with this so I went ahead and changed the slider into something different and less confusing for low diffs. even more so with this one 01:16:111 (1) - stuff like this should be avoided on Easy/Normal Fixed.
Stack leniency should be at least 2 on this diff Yep
I think my overall feelings on this map is that the flow doesn't follow good practice for low diffs, blanketing every circle will likely lead to misreads on certain parts. I tried, but it's really hard to make a good old-style low diff unfortunately.

Final Lap!:
00:17:580 (4) - Slider body is offscreen. Fixed
01:05:977 (1) - Slider body is offscreen. I guess the only solution I could think of without making it look ugly is shortening the slider and move it to 01:06:184, and then add a circle at 01:05:977.
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Digitalfear117

Earned 1 kudosu.

6 days ago
100 cc:
00:48:603 (4,5,1) - this pattern worries me, I really feel like players won't instinctively go from 4 to 5 here…
01:04:529 (6,7,1,2,3) - same issue here
vyper
419 posts
US Flag

6 days ago

Digitalfear117 wrote:

100 cc:
00:48:603 (4,5,1) - this pattern worries me, I really feel like players won't instinctively go from 4 to 5 here…
01:04:529 (6,7,1,2,3) - same issue here
Changed them up to make it look more readable

btw in case you haven't noticed yet, this mapset is not ready for ranked yet. Still waiting on the easy diff and hard diff, though I think Ness told me that I should use mm201's map for the hard diff, but idk if I really want to do that since I don't really like using other people's map for my mapset without really any permission. But I guess it's fine since I ranked a Lesjuh "collab" on titanic.
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Digitalfear117

No kudosu yet.

6 days ago

vyper wrote:

Changed them up to make it look more readable

btw in case you haven't noticed yet, this mapset is not ready for ranked yet. Still waiting on the easy diff and hard diff, though I think Ness told me that I should use mm201's map for the hard diff, but idk if I really want to do that since I don't really like using other people's map for my mapset without really any permission. But I guess it's fine since I ranked a Lesjuh "collab" on titanic.


mm201 is still around isn't he? could just ask him, he's easier to get in contact with compared to lesjuh
vyper
419 posts
US Flag

6 days ago

Digitalfear117 wrote:

mm201 is still around isn't he? could just ask him, he's easier to get in contact with compared to lesjuh


He hasn’t been online since 2022, so probably not. Also he has a discord, but I don’t think he’s active there either
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vyper
419 posts
US Flag

2 hours ago
Update: Easy diff added, now I just need a Hard
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