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Index » Beatmaps » Pending Beatmaps » 100-200-400 - Fascination MAXX

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Andrei
5 posts
DE Flag

2 weeks ago bubble
This beatmap was submitted using in-game submission on Saturday, June 21, 2025 at 5:48:51 PM

Artist: 100-200-400
Title: Fascination MAXX
Source: beatmania IIDX14 Gold
Tags: DDR BEAT SuperNOVAビート NM SEQUENCE UNLIMITED beatmania IIDX 14 Gold Electronic Instrumental Ai Haibara an3
BPM: 200
Filesize: 2651kb
Play Time: 01:39
Difficulties Available:


Download: 100-200-400 - Fascination MAXX
Information: Scores/Beatmap Listing
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originally mapped in 08/07/2023
kyooti
270 posts
US Flag

No kudosu yet.

2 weeks ago
should put the song genre in tags, Electronic Instrumental maybe?
Last edited by kyooti 2 weeks ago, edited 1 time in total.
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
Andrei
5 posts
DE Flag

Digitalfear117

Earned 2 kudosu.

1 week ago
Please add 150ms of manual lead in time to all diffs, you can do this on most older clients in Song Setup > Audio. If you are using a newer client you can edit the .osu files manually, change AudioLeadIn: 0 to 150.

The black combo colors are too dark, how about a blueish color like the bg?

[Colours]
Combo1 : 130,151,164
Combo2 : 77,54,82
Combo3 : 128,128,128
Combo4 : 192,192,192

Normal:
Honestly this diff is easy enough to be an Easy diff, especially since your "Hyper" is right in Normal star rating range. I'd rename this to Easy, that one to Normal.
00:49:366 (2) - points into 00:53:566 (2) - instead of 00:52:966 (1) -
01:00:166 (1,2) - I'd prefer if we didn't do overlaps like this, it's hard to read especially on old default skin.
01:22:067 - Slider tail unsnapped by 2 ms.

Hyper:
01:11:641 (1) - Spinner is too short, auto cannot achieve 1000 points on this.
00:19:966 (1,2,3,4,5,6,7) - imo the flow here is too hard for this star rating, this is basically a normal diff, and you should keep the flow simple for new players. Each of these reverse arrows don't point the player into the direction of the next object, which is something I like to see on Easy/Normal diffs. Here is a screenshot of kind of what I am suggesting

00:22:666 (1,2,3,4,5) - Flow like this is much better imo
00:52:966 (1,2) - I have similar issues with flow like this

Another:
00:59:866 - is missing (Clap) which exists in Hyper, Black Another
01:14:566 - Concurrent inherited lines.
Andrei
5 posts
DE Flag

3 days ago
[General Things]
thx for the mods! applied almost everything except that part to rename difficulties
im basically going of beatmania difficulty names - cuz this song is featured in beatmania - and their build up like this -> hence why the spread is [Normal], [Hyper], [Another], [Black Another]. so im not gonna change any diff names

also changed up the black color for something more purplish. audio lead-in was already on 150ms.

[Normal]
applied all things.

[Hyper]
applied all things - made this 00:19:966 (1,2,3,4,5,6,7) - slightly more playable
also ctrl+g'd 00:52:966 (1) and 00:55:366 (1)

[Another]
fixed up that inherited lines thingy and applied a clap on 00:59:866
Digitalfear117

Earned 1 kudosu.

3 days ago
Hyper, Another, Black Another diffs need to have 1300ms of audio lead in time since the first note is at 166ms, all diffs must have the first object starting 1500ms after the mp3 start.

Normal doesn't need any lead in time since it's first objects is at 9766

01:22:067 - Slider tail unsnapped by 2 ms. This is on Normal

On Another, did you intend for this slider to have hitsounds applied to the entire thing, rather than just a part? 00:58:366 (1) - it's the only time you do it
Andrei
5 posts
DE Flag

3 days ago

Digitalfear117 wrote:

Hyper, Another, Black Another diffs need to have 1300ms of audio lead in time since the first note is at 166ms, all diffs must have the first object starting 1500ms after the mp3 start.

Normal doesn't need any lead in time since it's first objects is at 9766

01:22:067 - Slider tail unsnapped by 2 ms. This is on Normal

On Another, did you intend for this slider to have hitsounds applied to the entire thing, rather than just a part? 00:58:366 (1) - it's the only time you do it


- added 1300 audio lead-in on all diffs except for normal
- can't seem to fix the snap on that slidertail, it should be fixed? (can't even see this on aimod)
- fixed hs

Digitalfear117

3 days ago bubble
You fixed the unsnap, it was reported in Mapset Verifier due to rounding differences with old clients. Now it's correct for old and new clients! Bubbled
Myst
79 posts
PH Flag

No kudosu yet.

7 hours ago
ill do mods in this map:

Normal
Tbh it feels like the Normal diff was definitely look like an easy diff, maybe buff some notes a little bit. And also extend the Normal diff, and try to add some notes until 01:39:466 (2) - on what you did on Hyper

00:58:966 (3) - maybe try to add some notes here to emphasize the synth (this is optional, you can keep it as is if you want to)
01:07:366 (1) - add a finisher note here

Hard
00:28:816 (5) - maybe adjust this slider upwards a little bit.
00:42:166 (1) - now this is what i called "old pattern style" :D


That's all I can mod on this map. Everything is fine and it suits as an interesting old pattern map from 2012, it feels like I am back from the 2012. Ngl this map is decent, and I am grateful to be the 2nd BAT to bubble this map.


"The dark angel has risen"

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