Easy:
00:01:870 (1,2) - these rhythms you use at the start are so boring, why not change it up and do something like: this
to break things up. Just cuz it's an easy diff doesn't mean it should be boring
00:11:050 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this many combos in the row have the exact same flow of a counter clockwise circle, this is so boring. You should create more opportunities to change the direction of the flow to keep this difficulty engaging to new players
01:02:852 (4) - I think you should keep this more within the flow of the previous note, you don't normally have objects deviate from there. It's not major this is just subjective
01:03:508 (1) - this is really far away, noticeably not distance snapped
01:07:443 (3,4) - I feel like this is a bit obscured
Mapset Verifier points out these sections are slider only
00:01:870 (1) - Section is slider only (8 objects, spanning 9s). Ensure this includes plenty of time between objects.
01:15:311 (3) - Section is slider only (10 objects, spanning 9s). Ensure this includes plenty of time between objects.
this isn't necessarily a problem, but it's a symptom of this map being a little bland on rhythm choice. Also remember that new players actually find circles easier than sliders, so having lots of sliders like this actually makes it harder for new players. Tap is easier than hold for them generally.
These objects break distance snapping
01:02:852 (4,1) - Distance is 103 px, expected 35, see 01:01:541 (3,4) -.
01:08:426 (4,1) - Distance is 78 px, expected 35, see 01:07:443 (3,4) -.
01:13:344 (4,1) - Distance is 54 px, expected 28, see 01:12:033 (3,4) -.
01:17:934 (3,1) - Distance is 80 px, expected 34, see 01:17:279 (2,3) -.
01:26:459 (4,1) - Distance is 73 px, expected 36, see 01:25:803 (3,4) -.
Inconsistent hitsounds
01:02:852 (4,1) - Distance is 103 px, expected 35, see 01:01:541 (3,4) -.
01:08:426 (4,1) - Distance is 78 px, expected 35, see 01:07:443 (3,4) -.
01:13:344 (4,1) - Distance is 54 px, expected 28, see 01:12:033 (3,4) -.
01:17:934 (3,1) - Distance is 80 px, expected 34, see 01:17:279 (2,3) -.
01:26:459 (4,1) - Distance is 73 px, expected 36, see 01:25:803 (3,4) -.
Normal:
00:13:017 (2) - this touches the hp bar slightly, maybe angle this so it can't touch that
00:46:787 (5) - ^
01:02:361 (6) - ^
01:29:082 (4) - This is the only circle in the entire diff that is completely obstructed by a slider, i think that's kind of odd, i would move it to the left a bit so it can be more easily seen. I would have less of an issue with this if you did it in other places in this diff, but just one like this is weird imo
Inconsistent hitsounds:
00:03:181 - is missing (Whistle) which exists in Easy, Hard, Insane
00:04:492 - is missing (Whistle, Finish) which exists in Easy, Hard, Insane
00:04:984 - is missing (Whistle) which exists in Hard, Insane
00:05:804 - is missing (Whistle) which exists in Easy, Hard, Insane
00:07:115 - is missing (Whistle) which exists in Easy, Hard, Insane
00:07:607 - is missing (Whistle) which exists in Hard, Insane
00:08:427 - is missing (Whistle) which exists in Easy, Hard, Insane
00:09:738 - is missing (Whistle) which exists in Easy, Hard, Insane
00:10:230 - is missing (Whistle) which exists in Hard, Insane
00:11:050 - is missing (Whistle, Finish) which exists in Easy, Hard, Insane
00:35:312 - is missing (Whistle) which exists in Easy, Hard, Insane
00:37:935 - is missing (Whistle) which exists in Easy, Hard, Insane
00:46:787 - is missing (Finish) which exists in Easy, Hard
00:49:410 - is missing (Finish) which exists in Easy, Insane
00:50:066 - is missing (Finish) which exists in Easy, Insane
00:55:639 - is missing (Whistle) which exists in Easy, Hard
01:12:033 - is missing (Clap) which exists in Hard, Insane
Hard:
seems fine
Inconsistent hitsounds
00:17:935 - is missing (Whistle, Finish) which exists in Normal, Insane
00:21:869 - is missing (Finish) which exists in Normal, Insane
00:22:197 - is missing (Whistle) which exists in Easy, Normal
00:37:771 - is missing (Whistle, Clap) which exists in Normal, Insane
00:43:181 - is missing (Clap) which exists in Easy, Normal, Insane
00:49:410 - is missing (Finish) which exists in Easy, Insane
00:49:738 - is missing (Clap) which exists in Normal, Insane
00:50:066 - is missing (Finish) which exists in Easy, Insane
01:04:656 - is missing (Finish) which exists in Normal, Insane
01:12:033 - is missing (Whistle) which exists in Easy, Normal
01:14:656 - is missing (Whistle) which exists in Easy, Normal
01:17:279 - is missing (Whistle) which exists in Easy, Normal
01:19:902 - is missing (Whistle) which exists in Easy, Normal
01:23:509 - is missing (Clap) which exists in Easy, Insane
Insane:
We already modded this
Inconsistent hitsounds
00:04:492 - is missing (Whistle) which exists in Easy, Hard
00:11:050 - is missing (Whistle) which exists in Easy, Hard
00:11:706 - is missing (Whistle) which exists in Easy, Hard
00:14:329 - is missing (Whistle) which exists in Easy, Normal, Hard
00:14:984 - is missing (Finish) which exists in Easy, Normal, Hard
00:20:230 - is missing (Finish) which exists in Easy, Normal, Hard
00:22:197 - is missing (Whistle) which exists in Easy, Normal
00:35:148 - is missing (Whistle) which exists in Normal, Hard
00:45:475 - is missing (Whistle) which exists in Normal, Hard
00:46:787 - is missing (Finish, Whistle) which exists in Easy, Normal, Hard
00:53:673 - is missing (Whistle) which exists in Easy, Hard
00:54:984 - is missing (Whistle) which exists in Easy, Normal, Hard
00:58:919 - is missing (Whistle) which exists in Easy, Hard
01:04:165 - is missing (Whistle) which exists in Easy, Hard
01:06:788 - is missing (Whistle) which exists in Easy, Hard
01:09:410 - is missing (Whistle) which exists in Easy, Normal, Hard
01:12:033 - is missing (Whistle) which exists in Easy, Normal
01:14:656 - is missing (Whistle) which exists in Easy, Normal
01:17:279 - is missing (Whistle) which exists in Easy, Normal
01:19:902 - is missing (Whistle) which exists in Easy, Normal
01:22:525 - is missing (Clap) which exists in Easy, Normal, Hard
Inconsistent hitsounds are not necessarily a problem, but are worth reviewing
00:01:870 (1,2) - these rhythms you use at the start are so boring, why not change it up and do something like: this

to break things up. Just cuz it's an easy diff doesn't mean it should be boring
00:11:050 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this many combos in the row have the exact same flow of a counter clockwise circle, this is so boring. You should create more opportunities to change the direction of the flow to keep this difficulty engaging to new players
01:02:852 (4) - I think you should keep this more within the flow of the previous note, you don't normally have objects deviate from there. It's not major this is just subjective
01:03:508 (1) - this is really far away, noticeably not distance snapped
01:07:443 (3,4) - I feel like this is a bit obscured
Mapset Verifier points out these sections are slider only
00:01:870 (1) - Section is slider only (8 objects, spanning 9s). Ensure this includes plenty of time between objects.
01:15:311 (3) - Section is slider only (10 objects, spanning 9s). Ensure this includes plenty of time between objects.
this isn't necessarily a problem, but it's a symptom of this map being a little bland on rhythm choice. Also remember that new players actually find circles easier than sliders, so having lots of sliders like this actually makes it harder for new players. Tap is easier than hold for them generally.
These objects break distance snapping
01:02:852 (4,1) - Distance is 103 px, expected 35, see 01:01:541 (3,4) -.
01:08:426 (4,1) - Distance is 78 px, expected 35, see 01:07:443 (3,4) -.
01:13:344 (4,1) - Distance is 54 px, expected 28, see 01:12:033 (3,4) -.
01:17:934 (3,1) - Distance is 80 px, expected 34, see 01:17:279 (2,3) -.
01:26:459 (4,1) - Distance is 73 px, expected 36, see 01:25:803 (3,4) -.
Inconsistent hitsounds
01:02:852 (4,1) - Distance is 103 px, expected 35, see 01:01:541 (3,4) -.
01:08:426 (4,1) - Distance is 78 px, expected 35, see 01:07:443 (3,4) -.
01:13:344 (4,1) - Distance is 54 px, expected 28, see 01:12:033 (3,4) -.
01:17:934 (3,1) - Distance is 80 px, expected 34, see 01:17:279 (2,3) -.
01:26:459 (4,1) - Distance is 73 px, expected 36, see 01:25:803 (3,4) -.
Normal:
00:13:017 (2) - this touches the hp bar slightly, maybe angle this so it can't touch that
00:46:787 (5) - ^
01:02:361 (6) - ^
01:29:082 (4) - This is the only circle in the entire diff that is completely obstructed by a slider, i think that's kind of odd, i would move it to the left a bit so it can be more easily seen. I would have less of an issue with this if you did it in other places in this diff, but just one like this is weird imo
Inconsistent hitsounds:
00:03:181 - is missing (Whistle) which exists in Easy, Hard, Insane
00:04:492 - is missing (Whistle, Finish) which exists in Easy, Hard, Insane
00:04:984 - is missing (Whistle) which exists in Hard, Insane
00:05:804 - is missing (Whistle) which exists in Easy, Hard, Insane
00:07:115 - is missing (Whistle) which exists in Easy, Hard, Insane
00:07:607 - is missing (Whistle) which exists in Hard, Insane
00:08:427 - is missing (Whistle) which exists in Easy, Hard, Insane
00:09:738 - is missing (Whistle) which exists in Easy, Hard, Insane
00:10:230 - is missing (Whistle) which exists in Hard, Insane
00:11:050 - is missing (Whistle, Finish) which exists in Easy, Hard, Insane
00:35:312 - is missing (Whistle) which exists in Easy, Hard, Insane
00:37:935 - is missing (Whistle) which exists in Easy, Hard, Insane
00:46:787 - is missing (Finish) which exists in Easy, Hard
00:49:410 - is missing (Finish) which exists in Easy, Insane
00:50:066 - is missing (Finish) which exists in Easy, Insane
00:55:639 - is missing (Whistle) which exists in Easy, Hard
01:12:033 - is missing (Clap) which exists in Hard, Insane
Hard:
seems fine
Inconsistent hitsounds
00:17:935 - is missing (Whistle, Finish) which exists in Normal, Insane
00:21:869 - is missing (Finish) which exists in Normal, Insane
00:22:197 - is missing (Whistle) which exists in Easy, Normal
00:37:771 - is missing (Whistle, Clap) which exists in Normal, Insane
00:43:181 - is missing (Clap) which exists in Easy, Normal, Insane
00:49:410 - is missing (Finish) which exists in Easy, Insane
00:49:738 - is missing (Clap) which exists in Normal, Insane
00:50:066 - is missing (Finish) which exists in Easy, Insane
01:04:656 - is missing (Finish) which exists in Normal, Insane
01:12:033 - is missing (Whistle) which exists in Easy, Normal
01:14:656 - is missing (Whistle) which exists in Easy, Normal
01:17:279 - is missing (Whistle) which exists in Easy, Normal
01:19:902 - is missing (Whistle) which exists in Easy, Normal
01:23:509 - is missing (Clap) which exists in Easy, Insane
Insane:
We already modded this
Inconsistent hitsounds
00:04:492 - is missing (Whistle) which exists in Easy, Hard
00:11:050 - is missing (Whistle) which exists in Easy, Hard
00:11:706 - is missing (Whistle) which exists in Easy, Hard
00:14:329 - is missing (Whistle) which exists in Easy, Normal, Hard
00:14:984 - is missing (Finish) which exists in Easy, Normal, Hard
00:20:230 - is missing (Finish) which exists in Easy, Normal, Hard
00:22:197 - is missing (Whistle) which exists in Easy, Normal
00:35:148 - is missing (Whistle) which exists in Normal, Hard
00:45:475 - is missing (Whistle) which exists in Normal, Hard
00:46:787 - is missing (Finish, Whistle) which exists in Easy, Normal, Hard
00:53:673 - is missing (Whistle) which exists in Easy, Hard
00:54:984 - is missing (Whistle) which exists in Easy, Normal, Hard
00:58:919 - is missing (Whistle) which exists in Easy, Hard
01:04:165 - is missing (Whistle) which exists in Easy, Hard
01:06:788 - is missing (Whistle) which exists in Easy, Hard
01:09:410 - is missing (Whistle) which exists in Easy, Normal, Hard
01:12:033 - is missing (Whistle) which exists in Easy, Normal
01:14:656 - is missing (Whistle) which exists in Easy, Normal
01:17:279 - is missing (Whistle) which exists in Easy, Normal
01:19:902 - is missing (Whistle) which exists in Easy, Normal
01:22:525 - is missing (Clap) which exists in Easy, Normal, Hard
Inconsistent hitsounds are not necessarily a problem, but are worth reviewing