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Index » Beatmaps » Pending Beatmaps » Shika-bu - Shikairo Days (TV Size)

24 posts | Jump | 1 2
Digitalfear117

Earned 1 kudosu.

2 days ago
Easy:

00:01:870 (1,2) - these rhythms you use at the start are so boring, why not change it up and do something like: this
to break things up. Just cuz it's an easy diff doesn't mean it should be boring
00:11:050 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this many combos in the row have the exact same flow of a counter clockwise circle, this is so boring. You should create more opportunities to change the direction of the flow to keep this difficulty engaging to new players
01:02:852 (4) - I think you should keep this more within the flow of the previous note, you don't normally have objects deviate from there. It's not major this is just subjective
01:03:508 (1) - this is really far away, noticeably not distance snapped
01:07:443 (3,4) - I feel like this is a bit obscured

Mapset Verifier points out these sections are slider only

00:01:870 (1) - Section is slider only (8 objects, spanning 9s). Ensure this includes plenty of time between objects.
01:15:311 (3) - Section is slider only (10 objects, spanning 9s). Ensure this includes plenty of time between objects.

this isn't necessarily a problem, but it's a symptom of this map being a little bland on rhythm choice. Also remember that new players actually find circles easier than sliders, so having lots of sliders like this actually makes it harder for new players. Tap is easier than hold for them generally.

These objects break distance snapping

01:02:852 (4,1) - Distance is 103 px, expected 35, see 01:01:541 (3,4) -.
01:08:426 (4,1) - Distance is 78 px, expected 35, see 01:07:443 (3,4) -.
01:13:344 (4,1) - Distance is 54 px, expected 28, see 01:12:033 (3,4) -.
01:17:934 (3,1) - Distance is 80 px, expected 34, see 01:17:279 (2,3) -.
01:26:459 (4,1) - Distance is 73 px, expected 36, see 01:25:803 (3,4) -.

Inconsistent hitsounds

01:02:852 (4,1) - Distance is 103 px, expected 35, see 01:01:541 (3,4) -.
01:08:426 (4,1) - Distance is 78 px, expected 35, see 01:07:443 (3,4) -.
01:13:344 (4,1) - Distance is 54 px, expected 28, see 01:12:033 (3,4) -.
01:17:934 (3,1) - Distance is 80 px, expected 34, see 01:17:279 (2,3) -.
01:26:459 (4,1) - Distance is 73 px, expected 36, see 01:25:803 (3,4) -.

Normal:

00:13:017 (2) - this touches the hp bar slightly, maybe angle this so it can't touch that
00:46:787 (5) - ^
01:02:361 (6) - ^
01:29:082 (4) - This is the only circle in the entire diff that is completely obstructed by a slider, i think that's kind of odd, i would move it to the left a bit so it can be more easily seen. I would have less of an issue with this if you did it in other places in this diff, but just one like this is weird imo

Inconsistent hitsounds:

00:03:181 - is missing (Whistle) which exists in Easy, Hard, Insane
00:04:492 - is missing (Whistle, Finish) which exists in Easy, Hard, Insane
00:04:984 - is missing (Whistle) which exists in Hard, Insane
00:05:804 - is missing (Whistle) which exists in Easy, Hard, Insane
00:07:115 - is missing (Whistle) which exists in Easy, Hard, Insane
00:07:607 - is missing (Whistle) which exists in Hard, Insane
00:08:427 - is missing (Whistle) which exists in Easy, Hard, Insane
00:09:738 - is missing (Whistle) which exists in Easy, Hard, Insane
00:10:230 - is missing (Whistle) which exists in Hard, Insane
00:11:050 - is missing (Whistle, Finish) which exists in Easy, Hard, Insane
00:35:312 - is missing (Whistle) which exists in Easy, Hard, Insane
00:37:935 - is missing (Whistle) which exists in Easy, Hard, Insane
00:46:787 - is missing (Finish) which exists in Easy, Hard
00:49:410 - is missing (Finish) which exists in Easy, Insane
00:50:066 - is missing (Finish) which exists in Easy, Insane
00:55:639 - is missing (Whistle) which exists in Easy, Hard
01:12:033 - is missing (Clap) which exists in Hard, Insane

Hard:

seems fine

Inconsistent hitsounds

00:17:935 - is missing (Whistle, Finish) which exists in Normal, Insane
00:21:869 - is missing (Finish) which exists in Normal, Insane
00:22:197 - is missing (Whistle) which exists in Easy, Normal
00:37:771 - is missing (Whistle, Clap) which exists in Normal, Insane
00:43:181 - is missing (Clap) which exists in Easy, Normal, Insane
00:49:410 - is missing (Finish) which exists in Easy, Insane
00:49:738 - is missing (Clap) which exists in Normal, Insane
00:50:066 - is missing (Finish) which exists in Easy, Insane
01:04:656 - is missing (Finish) which exists in Normal, Insane
01:12:033 - is missing (Whistle) which exists in Easy, Normal
01:14:656 - is missing (Whistle) which exists in Easy, Normal
01:17:279 - is missing (Whistle) which exists in Easy, Normal
01:19:902 - is missing (Whistle) which exists in Easy, Normal
01:23:509 - is missing (Clap) which exists in Easy, Insane

Insane:

We already modded this

Inconsistent hitsounds

00:04:492 - is missing (Whistle) which exists in Easy, Hard
00:11:050 - is missing (Whistle) which exists in Easy, Hard
00:11:706 - is missing (Whistle) which exists in Easy, Hard
00:14:329 - is missing (Whistle) which exists in Easy, Normal, Hard
00:14:984 - is missing (Finish) which exists in Easy, Normal, Hard
00:20:230 - is missing (Finish) which exists in Easy, Normal, Hard
00:22:197 - is missing (Whistle) which exists in Easy, Normal
00:35:148 - is missing (Whistle) which exists in Normal, Hard
00:45:475 - is missing (Whistle) which exists in Normal, Hard
00:46:787 - is missing (Finish, Whistle) which exists in Easy, Normal, Hard
00:53:673 - is missing (Whistle) which exists in Easy, Hard
00:54:984 - is missing (Whistle) which exists in Easy, Normal, Hard
00:58:919 - is missing (Whistle) which exists in Easy, Hard
01:04:165 - is missing (Whistle) which exists in Easy, Hard
01:06:788 - is missing (Whistle) which exists in Easy, Hard
01:09:410 - is missing (Whistle) which exists in Easy, Normal, Hard
01:12:033 - is missing (Whistle) which exists in Easy, Normal
01:14:656 - is missing (Whistle) which exists in Easy, Normal
01:17:279 - is missing (Whistle) which exists in Easy, Normal
01:19:902 - is missing (Whistle) which exists in Easy, Normal
01:22:525 - is missing (Clap) which exists in Easy, Normal, Hard

Inconsistent hitsounds are not necessarily a problem, but are worth reviewing
ten10
11 posts
GB Flag

2 days ago

Digitalfear117 wrote:

Easy:

00:01:870 (1,2) - these rhythms you use at the start are so boring, why not change it up and do something like: this
to break things up. Just cuz it's an easy diff doesn't mean it should be boring
00:11:050 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this many combos in the row have the exact same flow of a counter clockwise circle, this is so boring. You should create more opportunities to change the direction of the flow to keep this difficulty engaging to new players
01:02:852 (4) - I think you should keep this more within the flow of the previous note, you don't normally have objects deviate from there. It's not major this is just subjective
01:03:508 (1) - this is really far away, noticeably not distance snapped
01:07:443 (3,4) - I feel like this is a bit obscured

Mapset Verifier points out these sections are slider only

00:01:870 (1) - Section is slider only (8 objects, spanning 9s). Ensure this includes plenty of time between objects.
01:15:311 (3) - Section is slider only (10 objects, spanning 9s). Ensure this includes plenty of time between objects.

this isn't necessarily a problem, but it's a symptom of this map being a little bland on rhythm choice. Also remember that new players actually find circles easier than sliders, so having lots of sliders like this actually makes it harder for new players. Tap is easier than hold for them generally.

These objects break distance snapping

01:02:852 (4,1) - Distance is 103 px, expected 35, see 01:01:541 (3,4) -.
01:08:426 (4,1) - Distance is 78 px, expected 35, see 01:07:443 (3,4) -.
01:13:344 (4,1) - Distance is 54 px, expected 28, see 01:12:033 (3,4) -.
01:17:934 (3,1) - Distance is 80 px, expected 34, see 01:17:279 (2,3) -.
01:26:459 (4,1) - Distance is 73 px, expected 36, see 01:25:803 (3,4) -.

Inconsistent hitsounds

01:02:852 (4,1) - Distance is 103 px, expected 35, see 01:01:541 (3,4) -.
01:08:426 (4,1) - Distance is 78 px, expected 35, see 01:07:443 (3,4) -.
01:13:344 (4,1) - Distance is 54 px, expected 28, see 01:12:033 (3,4) -.
01:17:934 (3,1) - Distance is 80 px, expected 34, see 01:17:279 (2,3) -.
01:26:459 (4,1) - Distance is 73 px, expected 36, see 01:25:803 (3,4) -.

Normal:

00:13:017 (2) - this touches the hp bar slightly, maybe angle this so it can't touch that
00:46:787 (5) - ^
01:02:361 (6) - ^
01:29:082 (4) - This is the only circle in the entire diff that is completely obstructed by a slider, i think that's kind of odd, i would move it to the left a bit so it can be more easily seen. I would have less of an issue with this if you did it in other places in this diff, but just one like this is weird imo

Inconsistent hitsounds:

00:03:181 - is missing (Whistle) which exists in Easy, Hard, Insane
00:04:492 - is missing (Whistle, Finish) which exists in Easy, Hard, Insane
00:04:984 - is missing (Whistle) which exists in Hard, Insane
00:05:804 - is missing (Whistle) which exists in Easy, Hard, Insane
00:07:115 - is missing (Whistle) which exists in Easy, Hard, Insane
00:07:607 - is missing (Whistle) which exists in Hard, Insane
00:08:427 - is missing (Whistle) which exists in Easy, Hard, Insane
00:09:738 - is missing (Whistle) which exists in Easy, Hard, Insane
00:10:230 - is missing (Whistle) which exists in Hard, Insane
00:11:050 - is missing (Whistle, Finish) which exists in Easy, Hard, Insane
00:35:312 - is missing (Whistle) which exists in Easy, Hard, Insane
00:37:935 - is missing (Whistle) which exists in Easy, Hard, Insane
00:46:787 - is missing (Finish) which exists in Easy, Hard
00:49:410 - is missing (Finish) which exists in Easy, Insane
00:50:066 - is missing (Finish) which exists in Easy, Insane
00:55:639 - is missing (Whistle) which exists in Easy, Hard
01:12:033 - is missing (Clap) which exists in Hard, Insane

Hard:

seems fine

Inconsistent hitsounds

00:17:935 - is missing (Whistle, Finish) which exists in Normal, Insane
00:21:869 - is missing (Finish) which exists in Normal, Insane
00:22:197 - is missing (Whistle) which exists in Easy, Normal
00:37:771 - is missing (Whistle, Clap) which exists in Normal, Insane
00:43:181 - is missing (Clap) which exists in Easy, Normal, Insane
00:49:410 - is missing (Finish) which exists in Easy, Insane
00:49:738 - is missing (Clap) which exists in Normal, Insane
00:50:066 - is missing (Finish) which exists in Easy, Insane
01:04:656 - is missing (Finish) which exists in Normal, Insane
01:12:033 - is missing (Whistle) which exists in Easy, Normal
01:14:656 - is missing (Whistle) which exists in Easy, Normal
01:17:279 - is missing (Whistle) which exists in Easy, Normal
01:19:902 - is missing (Whistle) which exists in Easy, Normal
01:23:509 - is missing (Clap) which exists in Easy, Insane

Insane:

We already modded this

Inconsistent hitsounds

00:04:492 - is missing (Whistle) which exists in Easy, Hard
00:11:050 - is missing (Whistle) which exists in Easy, Hard
00:11:706 - is missing (Whistle) which exists in Easy, Hard
00:14:329 - is missing (Whistle) which exists in Easy, Normal, Hard
00:14:984 - is missing (Finish) which exists in Easy, Normal, Hard
00:20:230 - is missing (Finish) which exists in Easy, Normal, Hard
00:22:197 - is missing (Whistle) which exists in Easy, Normal
00:35:148 - is missing (Whistle) which exists in Normal, Hard
00:45:475 - is missing (Whistle) which exists in Normal, Hard
00:46:787 - is missing (Finish, Whistle) which exists in Easy, Normal, Hard
00:53:673 - is missing (Whistle) which exists in Easy, Hard
00:54:984 - is missing (Whistle) which exists in Easy, Normal, Hard
00:58:919 - is missing (Whistle) which exists in Easy, Hard
01:04:165 - is missing (Whistle) which exists in Easy, Hard
01:06:788 - is missing (Whistle) which exists in Easy, Hard
01:09:410 - is missing (Whistle) which exists in Easy, Normal, Hard
01:12:033 - is missing (Whistle) which exists in Easy, Normal
01:14:656 - is missing (Whistle) which exists in Easy, Normal
01:17:279 - is missing (Whistle) which exists in Easy, Normal
01:19:902 - is missing (Whistle) which exists in Easy, Normal
01:22:525 - is missing (Clap) which exists in Easy, Normal, Hard

Inconsistent hitsounds are not necessarily a problem, but are worth reviewing


Easy - changed up beginning rhythms, adjusted the flow, increased circle to slider ratio and remapped kiai, still pretty meh imho but hopefully better?

Normal - adjusted sliderends touching hp bar and moved the obstructed hitcircle

will fix hitsounding tomorrow as its gotten pretty late.
ten10
11 posts
GB Flag

2 days ago
fixed hitsounding with the exception of the opening of insane as the different hitsounding represents the higher difficulty well enough to stick around imo
Digitalfear117

Earned 1 kudosu.

1 day ago

ten10 wrote:

fixed hitsounding with the exception of the opening of insane as the different hitsounding represents the higher difficulty well enough to stick around imo
yep thats fine, not every hitsound needs to be consistent.

here's a few more hitsound checks after you made your changes

Normal

00:28:919 - is missing (Whistle) which exists in Hard, Insane
00:31:542 - is missing (Whistle) which exists in Hard, Insane

Hard:

01:25:476 (5) - This is the only slider in the entire set with hitsounds applied to the entire slider instead of a specific part, was this intentional?

Easy:

00:07:115 (1,2) - imo it would be better if the circle was more in the path to the next slider
00:11:050 (3,1) - This reverse arrow points in the opposite direction of the next note, avoid doing this kind of diversion on easy diffs
00:18:755 (2,3,1) - this overlapping is kind of ugly ngl
00:21:378 (2,3,1) - I think you are overdoing it a little here, keep the flow a bit more simple for an easy diff imo
00:24:165 (3,1) - I think the flow should be kept simple, something like

or

would be way easier.
00:35:968 (1,2,1) - players with bad reading may miss 2 entirely here since it's out of flow
00:41:214 (1,2,3,1) - slider of 1 points in the direction of the slider 2 objects later instead of the next circle
01:21:705 (1,2,3,4,5) - why is this angle so extreme… why not curve 1 if you want something like this?

My overall feelings on the easy after your changes is you have made the flow more similar to a normal instead of an easy. the flow should change directions like you have now, but in a slightly more gradual way so that the reading and flow of new players doesn't confuse them

Normal:
00:36:624 (3,4,5) - this is a bit messy, I'd go for something more like this


This is quite the solid looking diff now, good work.

Hard:

00:15:640 (2,1) - this is quite the large distance for aiming compared to how this diff normally goes. I actually like what you are trying to go for here, but then you aren't consistent, with the very next time this large instrumental sound happens the distance is way closer at 00:21:050 (2,1) - kind of a missed opportunity to make this a theme of the diff ngl

Pretty good hard diff, I think I disagree with some of the counter direction flow, but that's subjective rather than objective, only thing I think you should consider if the above comment

Insane:

Yep, looks good.

I would say give the easy diff one more crack, I like how you have tried to create more interesting flow and rhythms compared to the last time I checked it, now we just need to iron out the flow a bit. Try to think like a new player, and trace the objects in the editor slowly, if the flow your previous objects made steers your cursor too far away from the next not it should probably be moved, or you should change the angle to get the flow in the direction you want.
Last edited by Digitalfear117 1 day ago, edited 1 time in total.
ten10
11 posts
GB Flag

21 hours ago

Digitalfear117 wrote:

yep thats fine, not every hitsound needs to be consistent.

here's a few more hitsound checks after you made your changes

Normal

00:28:919 - is missing (Whistle) which exists in Hard, Insane
00:31:542 - is missing (Whistle) which exists in Hard, Insane

Hard:

01:25:476 (5) - This is the only slider in the entire set with hitsounds applied to the entire slider instead of a specific part, was this intentional?

Easy:

00:07:115 (1,2) - imo it would be better if the circle was more in the path to the next slider
00:11:050 (3,1) - This reverse arrow points in the opposite direction of the next note, avoid doing this kind of diversion on easy diffs
00:18:755 (2,3,1) - this overlapping is kind of ugly ngl
00:21:378 (2,3,1) - I think you are overdoing it a little here, keep the flow a bit more simple for an easy diff imo
00:24:165 (3,1) - I think the flow should be kept simple, something like

or

would be way easier.
00:35:968 (1,2,1) - players with bad reading may miss 2 entirely here since it's out of flow
00:41:214 (1,2,3,1) - slider of 1 points in the direction of the slider 2 objects later instead of the next circle
01:21:705 (1,2,3,4,5) - why is this angle so extreme… why not curve 1 if you want something like this?

My overall feelings on the easy after your changes is you have made the flow more similar to a normal instead of an easy. the flow should change directions like you have now, but in a slightly more gradual way so that the reading and flow of new players doesn't confuse them

Normal:
00:36:624 (3,4,5) - this is a bit messy, I'd go for something more like this


This is quite the solid looking diff now, good work.

Hard:

00:15:640 (2,1) - this is quite the large distance for aiming compared to how this diff normally goes. I actually like what you are trying to go for here, but then you aren't consistent, with the very next time this large instrumental sound happens the distance is way closer at 00:21:050 (2,1) - kind of a missed opportunity to make this a theme of the diff ngl

Pretty good hard diff, I think I disagree with some of the counter direction flow, but that's subjective rather than objective, only thing I think you should consider if the above comment

Insane:

Yep, looks good.

I would say give the easy diff one more crack, I like how you have tried to create more interesting flow and rhythms compared to the last time I checked it, now we just need to iron out the flow a bit. Try to think like a new player, and trace the objects in the editor slowly, if the flow your previous objects made steers your cursor too far away from the next not it should probably be moved, or you should change the angle to get the flow in the direction you want.


Normal + Hard - made the changes following the recommendations and hopefully remedied hitsounds

Easy - had another crack, done a total remap more or less, still think it suffers from trying to be a normal under easy limitations, mapping easy is hard but i feel angles are better and flow generally is comfier.
Digitalfear117

Earned 1 kudosu.

18 hours ago
Easy:

00:01:870 (1,2) - why not move these to the bottom like this?

00:11:050 (3) - You could rotate this one to point into the next slider like this

00:18:755 (2,3,1) - subjective, but these barely touching is a bit yucky to me

00:43:181 - is missing (Clap) which exists in Normal, Hard, Insane
01:06:131 (1,2,3,4,1,2,3) - the player gets kind of trapped on this side of the screen here, I'd try to use more of the playfield
01:07:279 (3,4,1,2) - Slider 3 points into tail of the following 2, avoid this kind of pointing into other notes it just looks messy and new players could get tripped up on this

This diff is looking a lot better now!
ten10
11 posts
GB Flag

17 hours ago

Digitalfear117 wrote:

Easy:

00:01:870 (1,2) - why not move these to the bottom like this?

00:11:050 (3) - You could rotate this one to point into the next slider like this

00:18:755 (2,3,1) - subjective, but these barely touching is a bit yucky to me

00:43:181 - is missing (Clap) which exists in Normal, Hard, Insane
01:06:131 (1,2,3,4,1,2,3) - the player gets kind of trapped on this side of the screen here, I'd try to use more of the playfield
01:07:279 (3,4,1,2) - Slider 3 points into tail of the following 2, avoid this kind of pointing into other notes it just looks messy and new players could get tripped up on this

This diff is looking a lot better now!


Easy - fixed these
Übel
441 posts
PH Flag

Earned 1 kudosu.

3 hours ago
[Hard]
00:14:001 (2) - erm the slider end on 00:13:509 (1) - is touching so probably space it out a little bit
00:26:460 (4,1) - ctrl + g moment

[Insane]
00:17:443 (7) - would suggest to make this a kickslider
01:15:312 (1,2,3,4,5,6,7,8) - hmmmmmmm idk you could do some variable spacing on even jumps this looks underwhelming to me atleast
01:22:197 (2,3,4,5,6,7) - buff this more pls
01:28:427 (1,2,3) - how funny would it be to turn this into an actual jump xdxd
ten10
11 posts
GB Flag

9 minutes ago

Übel wrote:

[Hard]
00:14:001 (2) - erm the slider end on 00:13:509 (1) - is touching so probably space it out a little bit
00:26:460 (4,1) - ctrl + g moment

[Insane]
00:17:443 (7) - would suggest to make this a kickslider
01:15:312 (1,2,3,4,5,6,7,8) - hmmmmmmm idk you could do some variable spacing on even jumps this looks underwhelming to me atleast
01:22:197 (2,3,4,5,6,7) - buff this more pls
01:28:427 (1,2,3) - how funny would it be to turn this into an actual jump xdxd


Hard -
00:14:001 (2) - fixed
00:26:460 (4,1) - this is fine its consistent throughout the section

Insane -
00:17:443 (7) - i disagree triplet adds variance here
01:15:312 (1,2,3,4,5,6,7,8) - slightly adjusted spacing, i want to keep it similar to the pattern at 1:20:557 of which is intended to be the harder section
01:22:197 (2,3,4,5,6,7) - buffed
01:28:427 (1,2,3) - no troll endings here !!

24 posts | Jump | 1 2