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Index » Beatmaps » Work In Progress/Help Wanted » Cash Cash - Dynamite (Cut Ver.)

4 posts | Jump | 1
dilf enjoyer
58 posts
US Flag

1 month ago
This beatmap was submitted using in-game submission on Saturday, July 5, 2025 at 6:30:29 PM

Artist: Cash Cash
Title: Dynamite (Cut Ver.)
Tags: take it to the floor pop rock electro dance english universal republic 2009 2008 short shortened
BPM: 134
Filesize: 5088kb
Play Time: 02:45
Difficulties Available:
  • Insane (4.04 stars, 412 notes)


Download: Cash Cash - Dynamite (Cut Ver.)
Information: Scores/Beatmap Listing
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bg is album cover cuz i cant find a good bg

also custom hs in here made for this map :3
Digitalfear117

Earned 2 kudosu.

3 days ago
Please if you are gonna upload a map to Titanic convert the Perfect Curves :sob:

Add 850ms of manual lead in time to map

There's no combo colors, idk if you are gonna change the background, but if not here are some ones I would suggest for this background

[Colours]
Combo1 : 169,66,219
Combo2 : 1,166,227
Combo3 : 236,6,112

I think a new background would be nice though. How about this image of a goat holding dynamite in it's mouth https://pixabay.com/photos/disneyland-thunder-mountain-railroad-2316957/
okay a slightly more serious background, here's a night city shot with fireworks in the background https://unsplash.com/photos/fireworks-display-over-city-buildings-during-night-time-RMq92DMFuLc
or maybe you could do something more anime style, or something inspired by the band idk

I like the idea of catching these sounds for a triple 00:01:782 (6,7,8) - but then you don't do it here 00:05:140 (5,6) - (specifically there is no note on the sound at 00:05:476) this happens throughout the map. Why do you represent it some places but not others? This is kind of the same complaint I had with your last map. I think it would be great if you could represent these sounds more, it works really well.

Custom hs sound good to me!
dilf enjoyer
58 posts
US Flag

3 days ago
fixed all, I might keep this bg though
Satori
2,220 posts
HR Flag

Earned 1 kudosu.

11 hours ago
ooooo, good song! the map however feels kinda slugish, so here's some mods:


Insane:
- 00:04:693 (4) - would suggest to reverse this slider (CTRL+G) so the spacing is even between 00:04:245 (3,4) - and 00:04:693 (4,5) -
- 00:06:931 (3,5,6,1) - this one needs more explaining, would suggest reversing 00:06:931 (3) - and 00:07:827 (1) - (CTRL+G for these seperately), then stacking 00:07:603 (5,6) - on top of the new sliderhead of 00:07:827 (1) - for more dynamic and fun gameplay
- 00:09:842 (8,9,10,11) - would horizontally flip this (CTRL+H) for more spacing between 00:09:394 (7,8) - these two so it fits with the rest of the pattern
- 00:14:767 (1,2) - entirely optional, maybe horizontally flip this for true ztrot spacing!
- 00:19:692 (4,1,2) - suggestion, flip 00:19:692 (4) - this slider vertically so spacing between 00:18:797 (2,3,4) - is similar, and move 00:20:588 (1,2) - higher on the playfield (at around the sliderhead of 00:19:692 (4) - ) to complete the new pattern
- 00:27:976 (2,3,1,2,3) - this pattern is kinda cluttered, i'd suggest spreading it out more, 00:27:976 (2) - move this more to the left, 00:28:871 (3) - move this on 00:27:304 (1) - sliderhead, and 00:29:095 (1,2,3) - adjust this to be horizontally flipped from the 00:27:976 (2) - slidertail (this may also cause you to adjust 00:29:991 (5) - for no overlap with the burst)
- 00:32:229 (2,3) - would suggest to reverse this pattern (CTRL+G), so the spacing is cooler!
- 00:36:259 (5,1,2) - i feel like ther should be a burst here, first flip this pattern horizontally (CTRL+H), then move 00:36:483 (1) - on top of 00:36:259 (5) - on the playfield, add a circle for the burst at 00:36:371, then move 00:36:707 (2) - so it's horizontally flipped from the burst,
- 00:40:065 (1,2,3,4,5,6,7,1) - would reverse all this for bigger spacing between 00:39:617 (3,1) - then for 00:41:184 (4,5,6) - would reverse this for the same reason, and move 00:42:527 (2) - so it's horizontally symmetrical to 00:42:975 (3) -
- 00:54:841 (2,3,4,5) - this feels sooo slugish… you move from one circle to the other so slowly… please remap, i have no other way to say this ;w;
- 01:00:886 (6,1) - i feel like these sliders should be facing outwards so they don't overlap with 00:59:542 (5) -
- 01:08:498 - this spot really calls for a circle, if not, a burst maybe too, feels really empty otherwise…
- 01:17:453 (4) - you could vertically flip this for more dynamic movement
- 01:19:915 (1,2,3,4) - reverse this pattern (CTRL+G), then the spacing would make your movement, accelerate instead of slow down, which would be more satisfying


okay i'll stop writing as i realised that there's a lot more i would change in this map than i thought… i don't believe it's terrible, but i feel like there's so much more potential here! so don't just apply the stuff i mentioned above, try to find other patterns further into the map that could be much more fun to play if changed, cuz i mostly have issues with spacing, so yeee

good luck!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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