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Index » Beatmaps » Pending Beatmaps » Fort Minor - Petrified (Cut Ver.)

3 posts | Jump | 1
kingkurboh335
BAT Manager
2,449 posts
HR Flag

1 month ago
This beatmap was submitted using in-game submission on 12. listopada 2025. at 14:53:24

Artist: Fort Minor
Title: Petrified (Cut Ver.)
Source: Mungyodance 2
Tags: english hiphop hip hop hip-hop mgd furry vulpvibe entertainment catmull shameimaru kurboh
BPM: 110
Filesize: 1407kb
Play Time: 01:35
Difficulties Available:


Download: Fort Minor - Petrified (Cut Ver.)
Information: Scores/Beatmap Listing
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mapset 70

why is everybody so petrified?
cuz kurb uploaded another map

Scary by Catmull

update 1: SCAG mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
SCAG
Cymbal Sounder
44 posts
US Flag

Earned 2 kudosu.

1 week ago
this might be a bit of a pain because i can tell a lot of this map is very orderly and intricately structured, but i feel like patterns such as 00:26:434 (2,3,4,5) - and 01:01:343 (2,3,4,5) - should be spaced out a good bit more than they are. as it stands they don't really feel representative of the jump in intensity that the song has

additionally, i think you could ctrl+g the reverse sliders within patterns such as 00:27:252 (1,2,3) - and 01:02:161 (1,2,3) - for the same reason

otherwise good shit as usual ^^
Last edited by SCAG 1 week ago, edited 1 time in total.

CERTIFIED WORST MODDER
kingkurboh335
BAT Manager
2,449 posts
HR Flag

5 days ago

SCAG wrote:

O this might be a bit of a pain because i can tell a lot of this map is very orderly and intricately structured, but i feel like patterns such as 00:26:434 (2,3,4,5) - and 01:01:343 (2,3,4,5) - should be spaced out a good bit more than they are. as it stands they don't really feel representative of the jump in intensity that the song has - agree with this, made something cooler :p

X additionally, i think you could ctrl+g the reverse sliders within patterns such as 00:27:252 (1,2,3) - and 01:02:161 (1,2,3) - for the same reason - i like the current movement of the pattern more

otherwise good shit as usual ^^
thank youuu c:

edit: i did do the second mod too, upon replaying map with reversed reverses, it feels kinda cool!
Last edited by kingkurboh335 5 days ago, edited 2 times in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

3 posts | Jump | 1