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Index » Beatmaps » Pending Beatmaps » MARY - Cross Talk

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Dutex
Spinner Sage
135 posts
LT Flag

2 weeks ago bubble
This beatmap was submitted using in-game submission on Friday, October 17, 2025 at 17:20:28

Artist: MARY
Title: Cross Talk
Source: ツグナヒ
Tags: Pop Japanese Visual Novel VN Eroge I've_Sound I've Sound MARY Cross Talk Tsugunai BLUE GALE Takase Kazuya 1999 girls compilation regret
BPM: 160
Filesize: 15187kb
Play Time: 04:58
Difficulties Available:


Download: MARY - Cross Talk
Information: Scores/Beatmap Listing
—————
My Sixth Beatmap. This song is from his song is Tsugunai (1999/H-Game) Ending song.
Enjoy!

Mapped in b753c

Disappointed = Easy
Anguish = Normal
No Regrets = Hard
but i added comboburst for old or older clients.

Modding is now complete done, i will wait to get ranked.

Edit 1:Added Custom Combo Colours
Edit 2:Removed somes notes on Anguish Difficulty, and seems normal difficulty.
Edit 3:Changed Preview Point
Edit 4:kingkurboh335 Modding Done
Edit 5:Added custom hitcircle skin part. Credit to Xiao of Xi-Style Skin for hitcircle overlay
Edit 6:Oposh Modding Done.
Edit 7:SCAG Modding Done.
Edit 8:Oposh Small Modding Done
Edit 9:gsxr4o0 Modding Done.

Now ready for bubble.
kingkurboh335
BAT Manager
2,449 posts
HR Flag

Earned 1 kudosu.

1 week ago
hey, i'm finally here, mod time:

General:
- why not add kiai's? add some :p

No Regrets:
- 01:06:285 (2,3,4,5,6) - these could have better distancing between eachother, feels very random atm, going between 1,1x and 1,3x
- 02:46:756 (1,2,3,4,5) - ^ same here
- 03:35:506 (1,2,3,4,5) - ^ same here
- 04:03:256 (1,2,3,4,5) - ^ same here
- 01:09:285 (1) - move this circle by one (small) grid space downwards so spacing is a little more consistent
- 01:10:785 (1) - ^ same here
- 01:50:318 (3) - ^ same here
- 01:37:756 (1) - move this by one (small) grid space upwards so objects don't overlap
- 03:30:068 (5) - ^ same here
- 02:55:756 (3) - move this by one (small) grid space downwards so objects don't overlap
- 04:11:693 (4,5,6) - move this by one (small) grid space to the right so objects don't overlap
- etc… i don't feel like pointing out all of them, same with other diffs, please double check your spacings and overlaps

Anguish:
- 04:16:568 (5,6) - spacing should be bigger here

Dissapointed:
- 00:41:347 (3) - shorten this slider to 00:41:910 - would be better
- 00:45:285 (5) - this slider is pointing in the wrong direction :p

- 01:33:285 (3) - shorten this slider to 01:34:410 - and add a circle on 01:34:597 - to avoid slider going through red line
- 04:50:028 (1,1,1) - ending feels really lazy, maybe map something in place of the first two spinners and keep the last one

i think that's it for what i feel like pointing out
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Dutex
Spinner Sage
135 posts
LT Flag

1 week ago

kingkurboh335 wrote:

hey, i'm finally here, mod time:

General:
- why not add kiai's? add some :p
Added from difficulties

No Regrets:
- 01:06:285 (2,3,4,5,6) - Done
- 02:46:756 (1,2,3,4,5) - Done
- 03:35:506 (1,2,3,4,5) - Done
- 04:03:256 (1,2,3,4,5) - Done
- 01:09:285 (1) - Done
- 01:10:785 (1) - Done
- 01:50:318 (3) - Done
- 01:37:756 (1) - Done
- 03:30:068 (5) - Done
- 02:55:756 (3) - Done
- 04:11:693 (4,5,6) - Done

Anguish:
- 04:16:568 (5,6) - Done

Dissapointed:
- 00:41:347 (3) - Done
- 00:45:285 (5) - Done
- 01:33:285 (3) - Done
- 04:50:028 (1,1,1) - Done

That's cool. thank you for the mods.
Oposh
osu! BAT / osu!catch BAT
412 posts
PL Flag

Earned 1 kudosu.

6 days ago
Modding time



Dissapointed

> 00:37:785 - 00:38:535 (2,3,4) - Circles can't be fully overlapped on easy difficulty, therefore It's needed to spead those circles away from eachother (for reference you can look on pattern on: 00:31:785).

> 00:52:031 - 00:54:285 (5,6,7,8,1) - The position for this part could be moved more to the left like this:


> 01:02:910 - 01:04:785 (4,5) - The way this part is positioned might be unclear so I'd suggest move it slightly up and slightly left to slider 3's slider head (01:01:785) like this for example:


> 01:09:285 - Placed object like this unacceptable on easy difficulty, so please change position of this circle somewhere else (for example above slider head)

> 01:29:910 - 01:36:256 (5,1,2,3,4) - This whole section needs to be remade.

  • 01:29:910 (beginning of this part - circle 5) is placed really odd. Not only It's half overlapped, but also placed really bad for such map that should start near slider head and be straight forward and visible, not hidden.

  • 01:30:285 - 01:32:910 (1,2) technically are acceptable on this difficulty but it might be better to stretch out wiggles or just replaced those sliders with something more straight forward like for example this slider 01:18:285



> 01:41:557 - 01:49:756 (6,1,2,3,4,5) - 01:42:256 (slider 6) should be moved nearer 01:40:756 (slider 5) slider head and also rest (01:43:756 - 01:49:756) changed postion alongside slider 5 to not make too high spread

> 02:34:756 (5) - the beginning of this slider (02:34:756 - 02:35:131) should be more straight forward then it is currently, the rest of the slider is fine.


> 02:45:631 - 02:46:006 (4,5) - Would be better to move them nearer end of slider head and slightly rotated in the direction towards upcoming slider.

> 02:48:256 (2) - the slider head should start near slider 1 slider head, not behind it.


> 02:51:256 (6) - Reverse arrow points into opossite direction than it should. Please rotate it to point out reverse arrow right, not left.


> 03:07:756 (6) - Slider should be less wavy to be more straight forward and easy to read.


> 03:11:506 - 03:12:256 (1,2,3) - Same situation as on (00:37:785 - 00:38:535)

Oposh wrote:

Circles can't be fully overlapped on easy difficulty, therefore It's needed to spead those circles away from eachother



> 04:16:006 - 04:16:756 (1,2,3)- same as above ^


> 03:20:131 - 03:21:256 (2,3,4,5) - This part is too harsh for easy. Please make it more straight forward than it is currently.


> 04:08:881 - 04:11:131 (3,1) - Could be placed more like this:


> 04:49:747 (1) - The end of slider could be better:



I think for now that was everything I wanted to point out.
KAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA
MUNCHMUNCH KAWAWAWAWAWAWAWAWAWAWAWAMUNCHMUNCHCHOP
Dutex
Spinner Sage
135 posts
LT Flag

6 days ago

Oposh wrote:




Dissapointed

> 00:37:785 - 00:38:535 (2,3,4) - Done

> 00:52:031 - 00:54:285 (5,6,7,8,1) - Done

> 01:02:910 - 01:04:785 (4,5) - Done

> 01:09:285 - Done

> 01:29:910 - 01:36:256 (5,1,2,3,4) - Done

  • 01:29:910 - Done

  • 01:30:285 - 01:32:910 (1,2) - Done



> 01:41:557 - 01:49:756 (6,1,2,3,4,5) - Done

> 02:34:756 (5) - Done


> 02:45:631 - 02:46:006 (4,5) - Done

> 02:48:256 (2) - Done


> 02:51:256 (6) - Done


> 03:07:756 (6) - Done


> 03:11:506 - 03:12:256 (1,2,3) - Done


> 04:16:006 - 04:16:756 (1,2,3)- Done


> 03:20:131 - 03:21:256 (2,3,4,5) - Done


> 04:08:881 - 04:11:131 (3,1) - Done

> 04:49:747 (1) - Done


I think for now that was everything I wanted to point out.
SCAG
Cymbal Sounder
44 posts
US Flag

Earned 1 kudosu.

5 days ago
SCAG BRIGADE


mods specifically for the [No Regrets] diff

not sure why 00:25:035 (3,4) - is a stacked pattern when every other iteration of this part of the melody is done with two unstacked circles (e.g. 00:31:035 (4,5) - etc)
i think the consistency is very important for a section like this that's very minimalist (at least in comparison to the rest of the song)

01:11:910 (4) - maybe nc here instead of at 01:13:035 (1) - ? since you do the same thing for 01:17:910 (1) -
also applies to 01:23:910 (2) - nc here instead of at 01:24:660 (1) -
01:29:535 (1,2) - swap ncs here as well

i wanna praise 02:16:006 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - because it's entirely unnecessary but it still goes hard. keep this please

03:07:568 (2) - maybe move to x:416 y:88? looks less cluttered

not much else i feel like i can point out (mainly b/c im feeling rlly groggy right now). i enjoy this map ^.^

CERTIFIED WORST MODDER
Dutex
Spinner Sage
135 posts
LT Flag

5 days ago

SCAG wrote:

SCAG BRIGADE


mods specifically for the [No Regrets] diff

not sure why 00:25:035 (3,4) - done

01:11:910 (4) - maybe nc here instead of at 01:13:035 (1) - ? since you do the same thing for 01:17:910 (1) -
also applies to 01:23:910 (2) - nc here instead of at 01:24:660 (1) -
01:29:535 (1,2) - swap ncs here as well done

i wanna praise 02:16:006 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - because it's entirely unnecessary but it still goes hard. keep this please done

03:07:568 (2) - maybe move to x:416 y:88? looks less cluttered done

not much else i feel like i can point out (mainly b/c im feeling rlly groggy right now). i enjoy this map ^.^
Oposh
osu! BAT / osu!catch BAT
412 posts
PL Flag

Earned 1 kudosu.

4 days ago
Modding time (Again)



Anguish

General:

  • The Approach rate (AR) could be a little higher in my opinion AR3 -> AR4


    Placement:

    > 02:35:881 (2,3,4) - Might be better to move pattern above slider head end.

    > 04:31:756 (1,2) - Better to place places with 1 and 2 (2 in place of 1 and so on).

    > 04:41:497 - Rotate the slider to reverse be pointed into down direction not up how it is currently.

    > 04:57:997 (3,4,5) - This pattern is really weird for Normal difficulty, so I'd suggest make it more understandable to read.


    After changes, I might consider to give it a bubble (quite risky but nonetheless)
  • KAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA
    MUNCHMUNCH KAWAWAWAWAWAWAWAWAWAWAWAMUNCHMUNCHCHOP
    Dutex
    Spinner Sage
    135 posts
    LT Flag

    4 days ago

    Oposh wrote:

    Modding time (Again)



    Anguish

    General:

  • The Approach rate (AR) could be a little higher in my opinion AR3 -> AR4 I Changed Normal OD AR to 4 and Easy ODAR 2 to 3


    Placement:

    > 02:35:881 (2,3,4) - Done

    > 04:31:756 (1,2) - Done

    > 04:41:497 - Done

    > 04:57:997 (3,4,5) - Done


    After changes, I might consider to give it a bubble (quite risky but nonetheless)
  • gsxr4o0
    osu!taiko BAT
    143 posts
    PH Flag

    Earned 1 kudosu.

    1 day ago
    General
    There are concurrent inherited lines in [Anguish] and [No Regrets] difficulty in 01:37:756 - and 03:14:905 - . However, in 03:14:905 - is 24ms away from 03:14:881 - , so you need to move backward to this mentioned timestamp (03:14:881 -).

    Edit: It seems like I have missed something, and then some new issues have arisen here.

    Here's the suggestion below.
    Timing
    This applies to all difficulties which is [Disappointed], [Anguish], [No Regrets]
    03:14:905 - move inherited point (green line) to 03:15:256 - since the beat lands here, like in 01:37:756 -

    [Anguish]
    01:09:473 - unsnapped by 1ms so move it a little by 01:09:472 -
    Last edited by gsxr4o0 16 hours ago, edited 1 time in total.
    Dutex
    Spinner Sage
    135 posts
    LT Flag

    1 day ago

    gsxr4o0 wrote:

    General
    There are concurrent inherited lines in [Anguish] and [No Regrets] difficulty in 01:37:756 - and 03:14:905 - . However, in 03:14:905 - is 24ms away from 03:14:881 - , so you need to move backward to this mentioned timestamp (03:14:881 -). done

    Edit: It seems like I have missed something, and then some new issues have arisen here.

    Here's the suggestion below.
    Timing
    This applies to all difficulties which is [Disappointed], [Anguish], [No Regrets]
    03:14:905 - move inherited point (green line) to 03:15:256 - since the beat lands here, like in 01:37:756 - done

    [Anguish]
    01:09:473 - unsnapped by 1ms so move it a little by 01:09:472 - done
    Last edited by Dutex 16 hours ago, edited 1 time in total.
    kingkurboh335
    BAT Manager
    2,449 posts
    HR Flag

    Earned 1 kudosu.

    11 hours ago
    should be good now, bubble
    LVL1 | 300 ATK | 200 DEF
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    Dutex
    Spinner Sage
    135 posts
    LT Flag

    11 hours ago

    kingkurboh335 wrote:

    should be good now, bubble


    Thx. i will wait get ranked by Oposh

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