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Index » Beatmaps » Pending Beatmaps » Icon For Hire - Make a Move (Sped Up & Cut Ver.) [Osu|Taiko]

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arutama
osu! BAT / Completionist
651 posts
ID Flag

1 week ago
This beatmap was submitted using in-game submission on Sunday, January 11, 2026 at 17:26:37

Artist: Icon For Hire
Title: Make a Move (Sped Up & Cut Ver.)
Tags: english rock punk pop Scripted speed version pop willow [Kagamine Rin] dilf enjoyer dilf_enjoyer wilted_rose Kurboh Satori kingkurboh335
BPM: 202.54
Filesize: 2285kb
Play Time: 00:48
Difficulties Available:


Download: Icon For Hire - Make a Move (Sped Up & Cut Ver.)
Information: Scores/Beatmap Listing
—————
taking over scug's set

hs by me

wilted_rose's Hard old ver.

bg source
ss farming
Avril
Rhythm Incarnate
697 posts
PH Flag

Earned 1 kudosu.

1 week ago
remove nightcore from tags, mv hates it
add wilted_rose to tags

might as well change your diff to Hyper since you already have wilted_rose's hard

other than that i checked almost all diffs and they're fine, no opinion on taiko
would bubble once its finished
scug
osu! BAT
491 posts
US Flag

Earned 1 kudosu.

1 week ago
thx for taking the set i felt bad for leaving the gds to waste
didn't mod rose's diff since hes remapping

General
kiai is misnaped on the following diffs: Kurboh's Easy, Normal, Hard, No Hesitation.

Kurboh's Easy
Combo colors don't match up with any of the other diffs

Normal
00:20:872 (6,1) - more of a nitpick but this looks kinda ugly, i would move 1 up a little bit
00:40:127 (1) - to 00:46:052 (4) - this kiai is a little underwhelming, consider making it more dense

Hard
00:25:908 (1,2,3,4,5) - it feels kinda awkward with the sudden switch from vocals to instrumental
00:47:829 - would increase sv here to emphasize these last few notes better

No Hesitation
00:25:760 (4,1,2,3,4,5,6,1) - same problem as hard diff
00:48:570 (2,3) - these 2 last notes feel a little out of place, i think it'd be better to have these closer in the bunch of circles (00:47:829 (1,2,1,2,1,2,3) - ) (example image below)
furry
arutama
osu! BAT / Completionist
651 posts
ID Flag

1 week ago

Avril wrote:

remove nightcore from tags, mv hates it
add wilted_rose to tags
> O | applied

might as well change your diff to Hyper since you already have wilted_rose's hard
> O | yeah sure
ss farming
arutama
osu! BAT / Completionist
651 posts
ID Flag

1 week ago

scug wrote:

General
kiai is misnaped on the following diffs: Kurboh's Easy, Normal, Hard, No Hesitation.
> O | fixed all unsnapped kiais

Kurboh's Easy
Combo colors don't match up with any of the other diffs
> O | combo colours for all diffs are now following Kurboh's diff since I initially set to match the combo colours with the BGs

Normal
00:20:872 (6,1) - more of a nitpick but this looks kinda ugly, i would move 1 up a little bit
> X | nah this is intentional, will keep it

00:40:127 (1) - to 00:46:052 (4) - this kiai is a little underwhelming, consider making it more dense
> O | fixed

Hard
00:25:908 (1,2,3,4,5) - it feels kinda awkward with the sudden switch from vocals to instrumental
> O | did something with these

00:47:829 - would increase sv here to emphasize these last few notes better
> O | increased to 1,4x

No Hesitation
00:25:760 (4,1,2,3,4,5,6,1) - same problem as hard diff
> O | yeah

00:48:570 (2,3) - these 2 last notes feel a little out of place, i think it'd be better to have these closer in the bunch of circles (00:47:829 (1,2,1,2,1,2,3) - ) (example image below)

> X | did something different instead
Last edited by arutama 1 week ago, edited 1 time in total.
ss farming
wilted_rose
Combo Commander
328 posts
RU Flag

Earned 1 kudosu.

1 week ago
No Hesitation

00:12:577 (5) - it could be better if you will have a circle on sliderend position. otherwise you must reduce this slider length by a half, there is actual sound on 00:12:725 that might be emphasized with sliderend
00:25:167 (3) - slider must be on next 1/1 beat snap divisor, move it on that divisor
00:26:945 (4) - remove normal sampleset from sliderbody of this slider
00:42:127 (4) - better to have slider beginning on next 1/1 beat snap divisor and a circle on current timestamp
00:44:571 (3) - there shouldn't be slider, repeats overlaps drums on 00:44:571, 00:44:719 and 00:44:793 timestamps. turn this slider to circle and triple
00:45:756 (4,5) - i don't think overlapping it might be cool. make it cleaner
00:47:089 (1) - there should be 1/2 slider starting on 1/1 beat snap divisor which is middle of this slider
secretly npc
arutama
osu! BAT / Completionist
651 posts
ID Flag

6 days ago

wilted_rose wrote:


00:12:577 (5) - it could be better if you will have a circle on sliderend position. otherwise you must reduce this slider length by a half, there is actual sound on 00:12:725 that might be emphasized with sliderend
> X | this is intentional tbh, im just trying to make the rhythm simple as possible for the intro without making the intro rhythms being dense

00:25:167 (3) - slider must be on next 1/1 beat snap divisor, move it on that divisor
> X | the idea is to have a little break in between (3) and (4), so i'll keep it bcs i like it

00:26:945 (4) - remove normal sampleset from sliderbody of this slider
> O | nice catch

00:42:127 (4) - better to have slider beginning on next 1/1 beat snap divisor and a circle on current timestamp
> O | yep, that's a better way to map it

00:44:571 (3) - there shouldn't be slider, repeats overlaps drums on 00:44:571, 00:44:719 and 00:44:793 timestamps. turn this slider to circle and triple
> X | nah i like it mapped this way tbh

00:45:756 (4,5) - i don't think overlapping it might be cool. make it cleaner
>O | made it more cleaner

00:47:089 (1) - there should be 1/2 slider starting on 1/1 beat snap divisor which is middle of this slider
>X | meh, i intentionally mapped it this way to emphasize the vocal more than the drum section

thanks for the mods
ss farming
arutama
osu! BAT / Completionist
651 posts
ID Flag

6 days ago

Avril wrote:


might as well change your diff to Hyper since you already have wilted_rose's hard
> X | revoked the change for diff name change, I still see my diff as a Hard diff bcs how it intentionally mapped
ss farming
gsxr4o0
osu!taiko BAT
246 posts
PH Flag

No kudosu yet.

6 days ago
Taiko diff check-
willow's Muzukashii


Kagamine Rin's Oni


  • 00:25:241 - Move to 00:25:093 - and change to d due to some hats stressing out
  • 00:48:570 - d, and then change to a finish in 00:48:718 - to have some emotion in the end, like in other diffs in Muzukashii for example

willow's Making Moves


arutama
osu! BAT / Completionist
651 posts
ID Flag

5 days ago
wilted_rose's Hard

ss farming
[Kagamine Rin]
osu! BAT / osu!taiko BAT
126 posts
NL Flag

No kudosu yet.

4 days ago

gsxr4o0 wrote:

Taiko diff check-

Kagamine Rin's Oni


  • 00:25:241 - Move to 00:25:093 - and change to d due to some hats stressing out
  • 00:48:570 - d, and then change to a finish in 00:48:718 - to have some emotion in the end, like in other diffs in Muzukashii for example





00:25:241 - rather keep it here for Vocal on the blue tick

00:48:570 (258) - changed to d i dont think i like a finisher on the end as its not really a crash
Last edited by [Kagamine Rin] 4 days ago, edited 2 times in total.
wilted_rose
Combo Commander
328 posts
RU Flag

No kudosu yet.

4 days ago

arutama wrote:


  • 00:11:985 - rhythm feels too dense for a calm part here, could probably just nerf the rhythms by removing circles on 00:12:281 - 00:12:873, and then extend sliderends for 00:11:985 - 00:12:577 - these sliders to the white tick
  • done with a different way, but still with nerfed rhythm to match what you wanted to suggest me

  • 00:14:058 (1,2) - would be great to extend 00:14:058 (1) - this slider to the white tick and remove the circle on 00:14:355 (2) -
    i think it is better for the sake of contrast to have less 1/4 active rhythms for the intro part here
  • this part now has no 1/4s because this part was remapped (it's more 1/2 ish)

  • 00:40:127 - i have a concern from this section right here regarding rhythm contrast

    having a lot of 1/1s rhythm gap on the most intense part of the song feels really undermapped ngl. examples can be seen from what u did on 00:40:720 (3,4,5) - 00:42:497 (1,2,3) - 00:44:867 (1,2,3) - here

    could've been better if you map the red ticks to emphasize the prominent guitar riff sounds on 00:41:164 - 00:41:757 - 00:42:941 - 00:43:534 - 00:45:311 - and 00:45:904
  • yeah, you're right. i have tried to emphasized guitar riffs
secretly npc
scug
osu! BAT
491 posts
US Flag

Earned 1 kudosu.

2 days ago
modding the new diffs now that im taking avril's spot

wilted_rose's Hard

00:15:836 (5) - move this slider forward 1 tick and add a circle as shown in the screenshot below

00:30:055 (1) - you could do a lot more here, this slider kinda ruins the buildup and doesn't feel intense compared to the music, i'd say to just remove the slider, it with a pattern that better fits the music and remove the inherited tick
00:45:460 (3) - replace this with a circle so its consistent

Diff Enjoyer's Insane
00:09:318 (1,2) - spacing is a little too much, i recommend finding a different slider shape that can make this less spaced
00:11:985 (2,3) - ugly overlap
00:30:648 (1,2,2) - move these up a bit so the brown 2 isn't overlapping with the pink 6 and the brown 2 still perfectly overlaps with pink 1's slidertail
00:41:312 (4) - change this slider pls it looks bad
00:46:496 (5) - nc this
00:46:496 (5,6,7,8,9) - this doesn't really look good, i suggest changing this to make it look better, maybe smth like this? vvv
furry
wilted_rose
Combo Commander
328 posts
RU Flag

No kudosu yet.

2 days ago

scug wrote:

wilted_rose's Hard

00:15:836 (5) - move this slider forward 1 tick and add a circle as shown in the screenshot below
no, it will ruin rhythm. also, i have chain break here which is important in every osu map, so, unfortunately, i cant apply this :(
00:30:055 (1) - you could do a lot more here, this slider kinda ruins the buildup and doesn't feel intense compared to the music, i'd say to just remove the slider, it with a pattern that better fits the music and remove the inherited tick
you're right, it's not very good buildup. i have changed it, hoping that change will work better
00:45:460 (3) - replace this with a circle so its consistent
you see, there is a guitar riff emphasized with sliderend, i also cant apply it :(


for changes, see .osu file in mapping chat in discord.
secretly npc
dilf enjoyer
Slider Savant
89 posts
US Flag

No kudosu yet.

2 days ago
Diff Enjoyer's Insane (my name dilf enjoyer)


00:09:318 (1,2) - spacing is a little too much, i recommend finding a different slider shape that can make this less spaced

ok

00:11:985 (2,3) - ugly overlap

me fix

00:30:648 (1,2,2) - move these up a bit so the brown 2 isn't overlapping with the pink 6 and the brown 2 still perfectly overlaps with pink 1's slidertail

yeah

00:41:312 (4) - change this slider pls it looks bad

what's wrong with it? many different mappers have used this before. i think it fits well.

00:46:496 (5) - nc this

ok

00:46:496 (5,6,7,8,9) - this doesn't really look good, i suggest changing this to make it look better, maybe smth like this? vvv

i agree

changes will be updated soon[TM]

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