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Index » Beatmaps » Pending Beatmaps » Hashimoto Miyuki - FairlyLife (Game Ver.)

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laurafied
osu! BAT
109 posts
AU Flag

1 week ago
This beatmap was submitted using in-game submission on Sunday, February 1, 2026 at 10:57:23 AM

Artist: Hashimoto Miyuki
Title: FairlyLife (Game Ver.)
Source: 『FairlyLife』 -フェアリーライフ-
Tags: fairylife eroge short shortened cut version videogame vgm vn visual novel japanese pop jpop j-pop galgame hooksoft matsuura takao 松浦貴雄 kawanami mujin 川波無人
BPM: 235.67
Filesize: 2121kb
Play Time: 01:13
Difficulties Available:


Download: Hashimoto Miyuki - FairlyLife (Game Ver.)
Information: Scores/Beatmap Listing
—————
do YOU live a FairlyLife???
˚ RAVE!!!!! ˚
gsxr4o0
osu!taiko BAT
278 posts
PH Flag

No kudosu yet.

1 week ago
YEEEEEEEEEEEEEEEEEAHHHHHHHHHHHHHHHHHHHHHHHHHH

Crumble
Rhythm Rookie
1 posts
NL Flag

Earned 1 kudosu.

1 week ago
00:25:592 (5) - mute sliderend possibly?
laurafied
osu! BAT
109 posts
AU Flag

1 week ago

Crumble wrote:

00:25:592 (5) - mute sliderend possibly?


i actually dislike muting 1/4 sliderends, as it happens… thank you for the suggestion though /ᐠ˵- ⩊ -˵マ
˚ RAVE!!!!! ˚
laurafied
osu! BAT
109 posts
AU Flag

1 week ago
modders mod my map!!!!!!!!!
˚ RAVE!!!!! ˚
gsxr4o0
osu!taiko BAT
278 posts
PH Flag

Earned 1 kudosu.

1 week ago
Metadata

  • Add "galgame hooksoft matsuura takao 松浦貴雄 kawanami mujin 川波無人 videogame" to tags, and replace "game" to "short" as it's already defined keyword in "Game" via Title field.

Reference

Last edited by gsxr4o0 1 week ago, edited 1 time in total.

laurafied
osu! BAT
109 posts
AU Flag

1 week ago
will add tags~

do note, VNDB and other derivatives are not considered primary sources of metadata for osu as they don't come from artists/game companies themselves, so take care when referencing them in suggestions.
˚ RAVE!!!!! ˚
gsxr4o0
osu!taiko BAT
278 posts
PH Flag

No kudosu yet.

1 week ago

laurafied wrote:

will add tags~

do note, VNDB and other derivatives are not considered primary sources of metadata for osu as they don't come from artists/game companies themselves, so take care when referencing them in suggestions.


VNDB is my secondary (not aiming as a primary), so official sites I pointed out are the primary sources, so it's fair enough

laurafied
osu! BAT
109 posts
AU Flag

5 days ago
someone mod my map plz!
i know you guys read the announce feed…. grr… (=^・/\・^=)
˚ RAVE!!!!! ˚
Cloudpaw
Star Shooter
202 posts
US Flag

No kudosu yet.

5 days ago
i will be when i have some free time, right now busy for SDG :'(
Cloudpaw
Star Shooter
202 posts
US Flag

Earned 1 kudosu.

1 day ago
FairlyMod (pre-SDG modding grind fr)

FairlyStandard

Composition

[!] 00:20:592 (3) - offscreen due to CS :(


Rhythm

00:50:604 (1,1) - spinner break is way too short for this difficulty, only 1 beat at 240bpm in between spinner end and slider start (see RC guideline: There should be at least 4 beats between a spinner's end and the next object. This is to ensure adequate time to click a hit object following a spinner.). but if you increase the gap then the spinner is too short for an easy to be reasonable for an easy player… so ultimately it's better to just map this section


FairlyAdvanced

Rhythm

00:04:192 (1) - move spinner end to 00:08:033 - for easier recovery? it also ends the spinner on the big snare rather than a nothingburger


FairlyChallenging

Rhythm

[!] 00:50:604 (1) - auto can't get 1000 on this


FairlyImpossible

Rhythm

[!] 00:33:545 (3) - unsnapped
00:04:447 (1) - spinner ends on 1/12
01:11:117 (1) - spinner ends on 1/12
[!] 00:50:604 (1) - auto moment
[!] 00:58:809 (1) - auto moment


short, just finding basic things rn since I gotta prep for tournament, I'll be back later with more
laurafied
osu! BAT
109 posts
AU Flag

21 hours ago

Cloudpaw wrote:

FairlyMod (pre-SDG modding grind fr)

FairlyStandard

Composition

[!] 00:20:592 (3) - offscreen due to CS :(
oops, fixed

Rhythm

00:50:604 (1,1) - spinner break is way too short for this difficulty, only 1 beat at 240bpm in between spinner end and slider start (see RC guideline: There should be at least 4 beats between a spinner's end and the next object. This is to ensure adequate time to click a hit object following a spinner.). but if you increase the gap then the spinner is too short for an easy to be reasonable for an easy player… so ultimately it's better to just map this section guess its harder to get away with on a normal


FairlyAdvanced

Rhythm

00:04:192 (1) - move spinner end to 00:08:033 - for easier recovery? it also ends the spinner on the big snare rather than a nothingburger true and real


FairlyChallenging

Rhythm

[!] 00:50:604 (1) - auto can't get 1000 on this made it end on the red tick >:)


FairlyImpossible

Rhythm

[!] 00:33:545 (3) - unsnapped redline moment
00:04:447 (1) - spinner ends on 1/12 yeah
01:11:117 (1) - spinner ends on 1/12 yeah
[!] 00:50:604 (1) - auto moment :p
[!] 00:58:809 (1) - auto moment :p


short, just finding basic things rn since I gotta prep for tournament, I'll be back later with more

TYSM!!!!!!!!!!!!
˚ RAVE!!!!! ˚

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