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Index » Beatmaps » Pending Beatmaps » Basic Element - To You

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Zai
Cymbal Sounder
40 posts
CA Flag

3 weeks ago
This beatmap was submitted using in-game submission on 8 février 2026 at 12:37:33

Artist: Basic Element
Title: To You
BPM: 130
Filesize: 4910kb
Play Time: 03:05
Difficulties Available:
  • Normal (3,12 stars, 220 notes)
  • Hard (4,47 stars, 390 notes)


Download: Basic Element - To You
Information: Scores/Beatmap Listing
—————
#3

b99
ready for mods :thumbsup:

02.02.26 - Changed mp3 and preview point
02.02.06 - Tweaked preview point
08.02.26 - Kurboh mods!!!!!!
kingkurboh335
BAT Manager
2,721 posts
HR Flag

Earned 2 kudosu.

6 days ago
mod time:

Normal

- 00:21:064 (1) - spinner end sounds bad, end it on 00:22:910 - instead
- 03:05:372 (1) - same thing here, and also for this one remove the finish hitsound ^
- 00:44:603 (2) - should place this on x:160 y:40 (in other words, move the slider to the right until the sliderhead is on the same x axis as 00:42:757 (2) - this slider)
- 01:37:680 (1) - this spinner end seems really random, end it on 01:39:526 - like how you did it on 01:05:603 (1) - this spinner

Hard

- 00:21:526 (3) - would move this to be on top of 00:21:757 (4) - instead of 00:21:295 (2) - for less confussion in gameplay, plus i think it feels more satisfying :p
- 00:22:910 (1) - remove NC (new combo)
- 00:25:449 (1,2,3) - i feel like you should space this out so it's symmetrical to 00:23:603 (1,2,3) - and 00:27:295 (1,2,1) - on the playfield, even if it breaks distance snap
- 00:30:295 (1) - remove NC
- 01:07:218 (1) - remove NC
- 01:21:064 (1) - remove NC
- 01:36:064 (1) - remove NC
- 01:48:526 (1) - remove NC
- 01:58:449 (1) - remove NC
- 02:28:218 (1) - remove NC
- 02:35:833 (1) - remove NC
- 02:36:295 (2) - add NC
- 02:36:526 (1) - remove NC
- 02:45:295 (6,6) - why aren't these centered? it may break distance snap, but it looks better centered
- 03:05:372 (1) - same as [Normal] difficulty

that's all, i like this c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Zai
Cymbal Sounder
40 posts
CA Flag

6 days ago

kingkurboh335 wrote:

mod time:

Normal

- 00:21:064 (1) - spinner end sounds bad, end it on 00:22:910 - instead
- 03:05:372 (1) - same thing here, and also for this one remove the finish hitsound ^
- 00:44:603 (2) - should place this on x:160 y:40 (in other words, move the slider to the right until the sliderhead is on the same x axis as 00:42:757 (2) - this slider)
- 01:37:680 (1) - this spinner end seems really random, end it on 01:39:526 - like how you did it on 01:05:603 (1) - this spinner

all done!

Hard

- 00:21:526 (3) - would move this to be on top of 00:21:757 (4) - instead of 00:21:295 (2) - for less confussion in gameplay, plus i think it feels more satisfying :p
- 00:22:910 (1) - remove NC (new combo)
- 00:25:449 (1,2,3) - i feel like you should space this out so it's symmetrical to 00:23:603 (1,2,3) - and 00:27:295 (1,2,1) - on the playfield, even if it breaks distance snap
- 00:30:295 (1) - remove NC
- 01:07:218 (1) - remove NC
- 01:21:064 (1) - remove NC yaes and also removed the NC around 01:50:34 to match
- 01:36:064 (1) - remove NC
- 01:48:526 (1) - remove NC
- 01:58:449 (1) - remove NC
- 02:28:218 (1) - remove NC
- 02:35:833 (1) - remove NC
- 02:36:295 (2) - add NC
- 02:36:526 (1) - remove NC
- 02:45:295 (6,6) - why aren't these centered? it may break distance snap, but it looks better centered
- 03:05:372 (1) - same as [Normal] difficulty

that's all, i like this c:


yippee thank you!!! all mods applied + changed preview point again cause the song title cuts off lol
Zai
Cymbal Sounder
40 posts
CA Flag

6 days ago
also what do i do for tags since this client doesnt have a space to add them :$
kingkurboh335
BAT Manager
2,721 posts
HR Flag

No kudosu yet.

6 days ago

Zai wrote:

also what do i do for tags since this client doesnt have a space to add them :$


tags can be added on the website, just give me a list before we qualify it
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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