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Index » Beatmaps » Ranked/Approved Beatmaps » LindaAI-CUE - Suuhaa2000

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Andrei
Beat Clicker
75 posts
RO Flag

6 months ago heart
This beatmap was submitted using in-game submission on Friday, March 13, 2026 at 22:47:17

Artist: LindaAI-CUE
Title: Suuhaa2000
Source: 太鼓の達人
Tags: Akihiko Ishikawa 石川哲彦Original Soundtrack Taiko no Tatsujin OST Kakigoori video game japanese an3 andrai
BPM: 140
Filesize: 3711kb
Play Time: 02:05
Difficulties Available:


Download: LindaAI-CUE - Suuhaa2000
Information: Scores/Beatmap Listing
—————
bancho map link
uploaded around 27/01/2024

changelog

#1 03/02/2026
applied kurboh mods:
- applied slider-converted diff
- added tags "video game japanese"

#2 13/03/2026
applied scug mods.
kingkurboh335
BAT Manager
2,819 posts
HR Flag

Earned 2 kudosu.

1 week ago
quick AImod:

General

- missing tags for genre and language, add those

Silly Assumption

- 00:27:327 (4) - unsnapped sliderend, you should resnap it
- there are perfect curve sliders used in this difficulty, i'll send a .osu file with converted sliders c:

that's all, time to sleep witht the sheep in the bg =w=
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Andrei
Beat Clicker
75 posts
RO Flag

1 week ago

kingkurboh335 wrote:

quick AImod:

General

- missing tags for genre and language, add those

Silly Assumption

- 00:27:327 (4) - unsnapped sliderend, you should resnap it
- there are perfect curve sliders used in this difficulty, i'll send a .osu file with converted sliders c:

that's all, time to sleep witht the sheep in the bg =w=


applied tags, converted diff and fixed that unsnapped slider.
shoutouts to kurokotei's old set of this song

time to go to bed~~
kingkurboh335
BAT Manager
2,819 posts
HR Flag

No kudosu yet.

LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
scug
osu! BAT
673 posts
US Flag

Earned 2 kudosu.

1 day ago
Silly Assumption

00:31:400 (1,2,3,4,5,6,7,8,9) - maybe ctrl+h this so the stack doesn't overlap with the other circles
00:32:257 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - move this whole thing up around like 3 grid spaces to make the circle centered to 00:31:185 (4) -
01:53:684 (3,4) - this stack is kinda hard to read considering most of the stacks done so far are 1/4ths\

meow
furry
Andrei
Beat Clicker
75 posts
RO Flag

3 hours ago

scug wrote:

[Silly Assumption]
00:31:400 (1,2,3,4,5,6,7,8,9) - maybe ctrl+h this so the stack doesn't overlap with the other circles
00:32:257 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - move this whole thing up around like 3 grid spaces to make the circle centered to 00:31:185 (4) -
01:53:684 (3,4) - this stack is kinda hard to read considering most of the stacks done so far are 1/4ths\

meow


applied 00:31:400 (1,2,3,4,5,6,7,8,9). actual smart mod wtf
applied 00:32:257 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6).
for 01:53:684 (3,4): i copy pasted 01:53:255 (1) & shortened it to be one reverse. moved 01:53:684 (3) above 01:53:576 (2).

thanks for the mods! updated.
kingkurboh335
BAT Manager
2,819 posts
HR Flag

No kudosu yet.

3 hours ago
rebubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
scug
osu! BAT
673 posts
US Flag

3 hours ago heart
meow qualified
furry

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