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Index » Beatmaps » Ranked/Approved Beatmaps » Kurokotei - Galaxy Collapse

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arutama
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517 posts
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2 weeks ago heart
This beatmap was submitted using in-game submission on Wednesday, February 5, 2025 at 6:58:09

Artist: Kurokotei
Title: Galaxy Collapse
Source: 東方星蓮船 ~ Undefined Fantastic Object.
Tags: video game instrumental electronic iSlodinx Jun Maeda CallieCube Allice ObamaCube Smokebloke speedcore speed core 東方Project 12 TH12 ufo 封獣 ぬえ nue houjuu 平安のエイリアン somebody scream Touhou Project ZUN Heian no Alien Extra Stage Boss Theme
BPM: 270
Filesize: 12701kb
Play Time: 05:53
Difficulties Available:


Download: Kurokotei - Galaxy Collapse
Information: Scores/Beatmap Listing
—————
#25
playable galaxy collapse (low diffs edition)

easy - me and iSlodinx
normal - me
hard - me

Nominators
Digitalfear117 / Satori
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Digitalfear117
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2 weeks ago bubble
thats a crispy bg sheeesh

map looks pretty good, idk if i have any complaints
Digitalfear117
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Earned 1 kudosu.

2 weeks ago
Oops, don't forget manual lead in time. Add 1500ms.
Satori
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1906 posts
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No kudosu yet.

2 weeks ago

Digitalfear117 wrote:

Oops, don't forget manual lead in time. Add 1500ms.

was about to say that lol
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
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Earned 1 kudosu.

2 weeks ago
Also your diffs are not using whole difficulty settings. CS 3.3, CS 3.6
arutama
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517 posts
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2 weeks ago

Digitalfear117 wrote:

Oops, don't forget manual lead in time. Add 1500ms.

> Yeah

Digitalfear117 wrote:

Also your diffs are not using whole difficulty settings. CS 3.3, CS 3.6

> was surprised u are suddenly nominating while i want to change that jahkshfakjfsad, okayy
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arutama
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517 posts
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2 weeks ago
important note: will keep easy diff as CS 3 as i feel more comfortable with it instead of CS 2
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Satori
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1906 posts
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Earned 1 kudosu.

2 weeks ago
mod by kurb wee

General:
- green lines after 5:53 are unnecessary so you could remove those

Easy:
- add a break between 00:27:566 (3) - and 00:32:010 (1) - for consistency across the whole set

Normal
- "Object's end is slightly unsnapped! Off by -2ms. - 00:03:120" - AIMod
- "Object's end is slightly unsnapped! Off by -2ms. - 00:10:231" - AIMod
- 02:56:253 - add something here and remove the break for consistency across the whole set

that's it :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
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517 posts
ID Flag

2 weeks ago

Satori wrote:

mod by kurb wee

General:
- green lines after 5:53 are unnecessary so you could remove those

> yes

Satori wrote:

Easy:
- add a break between 00:27:566 (3) - and 00:32:010 (1) - for consistency across the whole set

> nice catch

Satori wrote:

Normal
- "Object's end is slightly unsnapped! Off by -2ms. - 00:03:120" - AIMod
- "Object's end is slightly unsnapped! Off by -2ms. - 00:10:231" - AIMod
- 02:56:253 - add something here and remove the break for consistency across the whole set

> for the unsnapped sliders, i trust Mapset Verifier that those things don't exist, i believe it isn't even an issue on newer client as well
> added a circle on 02:56:253 -

that's it :p
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Digitalfear117
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Earned 1 kudosu.

2 weeks ago
Isn't the HP weirdly low on this set? or is this just me? 1, 2, and 3 :thinking:

RC Guidelines say 3-5 HP for a normal, 4-6 for hard. It is just a guideline, so you don't have to, i just feel like 3 is like WEIRDLY low for top diff
arutama
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517 posts
ID Flag

2 weeks ago

Digitalfear117 wrote:

Isn't the HP weirdly low on this set? or is this just me? 1, 2, and 3 :thinking:

RC Guidelines say 3-5 HP for a normal, 4-6 for hard. It is just a guideline, so you don't have to, i just feel like 3 is like WEIRDLY low for top diff

> 2-4-6 applied
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Satori
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1906 posts
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No kudosu yet.

2 weeks ago
one more thing, i don't think you need a break in normal after 02:56:253, thought i said that before on my mod post, did you leave it in intentionally?

also, on the easy, make the break on easy start on 00:28:455 like on other diffs if possible c:
Last edited by Satori 2 weeks ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Satori
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1906 posts
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No kudosu yet.

2 weeks ago
digital fr nomming maps with pending mod lol
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
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No kudosu yet.

2 weeks ago
arutama pinged me so i thought he addressed it lol. my bad
arutama
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517 posts
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2 weeks ago

Satori wrote:

one more thing, i don't think you need a break in normal after 02:56:253, thought i said that before on my mod post, did you leave it in intentionally?

also, on the easy, make the break on easy start on 00:28:455 like on other diffs if possible c:

did both, fixed
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