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Index » Beatmaps » Work In Progress/Help Wanted » Nobuo Uematsu - You're Not Alone

9 posts | Jump | 1
Felipe
13 posts
BR Flag

1 month ago
This beatmap was submitted using in-game submission on quinta-feira, 17 de abril de 2025 at 17:24:12

Artist: Nobuo Uematsu
Title: You're Not Alone
Source: Final Fantasy IX
Tags: ffix final fantasy final fantasy ix nobuo uematsu cecilthemos
BPM: 70
Filesize: 5297kb
Play Time: 02:17
Difficulties Available:


Download: Nobuo Uematsu - You're Not Alone
Information: Scores/Beatmap Listing
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This is my first titanic map! And this is inspired by the Cecilthemos's mapset of the game that's ranked since 2007!

Edit 1: Changed offset to 350, thank Digitalfear117!
Edit 2: Resnapped everything and added some break times that weren't there before. thanks ??bel for that information!
Edit 3: Also added tags.
Felipe
13 posts
BR Flag

1 month ago
Looking for someone with mapping experience (old mapping style needed) for a gd!
Digitalfear117

Earned 1 kudosu.

1 month ago
I think your offset should be 350
Felipe
13 posts
BR Flag

2 weeks ago
ok, i didn't see that in weeks, changed the offset!
Übel
206 posts
PH Flag

No kudosu yet.

1 week ago
sir everything in your map is unsnapped after you applied the offset, pls resnap them back xd
Last edited by Übel 1 week ago, edited 1 time in total.
Felipe
13 posts
BR Flag

1 week ago

Übel wrote:

sir everything in your map is unsnapped after you applied the offset, pls resnap them back xd


gonna do it rn! sorry about that little mistake…
Felipe
13 posts
BR Flag

1 week ago
updated, if there's one more error lmk!
Digitalfear117

No kudosu yet.

19 hours ago
I think maps made in the 2007 client are cool, but this map is a bit too raw still

This map needs more hit sounds, it has like 1 lol.

Your audio bitrate is too high at 233kbps. It should be 192kbps if it's an mp3, or 208 for ogg

00:14:921 (2,3) - the distance between 2 and 3 is the same as 00:15:778 (3,4) - despite the fact that there is a whole beat less gap. This makes it hard to read. If being a reading challenge is the goal of this map I would like to see a lower difficulty for the set too so players who want an easier experience have something to play too.
00:16:207 (4) - this note is lower than the previous one, breaking the grid concept
00:18:349 (3,4,5) - inconsistent spacing, 5 is further than 4 is to 3
00:19:635 (7,8) - 8 is lower than 7
00:24:778 (4,5,6,7,8) - now here the triple has the same exact spacing as the single notes? I feel like you need to introduce this concept more smoothly,first do nearly perfect stacks, and then slowly start spacing them out. This way you can teach the player the map concept as it goes.
00:32:064 (3,4,5) - why is this triple stacked again? Is the point of the map that you will randomly flip flop? I just think that's more annoying than anything.
00:33:778 (8) - I think you should have kept this a note like you did previously, the spinner doesn't sound very good. And you can't put a note on the sound at 00:35:064 now because of the spinner
00:35:921 (1,2) - this gap makes no sense before these two notes, like are those two sounds not important enough to map, but the two identical spu ds after are? I would fill the gap so 1,2 don't feel so awkward
00:41:492 (1,2,3,4,5,6,1,1,1,1,2,3) - I like this pattern a lot more! This pattern is cool and I think this is what I hoped your concept would look like.
00:48:778 - why are not mapping the sound here? Or the sound at 00:49:635?
00:50:921 (6,7,8,1,2,1,2,1) - the new combo usage here is actually contributing to making this harder to read. I think that every note in the triple should be a NC, this way you can warn that these notes have "danger" by having 00:52:635 (2) - in the same combo as 00:52:207 (1) - but then 00:52:849 (1,2) - are a different combo, would make the think that this is a 1, 2 , double, Instead of 1, triple.
00:55:207 (1,2) - 2 is lower than 1
00:59:064 - why was this sound ignored?
01:01:207 (2,1,2) - same issue as last time, these objects and the gap don't represent the sounds here well. Fill the game and maybe use a slider instead of a spinner, or circles instead.
These breaks here feel pointless. This is a "hard" right? Why do you put breaks as if it were an "easy" the exact same sounds are here as you were previously mapping. Commit to these sounds and if you want breaks do that in a lower difficulty.
01:08:064 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,1,2,3,4) - this pattern is nice good job
This break around 01:19:00 makes way more sense than the one at 01:03:600 (or the very first one)
01:36:778 (1,2,3,4,5,6) - I think you should do each note as NC as a warning like I said before
01:44:064 (1,1,1) - having these notes be all NC'd later makes no sense to me
02:10:635 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this is fine, but make sure all the notes are in the same x and y and the ones in the same grid, some of them are slightly shifted which looks goofy.

imo this map halfway to the end is way better than the start to halfway. After you address my mods and hitsound the map I can recheck
Felipe
13 posts
BR Flag

18 hours ago
alright, going to do it in the next days because im not home atm.

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