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Index » Beatmaps » Pending Beatmaps » Larval Stage Planning - Trip -innocent of D- (TV Size)

12 posts | Jump | 1
Übel
512 posts
PH Flag

1 week ago
This beatmap was submitted using in-game submission on Sunday, July 27, 2025 at 4:19:58 PM

Artist: Larval Stage Planning
Title: Trip -innocent of D- (TV Size)
Source: ハイスクールD×D
Tags: highschool high school dxd anime opening op japanese pop j-pop female vocals rias gremory リアスグレモリー 朝見凛 asami rin 桐島愛里 kirishima airi 舞崎なみ maizaki nami arnen vg185 ten10 avril arutama
BPM: 164
Filesize: 8319kb
Play Time: 01:28
Difficulties Available:


Download: Larval Stage Planning - Trip -innocent of D- (TV Size)
Information: Scores/Beatmap Listing
—————
#6

GDs:
Easy by vg185
Normal by arutama
Hard by ten10

BATs: iSlodinx / Satori
Übel
512 posts
PH Flag

1 week ago
rip video lol
iSlodinx

Earned 1 kudosu.

1 week ago
Hello, i'm gonna be your first nominator for this set.

  • General:
    - I think adding kiai would be nice in all diffs to be honest.

  • vg185's Easy:
    - 00:28:045 (6) - i think this slider end should end in 00:29:143 in my opinion

  • ten10's Hard:
  • 00:03:167 (1) - remove NC
  • 00:03:533 (2) - NC
  • 00:06:643 (3) - Object's end is slightly unsnapped! Off by -2ms.
  • 00:59:143 (3) - Object's end is slightly unsnapped! Off by -2ms.
  • 01:01:704 (1) - Object's end is slightly unsnapped! Off by -2ms.
  • 01:22:741 (1) - remove NC
  • 01:23:106 (1) - remove NC

  • Insane:
    - 00:16:521 (2) - this circle is a bit far, maybe move it to x:248 y:64 and then move 00:17:253 (1) - to x:232 y:60, then move 00:17:436 (2,1) - to x:432 y:192
    - 00:39:387 (2) - maybe move this circle to x:320 y:128
    - 01:22:375 (2) - maybe move this circle to x:248 y:288
  • i love CLANNAD
    Übel
    512 posts
    PH Flag

    1 week ago

    iSlodinx wrote:

    Hello, i'm gonna be your first nominator for this set.

  • General:
    - I think adding kiai would be nice in all diffs to be honest. O, Added

  • Insane:
    - 00:16:521 (2) - this circle is a bit far, maybe move it to x:248 y:64 and then move 00:17:253 (1) - to x:232 y:60, then move 00:17:436 (2,1) - to x:432 y:192 [X, I think its fine, reduced spacing on 00:17:253 (1)]
    - 00:39:387 (2) - maybe move this circle to x:320 y:128 [O, Nerfed a little bit]
    - 01:22:375 (2) - maybe move this circle to x:248 y:288 [X, imo since this is the end of the song might as well spaced it out more and its hittable on DT anyway]


  • ty for mod, will ask for GD'ers to fix
    ten10
    26 posts
    GB Flag

    No kudosu yet.

    1 week ago

    iSlodinx wrote:

    Hello, i'm gonna be your first nominator for this set.

  • General:
    - I think adding kiai would be nice in all diffs to be honest.

  • vg185's Easy:
    - 00:28:045 (6) - i think this slider end should end in 00:29:143 in my opinion

  • ten10's Hard:
  • 00:03:167 (1) - remove NC
  • 00:03:533 (2) - NC
  • 00:06:643 (3) - Object's end is slightly unsnapped! Off by -2ms.
  • 00:59:143 (3) - Object's end is slightly unsnapped! Off by -2ms.
  • 01:01:704 (1) - Object's end is slightly unsnapped! Off by -2ms.
  • 01:22:741 (1) - remove NC
  • 01:23:106 (1) - remove NC

  • Insane:
    - 00:16:521 (2) - this circle is a bit far, maybe move it to x:248 y:64 and then move 00:17:253 (1) - to x:232 y:60, then move 00:17:436 (2,1) - to x:432 y:192
    - 00:39:387 (2) - maybe move this circle to x:320 y:128
    - 01:22:375 (2) - maybe move this circle to x:248 y:288

  • ten10's Hard: fixed
    Satori
    2,286 posts
    HR Flag

    Earned 1 kudosu.

    6 days ago
    mod moment

    General:
    - all difficulties need lead-in time of 1300ms (besides easy which needs 900ms)
    - remove zai bg
    - maybe make vg185 bg lower resolution

    Easy:
    - 00:09:021 (4) - move this slider by 1 medium grid space downwards and adjust other objects according to that (00:09:021 (4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - all these)
    - 00:42:497 (1) - this object needs to be moved to 00:42:314 - as that's when the vocal happens
    - 00:45:606 (4) - 00:54:387 (1) - 00:57:314 (4) - ^
    - 01:23:655 (1) - why does the spinner end early?? extend it! xd

    Normal:
    - 00:24:387 (2) - maybe move this to 00:24:204 - i think it works a little better, but up to you

    Hard:
    - 00:13:960 (3,5) - assuming these were supposed to overlap perfectly, but they aren't sooo, maybe fix

    Insane:
    - 00:12:862 (4,3) - assuming these were supposed to overlap perfectly (again), so maybe fix
    - 00:16:887 (3) - this should go somewhere further away from 00:16:521 (2) - on the playfield, a player will definitely hit this too early, either that, or stack it so it's between 00:16:521 (2) - and 00:17:253 (1) -
    - 01:22:740 (3) - ^
    - 00:34:082 (1,1,1,1) - why NC all these? it feels unecessary and it may give the played the wrong message

    that's all i think
    LVL1 | 300 ATK | 200 DEF
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    Übel
    512 posts
    PH Flag

    5 days ago

    Satori wrote:

    mod moment

    General:
    - all difficulties need lead-in time of 1300ms (besides easy which needs 900ms) [O, Added all diffs]
    - remove zai bg [?, no zai bg in the map, unless you're talking to remove ten10 diff then no]
    - maybe make vg185 bg lower resolution [X, its fine its only 1 pixel off]

    Insane:
    - 00:12:862 (4,3) - assuming these were supposed to overlap perfectly (again), so maybe fix [O, fixed in 2015 client]
    - 00:16:887 (3) - this should go somewhere further away from 00:16:521 (2) - on the playfield, a player will definitely hit this too early, either that, or stack it so it's between 00:16:521 (2) - and 00:17:253 (1) [O, okayge]
    - 01:22:740 (3) - ^[O, applied]
    - 00:34:082 (1,1,1,1) - why NC all these? it feels unecessary and it may give the played the wrong message [O, removed the NCs]

    that's all i think
    iSlodinx

    No kudosu yet.

    5 days ago
    Hey uh kudosu please, same goes for Satori.
    i love CLANNAD
    Übel
    512 posts
    PH Flag

    5 days ago

    iSlodinx wrote:

    Hey uh kudosu please, same goes for Satori.


    Satori? yes.
    You? no'nt
    arutama
    582 posts
    ID Flag

    No kudosu yet.

    4 days ago

    Satori wrote:

    Normal:
    - 00:24:387 (2) - maybe move this to 00:24:204 - i think it works a little better, but up to you

    > X | i intentionally put it there to emphasize both vocal and drum at the same time, will keep it
    ss farming
    Sonnyc
    7 posts
    KR Flag

    Earned 1 kudosu.

    2 days ago
    General:
    • "vg185.jpg" exceeds 2560px, could try using this instead.


    Hard:
    • 00:03:167 (9,1) - What about starting the NC from (9) along the downbeat?


    Insane:
    • 00:28:960 (2,4) - Subjective suggestion, but what about doing ctrl+G? Overall flow were circular and then suddenly this one felt a bit off from the concept. Sure it gave an effective contrast towards the next section, but somehow swapping objects fits better with the style imo.
    • 00:34:631 (1,1) - 00:36:460 (6,1) - This jump is definitely doable, but from the perspective of balance, don't you think these are very gigantic? Even kiai doesn't feature such scaled jumps. Wouldn't the amount as much as 00:37:923 (4,1) - be enough?
    Last edited by Sonnyc 2 days ago, edited 1 time in total.
    Übel
    512 posts
    PH Flag

    2 days ago

    Sonnyc wrote:

    General:
    • "vg185.jpg" exceeds 2560px, could try using this instead.
      [> O, very nice i upscaled the original image because its too low quality and hope that a pixel off would let it slide…]

    Insane:
    • 00:28:960 (2,4) - Subjective suggestion, but what about doing ctrl+G? Overall flow were circular and then suddenly this one felt a bit off from the concept. Sure it gave an effective contrast towards the next section, but somehow swapping objects fits better with the style imo.
      [> O, yeah that actually flows well enough]
    • 00:34:631 (1,1) - 00:36:460 (6,1) - This jump is definitely doable, but from the perspective of balance, don't you think these are very gigantic? Even kiai doesn't feature such scaled jumps. Wouldn't the amount as much as 00:37:923 (4,1) - be enough?
      [> O, now that i've looked into it many times now i realized that the spacing might be too big so I nerfed the spacing hopefully that plays well enough]


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