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Index » Beatmaps » Pending Beatmaps » Junichi Masuda - Sentou! Mew

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kyooti
Combo Commander
402 posts
US Flag

1 week ago star
This beatmap was submitted using in-game submission on Friday, October 10, 2025 at 12:41:17 PM

Artist: Junichi Masuda
Title: Sentou! Mew
Source: ポケットモンスターエメラルド
Tags: VideoGame Instrumental Pokemon Pokémon Pocket Monsters Nintendo Video Game Freak Go Ichinose Mewtwo Legendary dr manhattan
BPM: 179
Filesize: 3172kb
Play Time: 00:50
Difficulties Available:


Download: Junichi Masuda - Sentou! Mew
Information: Scores/Beatmap Listing
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mewing :wilted_rose:
-/-
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
SCAG
Cymbal Sounder
44 posts
US Flag

No kudosu yet.

1 week ago
Hard ROCK!
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i don't think 00:05:183 (6) - should be a slider because it draws away from the distinction of the snare sound. maybe make the head a circle and then place another circle somewhere further down on x:256?

00:05:515 (7,8) - i don't think this should be stacked. same with the pattern copypasted later on. i feel like it's unrepresentative of the only sound in the song during this point - the bass - whose pitch is fluctuating too much for a stack to fit. if the bassline were on the same notes during those two notes i'd say it's good but it's Not.
more on this: i think you use stacks in this rather arbitrarily tbh. it works fine in the lower diffs, but like… i think that, at least for a song like this, you're gonna want your cursor moving more. it's rather intense in its sound and you have so much more freedom in a top diff

00:06:012 (2,3) - ctrl+g would work well with the changes above + would give more emphasis on the slider

00:27:725 (3,4) - What
please at least make (3) a 1/2 slider so this is less visually confusing

00:30:045 (2,3,4) - ctrl+g's on these bursts would be fun but it's fine the way it is now

00:33:692 (1,2,3,4,5) - PLEASE replace this; the stacking is (for lack of a better term) kinda miserable

overall my big takeaway from looking at this is that you don't have much of a regard at all for spacing. this isn't bad by any means but i feel like you're thinking more about the aesthetics than the way it plays. i don't think this should be entirely remapped but there is a lot of room for improvement
please don't take this as me flaming your map, i really do apologise if it comes off that way. i'm just giving my thoughts ^^;;

CERTIFIED WORST MODDER
kyooti
Combo Commander
402 posts
US Flag

1 week ago
will apply these mods tomorrow and try to improve on some things, i'm a tired!
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
Dutex
Spinner Sage
136 posts
LT Flag

No kudosu yet.

1 week ago
Make sure to convert perfect curves to bezier curves. got it?
kyooti
Combo Commander
402 posts
US Flag

1 week ago

Dutex wrote:

Make sure to convert perfect curves to bezier curves. got it?

oopsies
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
pimpG
osu! BAT
104 posts
BR Flag

No kudosu yet.

1 day ago star
i like the map but the difficulty names… not fitting in my opinion.
the song /map's pace and overall mapping style doesn't really have anything to do with EBA.

probably add "Emerald" to tags, maybe even "GBA"
why do you have "dr manhattan" in tags?

top diff:

00:27:062 (1,2,3) - maybe flip horizontally so the spacing to the next object is not too small.
Last edited by pimpG 1 day ago, edited 1 time in total.
kingkurboh335
BAT Manager
2,455 posts
HR Flag

No kudosu yet.

1 day ago
hey, i modded this
lemme put down the mods here too:

Cruisin':
- 00:09:492 (3,4,5,6) - this feels misalligned, would be cool if it's alligned properly with 00:10:155 (5) - on x:192 y:0, tho up to you how you do it
- 00:18:940 (7) - maybe remove this object? it feels out of place kinda, even if instruments support it

Sweatin':
- 00:00:514 (1,2,3,4,1) - CTRL+G all these! very annoyed that the pattern got broken xp
- 00:39:990 (3,4,1) - this seems completely off in spacing
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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