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Index » Beatmaps » Ranked/Approved Beatmaps » KOKOMI - Lemuria ni sasagu

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kurou
Tempo Trainee
11 posts
CA Flag

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This beatmap was submitted using in-game submission on Monday, April 13, 2026 at 5:53:45 PM

Artist: KOKOMI
Title: Lemuria ni sasagu
Source: Ever 17
Tags: Ever17: The Out Of Infinity Mages 5pb. Cyberfront KID Asriel visual novel eroge rock japanese
BPM: 167
Filesize: 9183kb
Play Time: 05:27
Difficulties Available:
  • Extra (5.38 stars, 991 notes)


Download: KOKOMI - Lemuria ni sasagu
Information: Scores/Beatmap Listing
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inspiration: wcx19911123
hiatus
Rei
osu! BAT
88 posts
JP Flag

No kudosu yet.

1
他妈的大肥兔人生

kingkurboh335
Global Moderator / BAT Manager
3,100 posts
HR Flag

Earned 1 kudosu.

this feels pretty with how it's all been put together!
just gonna point out a few things:

General

  • add tags for language and genre: "rock japanese"


Extra

  • 01:17:880 (6,5) - the overlap of these two slidertails doesn't seem quite right, so maybe fix that
  • 02:47:880 (4,6) - why not stack the 02:47:880 (4) - on top of 02:48:239 (6) - like how you did 01:05:844 (9,11) - here? perhaps the placement of the two can be changed too if you do this to match the previous pattern more
  • 03:36:203 - could maybe move the break to start here? since there isn't an object placed on this timestamp, maybe the break could start a little later than where it is now
  • 04:26:503 - same thing here ^


there isn't much more i wanna point out, will leave it up to someone who knows more modern mapping better :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
kurou
Tempo Trainee
11 posts
CA Flag

kingkurboh335 wrote:
this feels pretty with how it's all been put together! just gonna point out a few things: <div class="beatmap-header">General</div> add tags for language and genre: "rock japanese" Done <div class="beatmap-header">Extra</div> 01:17:880 (6,5) - the overlap of these two slidertails doesn't seem quite right, so maybe fix that Good catch 02:47:880 (4,6) - why not stack the 02:47:880 (4) - on top of 02:48:239 (6) - like how you did 01:05:844 (9,11) - here? perhaps the placement of the two can be changed too if you do this to match the previous pattern more I thought it could be a cool progression idea if it would go back-forth and then in the second chorus it goes right-left so I think i'll keep this one 03:36:203 - could maybe move the break to start here? since there isn't an object placed on this timestamp, maybe the break could start a little later than where it is now Sure 04:26:503 - same thing here ^ Yeah there isn't much more i wanna point out, will leave it up to someone who knows more modern mapping better I don't mind any types of mods at all This map was mostly inspired by wcx's hiatus which is a pretty old map :p
kingkurboh335
Global Moderator / BAT Manager
3,100 posts
HR Flag

No kudosu yet.

screw it, since this map isn't getting attention, i bubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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