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Index » Beatmaps » Work In Progress/Help Wanted » Sick Puppies - All The Same

10 posts | Jump | 1
Satori
1565 posts

2 months ago
This beatmap was submitted using in-game submission on 9. studeni 2024. at 13:18:02

Artist: Sick Puppies
Title: All The Same
Tags: rock english dress up as life
BPM: 174
Filesize: 6794kb
Play Time: 04:15
Difficulties Available:


Download: Sick Puppies - All The Same
Information: Scores/Beatmap Listing
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mapset 20!

song choice for my old best friend

update 1: Digitalfear117 mod
update 2: Digitalfear117 timing
update 3: Digitalfear117 mod (again)
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2071 posts

No kudosu yet.

2 months ago
You replaced your best friend, so now the previous one is your old best friend? Damn, it’s rough out there
Last edited by Digitalfear117 2 months ago, edited 1 time in total.
Satori
1565 posts

2 months ago

Digitalfear117 wrote:

You replaced your best friend, so now the previous one is your old best friend? Damn, it’s rough out there


no, the best friend is just old in terms of age :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2071 posts

No kudosu yet.

2 months ago
It feels a bit unsatisfying to start a spinner on a big drum hit like this at 02:35:465. Mostly because spinner (heads, starts?) don’t get a hitsound. I’m okay with the tail landing where it did originally though

So like, i see what you did here with this pattern 04:00:409 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - it’s cute. However I personally think this would feel better to play if the spacings on these become smaller as it went along to represent the song fading out. 

Same sort of suggestion for the end spinner. Maybe put a circle at 04:12:822, and start the spinner at 04:12:995 (8). This feels more appropriate for the mapping style too imo
Last edited by Digitalfear117 2 months ago, edited 3 times in total.
Satori
1565 posts

2 months ago
applied everything you said
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2071 posts

No kudosu yet.

2 months ago
Listening to your timing again, it’s not sufficient. This might need schizo timing. If i can make some time I’ll help with it.
Last edited by Digitalfear117 2 months ago, edited 1 time in total.
Digitalfear117
2071 posts

Earned 2 kudosu.

17 hours ago
I retimed the whole map
Satori
1565 posts

16 hours ago

Digitalfear117 wrote:

I retimed the whole map

tysm, you're a hero <3
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
2071 posts

Earned 1 kudosu.

16 hours ago
You're welcome. I made some mistakes though

00:31:186 - Slider reverse unsnapped by -4.234 ms. Tbh I'm not sure it is possible to fix this one.

00:10:604 - this timing point should be deleted
01:54:915 - this timing point should be deleted
04:00:444 - this timing point should be deleted

Unused file: "Sick Puppies - All The Same (Kurboh).osb"
Satori
1565 posts

4 hours ago

Digitalfear117 wrote:

You're welcome. I made some mistakes though

00:31:186 - Slider reverse unsnapped by -4.234 ms. Tbh I'm not sure it is possible to fix this one.

00:10:604 - this timing point should be deleted
01:54:915 - this timing point should be deleted
04:00:444 - this timing point should be deleted

Unused file: "Sick Puppies - All The Same (Kurboh).osb"

i fixed everything, replaced the reverse too
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

10 posts | Jump | 1