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Index » Beatmaps » Ranked/Approved Beatmaps » Nickelback - Photograph

13 posts | Jump | 1
Satori
2,318 posts
HR Flag

11 months ago heart
This beatmap was submitted using in-game submission on 18. studeni 2024. at 13:16:10

Artist: Nickelback
Title: Photograph
Tags: rock english all the right reasons chad kroeger
BPM: 146
Filesize: 6362kb
Play Time: 04:13
Difficulties Available:


Download: Nickelback - Photograph
Information: Scores/Beatmap Listing
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map 21

*look at this photograph*

update 1: Digitalfear117 mod
update 2: [Kagamine Rin] mod
update 3: TheOmyNomy and Digitalfear117 slider conversion
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

Earned 1 kudosu.

11 months ago
Maybe move offset to 108. Having the hitsound volume pegged at 100% throughout the whole map kind sucks, I think you should do like 60 non kiai, 85 in kiai or something. I didn’t test these numbers, just feeling something around there.

I also think replacing the sliderslide sound with a silent one would really help this map. The slide is really obnoxious on this song

We should definitely add this diff to the set https://osu.ppy.sh/beatmapsets/1332320#osu/2760468 (jk, this map is not rankable lol)
Satori
2,318 posts
HR Flag

11 months ago
all should be fixed c:

as for that other diff, if only xd
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.

10 months ago
I DM’d you a higher quality background. And then cropped it to 4:3 on your request.
Satori
2,318 posts
HR Flag

10 months ago

Digitalfear117 wrote:

I DM’d you a higher quality background. And then cropped it to 4:3 on your request.

thanks!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
[Kagamine Rin]
96 posts
NL Flag

Earned 2 kudosu.

10 months ago
00:05:861 (6) - i feel like Ctrl+G goes better on this the pattern doesnt seems to connect well

00:06:477 (7) - kinda for this i feel like its better to follow vocals as you did on 00:03:190 (4) - it would be more consistent like that

00:40:381 (4) - consider moving this little bit more to the left to avoid the overlap between that note and 00:38:943 (9) -

00:56:614 - feels weird to ignore this beat dont you think?

02:22:299 (3,4,5) - consider stacking this with 02:21:478 (1) - since its like barely stacked probably broken stack

I would maybe recommend you to Map the first 2 kiais like the last one as it looks way better in the last one aesthetically in the last one u mostly avoided Overlaps or weird transitions!

04:05:861 (6) - ctrl G would go better with the pathing

Consider Tags for Language Genre nd maybe some subtags if u really feel like it

Satori
2,318 posts
HR Flag

10 months ago

Kagamine Rin wrote:


O 00:05:861 (6) - i feel like Ctrl+G goes better on this the pattern doesnt seems to connect well - sure

X 00:06:477 (7) - kinda for this i feel like its better to follow vocals as you did on 00:03:190 (4) - it would be more consistent like that - i feel like it's fine though, as the map doesn't strictly just follow vocals, look at 00:09:765 (6) and 00:12:847 (9)

O 00:40:381 (4) - consider moving this little bit more to the left to avoid the overlap between that note and 00:38:943 (9) - curved 00:38:943 (9) - instead for better blanketing and they no longer overlap :D

O 00:56:614 - feels weird to ignore this beat dont you think? - fine, added a beat

O 02:22:299 (3,4,5) - consider stacking this with 02:21:478 (1) - since its like barely stacked probably broken stack - moved all three of them up by one grid space

O I would maybe recommend you to Map the first 2 kiais like the last one as it looks way better in the last one aesthetically in the last one u mostly avoided Overlaps or weird transitions! - i tried really hard to do it better, hope you like it c:

O 04:05:861 (6) - ctrl G would go better with the pathing - yep

O Consider Tags for Language Genre nd maybe some subtags if u really feel like it- added some :p

thanks for mod!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
589 posts
ID Flag

No kudosu yet.

10 months ago
this song lmao
ss farming
Digitalfear117

No kudosu yet.

8 months ago
This needs slider conversions to be ranked here… maybe this would be a good map to test out improving my perfect curve to catmull converter.
Satori
2,318 posts
HR Flag

8 months ago

Digitalfear117 wrote:

This needs slider conversions to be ranked here… maybe this would be a good map to test out improving my perfect curve to catmull converter.


i've done ctrl+g on every slider, but that wont be enough yet, i'll reply again when map is ready
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.

8 months ago

Satori wrote:

i've done ctrl+g on every slider, but that wont be enough yet, i'll reply again when map is ready


Appreciate the effort, I'll recheck it when it's ready
Satori
2,318 posts
HR Flag

8 months ago
slider conversio is done! thanks to TheOmyNomy and Digitalfear117 for their efforts, especially TheOmyNomy for creating a tool for conversion that works really well!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

8 months ago bubble
Perfect Curve Sliders are no more gamers

13 posts | Jump | 1