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Index » Beatmaps » Beatmap Graveyard » Scapegoat-P - Mamachari no ue de

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TheJesseYouKnow
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86 posts
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3 months ago
This beatmap was submitted using in-game submission on Friday, December 6, 2024 at 12:47:02 PM

Artist: Scapegoat-P
Title: Mamachari no ue de
Tags: Scapegoat-P Vocaloid
BPM: 170
Filesize: 2067kb
Play Time: 00:53
Difficulties Available:
  • Hard (4.81 stars, 149 notes)
  • Normal (4.29 stars, 40 notes)


Download: Scapegoat-P - Mamachari no ue de
Information: Scores/Beatmap Listing
—————
mapped in b1077a then moved to b20121223
but because my b20121223 client DIED im now updating in b20141222.6cuttingedge
inspired by hare hare yukari especially - c s 6 -

first time testing the new old upload thingy since support finally got added
lets hope this works

Normal in W.I.P
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Satori
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1909 posts
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3 months ago
mini mod for this:
- i really think 00:52:843 and 00:53:020 could have circles for the final drum noises :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
TheJesseYouKnow
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86 posts
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3 months ago
updated yesterday
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Digitalfear117
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3 months ago
This is a cute and simple map. Rhythm choices seem pretty good, and I can totally get behind a CS 6 map. 

I wish the map was a bit more structured in terms of object placement. I’m not saying that it should be grid snapped and super linear, I think your idea of trying to make arcs and curved with patterns is totally valid. It’s just that a lot of the playfield doesn’t get used, especially the corners. It feels like the entire map is played in just the middle, and you are pretty much just making circles with your cursor.

In this screenshot I selected every object, this shows how the edges of the screen doesn’t get any action Forum Image
 
I’d like to see a lower difficulty too, just so the set feels a little more complete. Maybe some sort of Normal diff would make for a good pairing.

This map also needs 550ms of manual lead in time. This way on old clients it doesn’t feel like the map starts instantly.
Last edited by Digitalfear117 3 months ago, edited 3 times in total.
TheJesseYouKnow
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86 posts
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3 months ago
Even though this is a hard difficulty, it is always distance snapped, lol
I'll see what I can do
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Digitalfear117
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No kudosu yet.

3 months ago

TheJesseYouKnow wrote:

Even though this is a hard difficulty, it is always distance snapped, lol
I'll see what I can do


Distance snap is fine, I just want you to utilize the playfield better 
TheJesseYouKnow
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86 posts
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3 months ago
Updated during livestream
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Digitalfear117
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3 months ago
Yeah this seems better in terms of playfield usage. I still feel like it’s a bit lacking in terms of aesthetic presentation, but this is an improvement for sure!
TheJesseYouKnow
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86 posts
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9 posts | Jump | 1