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Index » Beatmaps » Work In Progress/Help Wanted » ParagonX9 - Chaoz Japan (Cut. Ver)

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jackamo
Tempo Trainee
14 posts
US Flag

1 week ago
This beatmap was submitted using in-game submission on Sunday, November 30, 2025 at 11:54:32 AM

Artist: ParagonX9
Title: Chaoz Japan (Cut. Ver)
Tags: Instrumental Electronic
BPM: 165
Filesize: 1122kb
Play Time: 00:34
Difficulties Available:
  • Extra (4.91 stars, 203 notes)
  • Insane (4.68 stars, 186 notes)
  • Special (5.37 stars, 206 notes)


Download: ParagonX9 - Chaoz Japan (Cut. Ver)
Information: Scores/Beatmap Listing
—————
wip!!
changed timing stuff hopefully fixed
changed diff name of special to insane
timing stuff again.. offset is 25ms
changed stuff in insane diff to make it better sorta
changewd MORE stuff in insane diff
added another diff (Special) but ill most likely delete before going for ranked
did tags stuff, ready for modding + ranking!!!!!
Did like almost all of King Kurboh's stuff minus hitsounds (ill do later!! promise!!! need to ask more about them though) :D
jackamo
Tempo Trainee
14 posts
US Flag

kingkurboh335
BAT Manager
2,523 posts
HR Flag

No kudosu yet.

8 hours ago
*cough cough*

checked description and you say your map is ready for modding and ranking, but nah
will give quick run down on stuff you need to do before asking for mods:

General:

- none of the difficulties contain any hitsounds, which are necessary for the ranking of a mapset
- none of the difficulties contain a preview point, which are necessary for the ranking of a mapset
- none of the difficulties contain combo colours, which are necessary for the ranking of a mapset (unless it's a 2007 map)
- tags don't need to be seperated with a comma (,), a space is enough. also, you don't need to put your own username in tags unless it's a former username you used before. lastly, feel free to mention castle crashers and newgrounds in tags as that's where the song originates and is used. the tags should be: "instrumental electronic video game castle crashers newgrounds"

Insane:

- all objects in the map are unsnapped, so resnapp all of them using the option Timing -> Resnap All Objects

Extra:

- all objects in the map are unsnapped, so resnapp all of them using the option Timing -> Resnap All Objects


once you fix all these, then we can start talking about being ready for rank :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
jackamo
Tempo Trainee
14 posts
US Flag

41 minutes ago
*cough cough cough…*

done!! i did everything minus hitsounding, becausae i was gonna ask a few questions (which are… probably answered in the wiki but id rather ask for a more clear definition)

im assuming i need objects to be hitsounded, but is it okay if not every object is hitsounded? i always thought of hitsounding being an emphasis (Probably spelt wrong) thing, but as long as every object gives feedback.. right? :D
kingkurboh335
BAT Manager
2,523 posts
HR Flag

No kudosu yet.

5 minutes ago

jackamo wrote:

*cough cough cough…*

done!! i did everything minus hitsounding, becausae i was gonna ask a few questions (which are… probably answered in the wiki but id rather ask for a more clear definition)

im assuming i need objects to be hitsounded, but is it okay if not every object is hitsounded? i always thought of hitsounding being an emphasis (Probably spelt wrong) thing, but as long as every object gives feedback.. right? :D


yeee, you don't need to hitsound every object, they're there to either compliment the music or give it something new, so yee :p

*can't stop coughing*
*dies*
*pls give kudosu on previous post for revival*
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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