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Index » Beatmaps » Work In Progress/Help Wanted » Susumu Hirasawa - Switched-On Lotus

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ribbi-1015
Beat Clicker
76 posts
BG Flag

1 week ago
This beatmap was submitted using in-game submission on Thursday, December 11, 2025 at 5:58:32 PM

Artist: Susumu Hirasawa
Title: Switched-On Lotus
Tags: japenese electronic elecetroambient experimental 1015
BPM: 115
Filesize: 6966kb
Play Time: 04:27
Difficulties Available:


Download: Susumu Hirasawa - Switched-On Lotus
Information: Scores/Beatmap Listing
—————
Ascend to that heavenly garden you saw in your dreams!
A circle of flowers… Let acclaim blossom… Ascend! SWITCHED-ON LOTUS

Storyboarding was a pain, hope you enjoy this!

For Ranked :-)

Last updated: 2025/12/11
LW LH Lk @ @lX mw jjj.@m" m# m$ *= .m =..m = .m )0m ) m )om x"' $ JP.")uaJP m- "t @TJp.nX
SCAG
osu! BAT
85 posts
US Flag

No kudosu yet.

1 week ago
you have no idea how relieving it is to see a map of this that isn't just the kirby style done for the millionth time
will see if i want to push this, i need to lock in again lowkey i gotta get to my to-do list

CERTIFIED WORST MODDER
TurfTuckTurkey
Combo Commander
381 posts
CA Flag

No kudosu yet.

1 week ago
Nobore yo ano tenkuu no yume ni mita niwa e to Enjin no hana kassai o sake nobore yo SWITCHED-ON LOTUS Kaere yo ima toki wa kite yume ni mita sono e to Kenran no yoru issai o toke kaere yo SWITCHED-ON LOTUS
READ BELOW PLZ~

ribbi-1015
Beat Clicker
76 posts
BG Flag

1 week ago

SCAG wrote:

you have no idea how relieving it is to see a map of this that isn't just the kirby style done for the millionth time


youre welcome ^^
Last edited by ribbi-1015 1 week ago, edited 1 time in total.
LW LH Lk @ @lX mw jjj.@m" m# m$ *= .m =..m = .m )0m ) m )om x"' $ JP.")uaJP m- "t @TJp.nX
wilted_rose
Combo Commander
274 posts
RU Flag

No kudosu yet.

2 days ago
mostly rhythm mod but there are few things about spacing
00:14:076 (2) - must be 2 clickable objects to emphasize rhythm
00:16:293 (5) - must be 3 circles (same for 00:24:641 (5))
00:20:467 (5) - it should be slider like in 00:11:598 (1,2,3,4,5) because song uses same rhythm in this section. also take a look on 00:19:946 (1,2,3,4,5) -
00:31:163 (7) - spacing must be increased by twice to match 1/2 rhythm
00:38:728 (5,6,7,8) - i think it will be better as 2 1/2 sliders
00:43:946 (1,2,3) - 1 and 2 must be sliders
00:45:250 (4,5,6,7) - this is calm song part, 1/6 burst here is overmapped thing. same for 00:40:293 (2,3,4,5,6), 00:45:250 (4,5,6,7), etc.
00:32:989 (5,6), 00:49:685 (5), 01:14:728 (6), etc. - must be 3 1/4 objects
01:03:772 (1,2,3,4,5), 01:20:467 (4,5,6,7,8) - unreadable burst
01:06:380 (8) - add another 2 circles with 1/4 beat snap
01:18:902 (8,9) - unreadable with this spacing, reduce it (suggestion to move 9 to x:256)
01:23:076 (7,8) - add another 2 circles right after these ones
01:27:250 (7,8) - better to make these objects as 1/4 sliders
01:31:424 (5) - you can add circle right after this object
01:37:946 (8) - increase spacing to match 1/2 rhythm
01:37:946 (8,4) - decrease spacing to match 1/4 rhythm
01:42:902 (1) - doesnt fit break time
01:52:424 - here should be circle
02:07:163 (6) - move at x:256
02:09:250 (6,7) - move backward by 1/4 and reduce spacing to match 1/4 rhythm
02:13:163 (8) - it must be 1/4 slider
02:14:728 (5) - there may be better pattern in rhythm and visual meaning
that's all i can mod for reason. good luck! (but you probably should remap many parts, better to see ranked sets and realize how those sets were mapped)
secretly npc
ribbi-1015
Beat Clicker
76 posts
BG Flag

2 days ago
thanks for the mods, ill look and apply them tomorrow

not sure if i really want to take inspiration from starrodkirby styled maps, since people already told me that they're (sorta) tired of the kirby style mapping and were surprised/happy to see something that isnt just another kirby mix map

if you're talking about other maps you can reply to this :p
Last edited by ribbi-1015 2 days ago, edited 1 time in total.
LW LH Lk @ @lX mw jjj.@m" m# m$ *= .m =..m = .m )0m ) m )om x"' $ JP.")uaJP m- "t @TJp.nX
Cloudpaw
Slider Savant
95 posts
US Flag

No kudosu yet.

2 days ago

wilted_rose wrote:

(but you probably should remap many parts, better to see ranked sets and realize how those sets were mapped)

you do realize this is possibly one of the rudest things you can say to someone in a mod right
poka
Star Shooter
251 posts
US Flag

No kudosu yet.

wilted_rose
Combo Commander
274 posts
RU Flag

No kudosu yet.

2 days ago
oh yeah thanks for support, i will never mod again
secretly npc
Avril
osu! BAT
638 posts
PH Flag

No kudosu yet.

2 days ago
jesus christ man does it all have to end in such a negative taste?
TurfTuckTurkey
Combo Commander
381 posts
CA Flag

No kudosu yet.

2 days ago
dude why is it so negative here
READ BELOW PLZ~

vyper
osu! BAT / osu!taiko BAT
766 posts
US Flag

No kudosu yet.

2 days ago
Dude we’re just trying to tell you next time to be a little more respectful when it comes to modding, what is with that response?
huberatelier
Whistle Blower
28 posts
PL Flag

No kudosu yet.

2 days ago
It seems repetitive but I like the difficulty spike
ribbi-1015
Beat Clicker
76 posts
BG Flag

2 days ago

wilted_rose wrote:

mostly rhythm mod but there are few things about spacing…

00:14:076 (2) // The hitsounds are the rhythm, no changes applied here.
00:16:293 (5) // No changes applied, it's fine as it is IMO.
00:31:163 (7) // That's on purpose, you can check out my "The Club" map and find the same
00:38:728 (5,6,7,8) // It's fine as it is. No changes applied.
00:43:946 (1,2,3) // ^
00:45:250 (4,5,6,7), 00:40:293 (2,3,4,5,6) // Might seem like over-mapping, but I don't want to bore the player at the beginning, if you know what I mean :p
00:32:989 (5,6), 00:49:685 (5), 01:14:728 (6) // It's fine as it is. No changes applied.
01:03:772 (1,2,3,4,5), 01:20:467 (4,5,6,7,8) // Seems readable to me, it's fine as it is. No changes applied.
01:06:380 (8) // It's fine as it is. No changes applied.
01:18:902 (8,9) // ^
01:23:076 (7,8) // ^
01:27:250 (7,8) // ^
01:37:946 (8,4) // ^
01:42:902 (1) // I feel like the spacing is fine. No changes applied.
01:52:424 // I'm not making a Kirby MiX styled map. We already have 3 of those (sorry vyper)
02:07:163 (6) // Not trying to be rude, but can I have some variation in my map please?
02:09:250 (6,7) // It's fine as it is. No changes applied.
02:13:163 (8) // ^
02:14:728 (5) // ^

I'm not trying to be rude, but let me have some creativity, alright? I'm not trying to make another Kirby MiX styled map, and as shown from the posts above (especially SCAG's post), people were relieved to see a map that wasn't another Kirby MiX clone. Cloudpaw even said that the mods felt like it literally was "map it the way i would map it"

I feel like you should practice more on modding and get the community's feedback on it if you're going to mod beatmaps like this. Also please don't bash yourself just because people didn't like your mods. This won't really benefit you on the long run.

I applied 3 mods.
LW LH Lk @ @lX mw jjj.@m" m# m$ *= .m =..m = .m )0m ) m )om x"' $ JP.")uaJP m- "t @TJp.nX

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