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Index » Beatmaps » Map Requests » Benny Benassi - Cinema (Skrillex Remix) [Catch]

5 posts | Jump | 1
Satori
2,100 posts
HR Flag

1 month ago fire
https://osu.ppy.sh/beatmapsets/80430
https://osu.titanic.sh/s/80430

i don't really play catch, i just like skrillex xd
Last edited by Satori 1 month ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Nikku

1 month ago bubble
gm

this gets the VelperK pass but i'm pushing for loved not ranked
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Oposh
353 posts
PL Flag

1 month ago
Hi!

Overall map is good enough to be loved, although I have few critics when it comes to that map


General:

I think that CS5 works much better for this map then CS4, but not 100% sure with that :P

Modding:

(00:58:501 - 00:59:743) - I don't see any reason for it to have three hyperdashes when one or two would be okay for that part
V
00:58:915 - Would change position of a object from X:512, Y:192 to around position like X: 369, Y:202

01:21:467 - Is it necessary for a reverse droplet to have hyperdash?
01:48:984 - ^
02:03:674 - ^
03:07:915 - ^
03:24:777 - ^
03:48:363 - ^
04:04:501 - ^
02:16:605 - This doesn't have sense to me. Why they are two hyperdashes along eachother when it isn't needed?
(02:18:157 - 02:18:260) - This doesn't have sense to me. Why they are three hyperdashes along eachother when it isn't needed? The one on 02:18:260 is useless here
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIESI FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIESI FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
Satori
2,100 posts
HR Flag

1 month ago

Oposh wrote:

Hi!

Overall map is good enough to be loved, although I have few critics when it comes to that map


General:

I think that CS5 works much better for this map then CS4, but not 100% sure with that :P

Modding:

(00:58:501 - 00:59:743) - I don't see any reason for it to have three hyperdashes when one or two would be okay for that part
V
00:58:915 - Would change position of a object from X:512, Y:192 to around position like X: 369, Y:202

01:21:467 - Is it necessary for a reverse droplet to have hyperdash?
01:48:984 - ^
02:03:674 - ^
03:07:915 - ^
03:24:777 - ^
03:48:363 - ^
04:04:501 - ^
02:16:605 - This doesn't have sense to me. Why they are two hyperdashes along eachother when it isn't needed?
(02:18:157 - 02:18:260) - This doesn't have sense to me. Why they are three hyperdashes along eachother when it isn't needed? The one on 02:18:260 is useless here


as much as mods like these might be benfitial for the map, we really shouldn't modify this much in the map and should stick to mods that don't change gameplay
this is also going for loved anyway, so i don't think quality was expected to be that high anyway
but what do i know, i don't play catch at a high level
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Satori
2,100 posts
HR Flag

1 month ago fire
oposh loved yaaay
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

5 posts | Jump | 1