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Index » Beatmaps » Map Requests » [STD] BanYa - D Gang

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OnikataKayoko
Combo Commander
484 posts
LT Flag

Cuddles
BAT Manager
1,298 posts
US Flag

2 weeks ago bubble
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kingkurboh335
Global Moderator / BAT Manager
3,040 posts
HR Flag

2 days ago
i feel like some diffs don't really fit titanic like KK's impossible and crunchy's hard

i'll pass
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OnikataKayoko
Combo Commander
484 posts
LT Flag

2 days ago
kingkurboh335 wrote:
i feel like some diffs don't really fit titanic like KK's impossible and crunchy's hard

i'll pass


I know you should remove KK's impossible and crunchy's hard. It would be better.
Last edited by OnikataKayoko 2 days ago, edited 1 time in total.
Cuddles
BAT Manager
1,298 posts
US Flag

2 days ago
OnikataKayoko wrote:
I know you should remove KK's impossible and crunchy's hard. It would be better.


that wouldn't even fix things because we need the hard diff to balance the spread
OnikataKayoko
Combo Commander
484 posts
LT Flag

1 day ago
Cuddles wrote:
that wouldn't even fix things because we need the hard diff to balance the spread

Yeah, hard diff needs to be classic and improved.
Last edited by OnikataKayoko 1 day ago, edited 1 time in total.
Cuddles
BAT Manager
1,298 posts
US Flag

18 hours ago
OnikataKayoko wrote:
Yeah, hard diff needs to be classic and improved.


idk if this is what you meant, but fixing some of the hit-object placements on bancho ranked maps won't fix things either because we try to leave them as is.
OnikataKayoko
Combo Commander
484 posts
LT Flag

18 hours ago
ugh fine. will rank for this.

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