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Index » Beatmaps » Map Requests » [STD] DragonForce - Inhuman Rampage

8 posts | Jump | 1
Windows 9
Rhythm Incarnate
508 posts
RU Flag

kingkurboh335
Global Moderator / BAT Manager
2,992 posts
HR Flag

10 months ago radioactive
sorry, i believe score limit is gonna restrict this map from going to approved or loved, even on digital client
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Windows 9
Rhythm Incarnate
508 posts
RU Flag

10 months ago

Satori wrote:

sorry, i believe score limit is gonna restrict this map from going to approved or loved, even on digital client

welp, that's a true, marathon difficulty overlaps upscaled score limit (so only 64-bit b1816 client can handle this map correctfully)
but there are specific difficulties that are pretty fun. my though for this set is to approve all difficulties as split maps (but exclude marathon diff from being approved)
Last edited by Windows 9 10 months ago, edited 2 times in total.
Oreeeee
Contributor
111 posts
PL Flag

10 months ago

Satori wrote:

sorry, i believe score limit is gonna restrict this map from going to approved or loved, even on digital client

what? does it exceed 4 BILLION somehow?
#ChujKurwaRankedOrLovedTitanicPlz
Oreeeee
Contributor
111 posts
PL Flag

10 months ago

wilted_rose wrote:

welp, that's a true, marathon difficulty overlaps upscaled score limit (so only 64-bit b1816 client can handle this map correctfully)
but there are specific difficulties that are pretty fun. my though for this set is to approve all difficulties as split maps (but exclude marathon diff from being approved)

.NET can handle 64-bit integers on 32-bit processe(s/ors) too. RetroGecko has the same limit as other modded clients there (4 billion (unsigned 32-bit int), while vanilla clients are limited to 2 billion(signed 32-bit int))
#ChujKurwaRankedOrLovedTitanicPlz
DeletedUser869
Rhythm Incarnate
1,030 posts
XX Flag

10 months ago
Do we really go that far LOL
Windows 9
Rhythm Incarnate
508 posts
RU Flag

10 months ago

Oreeeee wrote:

what? does it exceed 4 BILLION somehow?

it is. i ran beatmap in test mode and maximum score was around 2 billion, and comparing max score with objects count means that it overlaps 4 billion score :thinking:
Last edited by Windows 9 10 months ago, edited 1 time in total.
Oreeeee
Contributor
111 posts
PL Flag

10 months ago

wilted_rose wrote:

it is. i ran beatmap in test mode and maximum score was around 2 billion, and comparing max score with objects count means that it overlaps 4 billion score :thinking:

Welp, in theory modded clients can increase the score can to a 64-bit unsigned int, which would give 18 quintilion score cap (18446744073709551615 to be specific). However, that would cause "some" issues (server would have to cap score to 4 billion for vanilla clients, can't save >4 billion score to an .osr).
#ChujKurwaRankedOrLovedTitanicPlz

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