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Index » Beatmaps » Mapping Discussion » Map Requests » Grandaddy - Jed's Other Poem (Beautiful Ground)

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Digitalfear117
1795 posts

4 months ago
Or we all give up 🤣
Kurboh
1389 posts

LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Kurboh
1389 posts

4 months ago
let's not give up
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Basil Chapman
158 posts

4 months ago

Digitalfear117 wrote:

You will probably just get mods from a few people here continuously until everyone is happier with it

hell part 1
AND IT GOES LIKE THIS.
Basil Chapman
158 posts

4 months ago
insane diff is now 3.14 stars
AND IT GOES LIKE THIS.
Kurboh
1389 posts

4 months ago
i smell pi
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Basil Chapman
158 posts

4 months ago
the issue is the map is so slow and short that increasing the star rating humanly is impossible, i dont wanna artifically increase it by scewing with the ar and shit tho
AND IT GOES LIKE THIS.
Digitalfear117
1795 posts

4 months ago
Yeah, I agree
Digitalfear117
1795 posts

4 months ago
As long as it’s the hardest diff it’s fine
Basil Chapman
158 posts

4 months ago
and ngl it’s kinda hard to map extremely hard shit for slow songs tbf
AND IT GOES LIKE THIS.
Digitalfear117
1795 posts

Kurboh
1389 posts

4 months ago
time to work my magic:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Kurboh
1389 posts

4 months ago
mod for insane:
- 00 (3) - move this object lower for bigger distance and then make 00 (4) - parallel to it in a way how 00 (1,2) - are done
- 00 (5,6) - lower these so distance is the same as is between 00 (1,2) - and 00 (3,4) -
- 00 (7) - move this so it's vertically (or also maybe closer) to 00 (6) -
- 00 (1,2,3,4,5) - move all these by one grid space up
- 00 (4) - feel free to make this slider curved so it feels like it's on the same y axis as 00 (1,2,3) - and then move 00 (1) - by one grid to the right and 00: 50:948 (3) - by one grid to the left
- 00 (6) - move this by two grid spaces to the right and move 00 (7) - so it has equally spacing to 00 (4,5,6) -
- now listen to this idea, use CTRL+G on 00 (9) - ~~and then add an object before it on 00 (so, put your beat snap divisor to 1/3 and then place a circle on top of the slider head of 00 (9) - )~~ - we can focus on this later actually, just CTRL+G the slider
- 00 (1,2,3,4,5) - CTRL+H this and make the slider end on a white tick (as it is now, it doesnt sound right)
- 01 (10) - put a circle here instead of slider (in a similar way how you placed 00 (6,7,8,9) - ) and then place a slider afterwards that curves towards 01 (11) -
- another idea, remove 01 (12) - then move 01 (13) - by one grid upwards, copy the slider (CTRL+C), then paste it where 01 (12) - used to be (CTRL+V) and then use CTRL+H and CTRL+J to flip it vertically and horizontally, it will look really good
Last edited by Kurboh 4 months ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Kurboh
1389 posts

4 months ago
i'm not done yet btw
Last edited by Kurboh 4 months ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Kurboh
1389 posts

4 months ago
also, screw custom emojis xp
Last edited by Kurboh 4 months ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

216 posts | Jump | Back 1 ... 12 13 14 15