mei4bo1lou4 wrote:
Maybe I need to see more examples of maps from that time, to understand how aim flow should look like. For me, it seemed normal.
The way I would describe what you have done is taken conventional slider shapes, and arranged them in unconventional ways. If you played a lot of maps from 2014, and went back to your map I think you would see that your map is not "comfy", it's object placements create sharp angles that don't create a smooth flow, or nice snaps for jumps.
mei4bo1lou4 wrote:
It's interesting to say, but, at the same time, I understand and don't understand what do you mean by "more movement". I was thinking that there's enough emphase on the length of her vocals and curve of the slider? I might've been wrong, since I feel like I've misunderstood you.
The emphasis in the song is at the START of the slider, by trying to create movement on the slider you are adding emphasis AFTER the sound. You need to create movement for where the sound is at it's largest. Move the slider away from the previous circle.
mei4bo1lou4 wrote:
Yeah, possibly, I went really too far with it, especially because it's the single moment for the entire beatmap. I'll try to look at how to change it.
The issue isn't the distance, it's about when it was used.
mei4bo1lou4 wrote:
Possibly it was a mistake using 8kbps version of audio for this song, where I was literally predicting how would it sound like…
I don't understand why you would do such a thing, I mean I hope you had fun? xD
Remember that even if the methods you used to map it made it harder to do, I will still judge it as if you mapped it in ways that are more "conventional" or "easy". What I'm trying to say is you created a situation where it became harder to map, but I can't forgive it's issues because of that.
mei4bo1lou4 wrote:
Think this one will be easier to remap, since, ig, you meant smth like
from this
https://lucario.s-ul.eu/uj2Nf6dU to this
https://lucario.s-ul.eu/JqoCMOul, right?
That's better yes
mei4bo1lou4 wrote:
I saw it in the other old maps, thought it would be fitting, but will try to think how to change the placement.
It's difficult to explain in words, I think you should open other maps from the era you are trying to emulate, and instead of just noticing that there are overlaps, ask yourself "how does this map use overlaps differently compared to my map?" I think that kind of thought process in general with many different aspects of mapping are excellent ways to learn
mei4bo1lou4 wrote:
Think you mean sliders at the slowpart, but, tbh, I had no clue what else to do with em, bcus, everything here is in the single SV and I don't know how to do it differently.
I mean first of all, adding SV changes would be a good start, second my problem wasn't with your exact shapes, my problem is that you started using them randomly at the end, but didn't use them at the start. It feels like your map changes it's visual identity as it goes along.
mei4bo1lou4 wrote:
I'll try mah best in this, next time. Even if it's not mah 1st beatmap…
Mapping is a journey. Making new maps gives you new opportunities to learn and improve your ideas when you map. Fixing old beatmaps is also a good option. I don't hate this map, I just think it needs some major reworking to be ranked. The examples I pointed out were not the only problems, but were meant to give you examples of issues I noticed when looking across the whole map.