Second mod from me, technically a wallmod :sob:
[Hard]
[!]
00:49:206 (3,4) - what I meant by CTRL+G these objects aren't to make
00:49:206 (3) - this slider-head mirrored into slider-end like that, they're supposed to be like this:
from these,
https://arutama.s-ul.eu/qmKbHRhPto these.
https://arutama.s-ul.eu/bXzj9qR6and then, make the visual for the objects like these:
https://arutama.s-ul.eu/CPVnMHagShould really make the SV multipliers more neater imo, like you should know which parts u should put these SV multipliers and that SV multipliers on the correct timestamps, me personally will do some different SV multipliers to differentiate less intense and more intense parts, here is what you should do:
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00:09:812 -
00:12:236 - should've removed these x0.95 multipliers, it is nice to make it a consistent x0.90
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00:17:085 - add a x0.80 SV multiplier here since we are on the less intense part here, remove
00:20:721 -
00:21:933 - and
00:23:146 - SV multipliers
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00:26:782 - add a x0.90 SV multiplier here, there's a small buildup here from the previous section of the timestamp, remove
00:27:994 - this SV multiplier
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00:36:479 - add a x0.80 SV multiplier here, another less intense part
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00:54:661 - remove x1.05 SV multiplier, x1.10 is enough without significance SV multiplier change
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01:17:691 - make this SV multiplier into x0.90 instead of x0.85, make sure to make these
01:18:903 -
01:21:327 -
01:22:540 -
01:26:176 - also x0.90 too
To remind you that with these SV multiplier changes, you should also be aware of the unsnapped sliderends because if you change them, you should adjust the sliderends manually to make sure they're snapped correctly
[Normal]
[!]
01:00:115 (2,3,4,5) - as what [Kagamine Rin] suggested, you should make these objects' patterning visually clearer to avoid players from misreading these patterns. Here are my suggestions for the patterning:
https://arutama.s-ul.eu/kdROjIF9make sure you also have Distance Snapping enabled, so all these objects have the same consistent 1.0x DS setting
01:18:752 - add a circle here, there's an audible drum sound here that is worth emphasizing
01:19:206 (4) - replace this circle with a 1/2 slider
https://arutama.s-ul.eu/66D1rajX01:21:176 -
01:21:782 - add circles on these timestamps too to emphasize drum sound there
[Easy]
I will breakdown some of [Kagamine Rin] mods more detailed, here they are:
00:17:085 - sounds pretty empty here IMO, could add some objects here, should've added a 3/4 slider reverse on
00:17:085 -
https://arutama.s-ul.eu/jMClw08Pand if you apply this mod, consider remove New Combo for
00:18:297 (1) - this object, so it appears like this:
https://arutama.s-ul.eu/Kv15HAXz00:20:721 - maybe make the rhythm choice like this instead:
https://arutama.s-ul.eu/wXUO42Ybthe reasons why, making the sliderend on
00:21:176 - could emphasize both prominent drum and vocal sounds there, and making the circle at
00:21:479 - also do emphasize the same thing like the previous timestamp
00:25:570 (3) - could put the sliderend on
00:25:873 - and add a circle on
00:26:176 -
https://arutama.s-ul.eu/IXFQHCAg00:34:055 - could've extend this sliderend into
00:34:661 - and then remove
00:34:661 (2) - this slider, then add a circle on
00:34:964 -
https://arutama.s-ul.eu/oj1qRygjIMO these rhythm choices are pretty much intended to avoid too much 1/1 rhythm chains on non-kiai part which kinda too dense for 190 bpm Easy diff
[!]
00:47:388 - this part feels undermapped for a kiai part IMO, you should make the rhythm more denser than only using a 2/1 slider reverse like this, could make the rhythm like this:
https://arutama.s-ul.eu/HY0caJmdcould also the same thing for
00:57:085 - this part too
00:51:327 - could add a circle here, and then replace
00:51:630 (6) - this object into a 1/2 slider
https://arutama.s-ul.eu/dke7PQlv00:53:146 - add a circle here too
00:55:873 (5) - replace this circle with a 1/2 slider
01:01:024 - add a circle, and then replace
01:01:327 (4) - this object into a 1/2 slider
- disagree with this but went with the idea, i liked the 1/2 slider on 1:18:903 more than the suggested
- remapped start of kiai to use more rhythm, i am conscious it may be too dense for an easy especially when compared to the rest of kiai however if the entire of kiai was to be mapped at the same intensity i think it'd just become a normal. might be too much of a diffspike, would appreciate an opinion on this more than anything really.