3,534 users, 7 online now.
A total of 1,082,810 plays!

Index » Beatmaps » Beatmap Graveyard » D-Mode-D - I Prefer the Sky

5 posts | Jump | 1
kingkurboh335
Global Moderator / BAT Manager
2,908 posts
HR Flag

7 months ago
This beatmap was submitted using in-game submission on 28. veljače 2026. at 0:19:20

Artist: D-Mode-D
Title: I Prefer the Sky
Source: Mungyodance 3: The Third Rave
Tags: english electronic rhythm video game ost techno mgd furry vulpvibe entertainment star fox falco mgd sound team kurboh turftuckturkey basil chapman stolas luisino luisiño
BPM: 170
Filesize: 1431kb
Play Time: 01:45
Difficulties Available:


Download: D-Mode-D - I Prefer the Sky
Information: Scores/Beatmap Listing
—————
mapset 68

first time in a while i used perfect curves :p (now converted)

Stolas' Spin by Archen
luisiño's Sky by luisiño
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Archen
Rhythm Incarnate
625 posts
CA Flag

No kudosu yet.

4 months ago
I prefer this guyyyyy I prefer this guyyy
Hi! I’m Archen!
scug
osu! BAT
779 posts
US Flag

No kudosu yet.

1 month ago
wtf!??? luisino gd!?? norway!!!1!!/
furry
Cloudpaw
Combo Commander
372 posts
US Flag

No kudosu yet.

1 month ago
Do A Barrel Roll:


I still think the rhythm is really lacking for the first kiai and doesn't need this oversimplification & forced jump transition…
it/its only
hotgayfurryfeet
Tempo Trainee
14 posts
NZ Flag

No kudosu yet.

23 hours ago
hiii sry for wait ;_;

Stolas

the flow into the triples and 5 notes bursts are really inconsistent, like
00:31:028 (1,2,3,1,2,3,1,2,3,1,2,3,4,1) - the flow into the transition into the triples are smooth while the transition into the burst is sharp
00:36:675 (1,2,3,1,2,3,1,2,3,1,2,3,4,1) - some are sharp some are smooth
00:42:322 (1,2,3,1,2,3,1,2,3,1,2,3,4,1) - everything are smooth
00:47:969 (1,2,3,1,2,3,1,2,3,1,2,3,4) - everything are sharp
these inconsistency makes the map feels less coherent to play imo, i feel like you should at least keep a pattern on which triples or bursts have smooth or sharp transitions



luisino

i'm not sure if the ñ in the diffname is ok i heard some machines have problems with unicode stuffs in diffnames ;_;

00:18:146 (1) - nictpicky asf but you can make this slider node symetrical by moving it 1 gird space to the right (grid size small)

00:26:087 (5) - nc on this? feel like the pattern will look better

00:41:617 (1) - this is the only 1/4 jump in this map and it's on a not that important part of the song imo, maybe you can do sth like this instead? (it's made using the polygon creation tool btw)

01:02:440 (1,2,3) - move this 1 grid space to the right for the ctrl + h symmetry

01:02:969 (5,7) - same but 3 grid space

01:32:087 (1,2,3,4,5,6,7) - likeee i get that it looks cool but this jump pattern really break the map's symmetry theme imo i think making a jump patterns that rely on ctrl + h and ctrl + j would fit the map more



Do a Barrel Roll!


i think these 1/4 jumps 00:52:205 (1,2,3,1,2,3,1) - although fun asf are really hard for what only appears in a non-chorus section, the fact that most of them are improved rhythm would prob make the players mad too, i feel like at least it should be nerf a bit

01:17:440 (4) - this slider touches the hit error bar (this is nitpicky asf u don't need to fix it if u don't wanna)


this set is fun in general gfhdgahdfafhd

5 posts | Jump | 1
Users browsing this forum: None