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Index » Other » Client Modding » RetroGecko - b1816 for the modern world

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jvyden
39 posts
US Flag

2 months ago

majikiti girl wrote:

suggestions:
> make password field in login menu to be more confidential (every letter should draw as *)
> synchronize available resolutions with available ones for gpu


Yeah, I should be able to do both of those

kyooti wrote:

would be great if there was a "remember me" check box on the login screen, could also add "remember password", etc :shrug:


It should already be remembering your password, it might not just be saving due to crashes. Try closing the game manually; it should save your password. I'm working on solving some of the crashes I'm seeing right now.
Levi
1,689 posts
DE Flag

2 months ago
Forum Image
pls fix :thumbsup:
kyooti
223 posts
US Flag

2 months ago

Levi wrote:

Forum Image
pls fix :thumbsup:


fun fact: i did not, in fact, try to message peppy
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
Levi
1,689 posts
DE Flag

2 months ago
those who know
jvyden
39 posts
US Flag

2 months ago

b222 is out, to fix some more instabilities.


  • Draw status overlay over transitions, so you can still see what's happening while clicking through the game
  • Fix more audio engine crashes
  • Fix flashlight score submission
  • Status overlay now appears faster
  • Fix beatmap import causing a crash when going to song select
  • Allow user to try to ignore errors (click abort to exit, retry or ignore to try to continue running. doing this may or may not cause the game to be unstable.)
  • Check for updates more often
  • jvyden
    39 posts
    US Flag

    1 month ago
    The next release should have an implementation of the editor! I've done some work on it, and I was able to use Dear ImGui to get things like the menu bar and forms working:

    Forum Image

    Many things are still not implemented though, but it'll be a good stopgap for the meantime. One of the big advantages of ImGui is that it's used in the main rendering loop, so everything you're seeing is actually in-game and in-engine. This means you'll be able to edit beatmaps in exclusive fullscreen!

    I've also integrated it in other places, so if you get a popup message box it won't tab you out. It'll be an imgui message instead:

    Forum Image

    Stay tuned!
    kyooti
    223 posts
    US Flag

    1 month ago
    i'll be able to map peak on retrogecko :fire:
    2025 goals :3
    Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
    250pp play - [Completed - 2/3/25, Forever stained.]
    1 Billion score
    2 digit :3
    Get a map ranked
    get 10 dollars 🔥 - [already gave up ;-;]
    Digitalfear117

    1 month ago
    Super excited!
    jvyden
    39 posts
    US Flag

    1 month ago
    I got bored today so I've been working on something cool, in addition to the editor stuff.

    This is an idea I've had for a while, but I've finally decided to experiment with it:
    Forum Image

    Mod support! Basically, a separate DLL is included that provides an API surface for custom C# dlls to communicate with the game. This can mean ImGui windows (the two windows shown in the screenshot), allowing mods to run code when certain things happen in the game, and being able to tell the game to do certain things.

    For example, I've built two mods. One is just an example, it makes a notification on startup saying "Hello world!" and spawns a window showing details about the current song. The other records performance metrics.

    In the future, you could use this to build OBS integrations for streamers, Discord RPC, tools to help with editing, things of that nature. One of the funny ideas I had was a realtime PP calculator *as you change the map* in the editor.

    This probably won't be part of the next release as I'm just toying with the idea but I figured I'd share for those who find this kind of thing cool.
    Last edited by jvyden 1 month ago, edited 1 time in total.
    renko
    9 posts
    RU Flag

    1 month ago
    modding the modded client? interesting :>
    jvyden
    39 posts
    US Flag

    1 month ago
    maybe someone will mod the mods too :D
    mei4bo1lou4
    27 posts
    RU Flag

    1 month ago
    Is it safe to use for Titanic or it's better to use it offline? This project looks interesting. I could give it a try
    jvyden
    39 posts
    US Flag

    1 month ago

    mei4bo1lou4 wrote:

    Is it safe to use for Titanic or it's better to use it offline? This project looks interesting. I could give it a try


    Nah, It's meant for Titanic, you're safe to use it. That's why I have it on the forums :)

    If you have a problem running it on here, let me know!
    Hatate Himekaidou
    373 posts
    DE Flag

    click me >~<
    jvyden
    39 posts
    US Flag

    1 month ago

    Hatate Himekaidou wrote:

    lmao


    What were you doing when this happened?

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