Index » Beatmaps » Ranked/Approved Beatmaps » AKI - Soyokaze no Yukue -regret version-
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Earned 1 kudosu. |
General:
You switch between Normal and Soft using green lines throughout the map. I really like this! But when you use the Normal sampleset you should make the hitsound volume lower. I think you should use 80% like this: ![]() You can leave the timing points that use soft at 100%, I think it sounds okay at 100%. Some of your timing points are not configured correctly. I want you to change them to look like mine here: ![]() I adjusted the timing of some of the timing points (to align with the adjusted timing), I deleted the first timing point, and now the first point is at 17,693. Make sure with these timing points: 50,593 96,557 129,942 168,648 191,872 That you hit the "Inherit previous timing settings" checkbox. And please make sure under "BPM Adjustment:" all of the points are set to 1x. Please do this for both Normal and Hard. Normal: The HP is too low, I recommend 3. 00:23:01 (3,4,5) - I would adjust this flow slightly, I moved 3,4,5 very slightly. Moving it like this means that 00:23:98 (1) - can stay in it's original spot. ![]() 00:40:91 (4,5,1,2,3) - I would adjust these notes slightly: ![]() 00:55:91 (2,3,4) - I think you should adjust these notes slightly. I rotated 00:56:39 (4) - by 35 degrees like this: ![]() ![]() 02:10:956 - 02:23:973: shouldn't we map this on normal? it's the chorus and quite important don't you think? 02:25:42 (1,2,3) - why don't we adjust these to make it more readable? how about this: ![]() 02:29:29 (1) - Let's rotate this slider ![]() Please check these hitsound differences to make sure there are no problems: 00:36:804 - is missing (Finish) which exists in Hard 00:38:981 - is missing (Finish) which exists in Hard 00:53:980 - is missing (Clap) which exists in Hard 00:54:464 - is missing (Clap) which exists in Hard 00:57:851 - is missing (Whistle) which exists in Hard 01:02:689 - is missing (Whistle) which exists in Hard 01:03:415 - is missing (Whistle) which exists in Hard 01:40:912 - is missing (Finish) which exists in Hard 01:42:847 - is missing (Whistle) which exists in Hard 01:53:975 - is missing (Whistle) which exists in Hard 01:56:394 - is missing (Whistle) which exists in Hard 02:25:908 - is missing (Clap) which exists in Hard 02:28:085 - is missing (Whistle) which exists in Hard 02:29:295 - is missing (Finish) which exists in Hard 02:31:230 - is missing (Finish) which exists in Hard 02:32:682 - is missing (Whistle) which exists in Hard 02:35:101 - is missing (Whistle) which exists in Hard 02:38:971 - is missing (Whistle) which exists in Hard 02:50:583 - is missing (Whistle) which exists in Hard 02:52:519 - is missing (Whistle) which exists in Hard 02:53:970 - is missing (Clap) which exists in Hard 03:02:195 - is missing (Finish) which exists in Hard 03:12:840 - is missing (Finish) which exists in Hard 03:13:807 - is missing (Whistle) which exists in Hard 03:14:532 - is missing (Whistle) which exists in Hard 03:15:259 - is missing (Finish) which exists in Hard 03:16:468 - is missing (Clap) which exists in Hard 03:19:129 - is missing (Finish) which exists in Hard 03:19:613 - is missing (Whistle) which exists in Hard 03:21:065 - is missing (Clap) which exists in Hard 03:22:274 - is missing (Clap) which exists in Hard 03:22:758 - is missing (Whistle) which exists in Hard 03:23:000 - is missing (Finish) which exists in Hard 03:26:871 - is missing (Whistle) which exists in Hard 03:27:838 - is missing (Whistle) which exists in Hard 03:28:322 - is missing (Whistle) which exists in Hard 03:29:290 - is missing (Clap) which exists in Hard 03:30:741 - is missing (Clap) which exists in Hard 03:31:225 - is missing (Clap) which exists in Hard 03:32:434 - is missing (Whistle) which exists in Hard 03:33:161 - is missing (Finish) which exists in Hard 03:34:612 - is missing (Finish) which exists in Hard 03:36:064 - is missing (Clap) which exists in Hard 03:37:031 - is missing (Clap) which exists in Hard These sliders have the hitsounds applied to the entire body, instead of a specific part (head, tail, reverse arrow, etc) please make sure that this is correct. Usually you do not want to hitsound the entire slider, usually only 1 part of it: 00:22:289 (2) - 00:44:787 (1) - 01:03:898 (5) - 01:49:379 (2) - 01:54:459 (2) - 02:37:036 (5) - 02:54:454 (5) - 03:17:678 (4) - 03:29:290 (4) - 03:33:161 (3) - 03:37:031 (5) - Hard: 01:03:89 (4) - This slider seems a bit too long, and the objects after sound a bit weird to me. How about this? ![]() 01:03:89 (4) - end at 01:04:382 01:04:624 - circle, new combo this note 01:04:745 - circle 01:04:98 - circle 01:05:229 - circle 01:05:350 - circle 01:05:592 - circle 01:05:834 - circle 01:06:076 - circle 01:50:58 (1,2,3) - these reverse arrows don't sound right to me, shouldn't you use regular sliders to follow the vocals? or do circles instead? 02:01:23 (2) - this sounds really weird. why not extend the slider at 02:00:26 (1) - to 02:01:233, then add a circle at 02:01:47, and a circle at 02:01:83? 02:23:48 (5,1,2,3,4) - I think you should use my rhythm I suggested for 01:03:89 here as well. 02:38:73 (4) - Maybe change this to a slider that goes until 02:38:971, and then a slider from 02:39:213 to 02:40:907 ![]() 02:54:45 (1) - this is very passive for a Hard diff, why not map out the sounds here instead of just this reverse slider? 03:25:90 (1) - same issue, this slider could be replaced by mapping the background sounds. 03:37:75 (1) - same issue, this slider could be replaced by mapping the background sounds. 03:38:96 (1,2,3,4,5) - Maybe change these notes to this rhythm: ![]() 00:29:063 - is missing (Whistle) which exists in Normal 00:29:304 - is missing (Finish) which exists in Normal 00:30:998 - is missing (Whistle) which exists in Normal 00:44:303 - is missing (Whistle) which exists in Normal 00:51:077 - is missing (Whistle) which exists in Normal 00:52:045 - is missing (Whistle) which exists in Normal 00:53:980 - is missing (Whistle) which exists in Normal 00:54:464 - is missing (Finish) which exists in Normal 00:56:399 - is missing (Finish) which exists in Normal 00:59:786 - is missing (Clap) which exists in Normal 01:03:657 - is missing (Whistle) which exists in Normal 01:05:592 - is missing (Whistle) which exists in Normal 01:38:009 - is missing (Whistle) which exists in Normal 01:42:605 - is missing (Whistle) which exists in Normal 01:42:847 - is missing (Finish) which exists in Normal 01:44:540 - is missing (Whistle) which exists in Normal 01:53:975 - is missing (Finish) which exists in Normal 01:56:394 - is missing (Finish) which exists in Normal 02:25:908 - is missing (Whistle) which exists in Normal 02:26:876 - is missing (Whistle) which exists in Normal 02:28:811 - is missing (Whistle) which exists in Normal 02:29:295 - is missing (Clap) which exists in Normal 02:31:230 - is missing (Clap) which exists in Normal 02:33:165 - is missing (Finish) which exists in Normal 02:35:101 - is missing (Clap) which exists in Normal 02:36:552 - is missing (Finish) which exists in Normal 02:38:971 - is missing (Finish) which exists in Normal 02:49:374 - is missing (Clap) which exists in Normal 02:50:583 - is missing (Finish) which exists in Normal 02:51:309 - is missing (Clap) which exists in Normal 02:52:277 - is missing (Whistle) which exists in Normal 02:52:519 - is missing (Finish) which exists in Normal 02:58:325 - is missing (Finish) which exists in Normal 03:13:807 - is missing (Clap) which exists in Normal 03:14:532 - is missing (Finish) which exists in Normal 03:15:259 - is missing (Clap) which exists in Normal 03:15:743 - is missing (Clap) which exists in Normal 03:17:678 - is missing (Whistle) which exists in Normal 03:19:129 - is missing (Whistle) which exists in Normal 03:19:613 - is missing (Finish) which exists in Normal 03:21:549 - is missing (Clap) which exists in Normal 03:23:000 - is missing (Whistle) which exists in Normal 03:23:484 - is missing (Finish) which exists in Normal 03:30:741 - is missing (Whistle) which exists in Normal 03:31:225 - is missing (Finish) which exists in Normal 03:33:161 - is missing (Whistle) which exists in Normal 03:34:612 - is missing (Whistle) which exists in Normal 03:35:096 - is missing (Finish) which exists in Normal 03:36:547 - is missing (Clap) which exists in Normal 03:38:482 - is missing (Whistle) which exists in Normal These sliders have the hitsounds applied to the entire body, instead of a specific part (head, tail, reverse arrow, etc) please make sure that this is correct. Usually you do not want to hitsound the entire slider, usually only 1 part of it: 00:24:224 (2) - 00:28:095 (5) - 00:29:304 (3) - 00:30:030 (4) - 00:31:240 (7) - 00:31:966 (8) - 00:38:981 (3) - 00:39:707 (4) - 00:43:578 (2) - 00:46:722 (1) - 00:49:625 (6) - 00:55:189 (2) - 00:57:125 (7) - 01:02:205 (1) - 01:02:931 (2) - 01:03:898 (4) - 01:10:672 (2) - 01:12:607 (5) - 01:16:478 (7) - 01:18:413 (5) - 01:20:107 (5) - 01:39:702 (4) - 01:47:443 (4) - 01:49:379 (2) - 02:19:618 (4) - 02:22:279 (2) - 02:27:359 (4) - 02:30:021 (2) - 02:31:956 (1) - 02:35:101 (5) - 02:37:036 (1) - 02:37:762 (2) - 02:38:971 (5) - 03:13:807 (5) - 03:16:468 (2) - 03:18:404 (2) - 03:22:274 (7) - 03:25:903 (1) - 03:27:838 (1) - 03:31:951 (2) - 03:33:523 (1) - |
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Spinner Sage
160 posts
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Ok I will get back to work, until school is over
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Spinner Sage
160 posts
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Earned 1 kudosu. |
You did not give me kudosu for my last mod, please make sure to give me some for the last mod and this one.
In the last mod I asked you to adjust the timing points in various different ways, one of the ways I wanted you to adjust them to is change their offset 50581 -> 50593 (Make sure to set your preview point here too again! Your preview point is at 50581 too, not 50593 like it should be!) 96541 -> 96557 129923 -> 129942 168629 -> 168648 191853 -> 191872 You changed the hitsound volume of all the timings points to be 80%, this means that the timing points set to Normal are still louder than the ones set to Soft. That's why I asked you to only adjust the Normal ones. The Normal ones are louder than the Soft ones. I would recommend setting the Soft samplesets back to 100%, or maybe 90% instead. But leave the Normal ones at 80% please. Please make sure to update the timing points and the preview point on both difficulties. 00:36:804 (4) - I would remove the finish on both Normal and Hard here, it sounds too extreme to me 01:07:285 - are you sure there should be a clap here on both difficulties? sounds a bit off Hard: 03:34:854 - there should be a circle here 03:35:338 (2) - I would delete this circle |
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Spinner Sage
160 posts
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Well. that is how it's done. now i will wait Two standard mode people bubble this beatmap.
but i gave Kudosu coins to you! No problems.
Last edited by Dutex
3 months ago, edited 1 time in total.
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Spinner Sage
160 posts
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Digital, It's now complete and done for modding! and please re-download it. OK? and ready for Ranked.
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No kudosu yet. |
Bubbled
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Where did my icon go
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Spinner Sage
160 posts
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oh it's here.
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Spinner Sage
160 posts
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[ Deleted ]
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No kudosu yet. |
We told you not to double-post, please have patience already. Edit: if you do it again, you'll get silenced.
Last edited by iSlodinx
3 months ago, edited 1 time in total.
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Spinner Sage
160 posts
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ok |
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Ranked
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