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Index » Beatmaps » Pending Beatmaps » LiSA - crossing field (TV Size)

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Digitalfear117

1 month ago
This beatmap was submitted using in-game submission on Tuesday, December 24, 2024 at 9:32:56 PM

Artist: LiSA
Title: crossing field (TV Size)
Source: Sword Art Online
Tags: LANDSPACE j-pop japanese anime willow
BPM: 179
Filesize: 2252kb
Play Time: 01:23
Difficulties Available:


Download: LiSA - crossing field (TV Size)
Information: Scores/Beatmap Listing
—————
Old map of mine! Mapped in b420
Inner oni and Futsuu by willow!

My diffs are supposed to fit in with Sonnyc's set of the map!
Satori
1731 posts

Earned 1 kudosu.

1 month ago
mod post lol

General:
- mention the sonnyc set somewhere in description as it's inspired your map :p

Easy:
- 00:40:234 (3) - make the slider tail overlap 00:42:245 (5) - as sonnyc does overlaps like that on his set too (look at his normal diff and 00:40:569 (6,9))
-> 00:13:419 (3,5) - same thing here
- 00:43:586 (2,1) - these two objects need adjustments, they play terribly on an easy diff and you have barely enough time to hit the repeat, so shorten the previous slider! on sonnyc's normal for an example, the slider before ended on 00:44:927, giving the played enough time to hit the triple right after, so do that, it will play so much better
- 00:52:804 (2) - prefrence thing, but maybe move this so the head is on the same y axis as 00:54:145 (1) - (y:224)
-> 01:03:530 (3) - same thing here with y axis
- 00:56:323 (3) - move this somewhere where it won't be too far away from 00:56:994 (1) - plsss
- 01:07:050 (1,2) - i think these two are too close together so seperate them a little more, it's gonna make a player hit too early when they wanna follow vocals

i think that's it
Last edited by Satori 1 month ago, edited 2 times in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

1 month ago

Satori wrote:

mod post lol

General:
- mention the sonnyc set somewhere in description as it's inspired your map :p

Easy:
- 00:40:234 (3) - make the slider tail overlap 00:42:245 (5) - as sonnyc does overlaps like that on his set too (look at his normal diff and 00:40:569 (6,9))
-> 00:13:419 (3,5) - same thing here
- 00:43:586 (2,1) - these two objects need adjustments, they play terribly on an easy diff and you have barely enough time to hit the repeat, so shorten the previous slider! on sonnyc's normal for an example, the slider before ended on 00:44:927, giving the played enough time to hit the triple right after, so do that, it will play so much better
- 00:52:804 (2) - prefrence thing, but maybe move this so the head is on the same y axis as 00:54:145 (1) - (y:224)
-> 01:03:530 (3) - same thing here with y axis
- 00:56:323 (3) - move this somewhere where it won't be too far away from 00:56:994 (1) - plsss
- 01:07:050 (1,2) - i think these two are too close together so seperate them a little more, it's gonna make a player hit too early when they wanna follow vocals

i think that's it


Overlaps are as close as they can be with the slider length they will always be a little off with grid snap
00:43:58 (2) - agreed, shortened
00:52:30 - This breaks distance snap too much, so no. Also I like the direction change variety
01:03:530 - Not changing for above reasoning
01:07:050 - Fixed

Thanks for the mods!
Oposh
303 posts

Earned 1 kudosu.

1 month ago
Modding time:

Legend to avoid confusion:
& - and (more then one object that can be applied the same change. Does not count in change
description)

-> - From slider start to slider end on one slider


00:11:408 - I think Clap HS better suits than Whistle

00:13:419 - can be without hitsounds

00:14:089 -> 00:14:592 - I think in 00:14:089 can be used Clap HS instead of Whistle, but on reverse (00:14:592) a Whistle HS

00:20:122 to 00:21:127 - would add Clap HS to that part

00:24:144 - would change Whistle HS to Clap

00:26:155 - would change Whistle HS to Clap

00:31:517 - would add Clap HS

00:38:223 - same thing with 00:14:089 -> 00:14:592

00:40:234 - would change Whistle HS to Clap

00:48:279 - would change Whistle HS to Finish

00:49:955 - would change Whislte HS to Clap

00:52:133 to 00:53:474 - would change Whistle HS to Clap and Finish HS

00:59:005 - would change Whislte HS to Clap

01:00:878 - Slider should be here: 01:00:681

01:02:860 to 01:04:200 - same thing with 00:52:133 to 00:53:474

01:07:050 - would change Whistle HS to Clap

01:09:731 - would change Whistle HS to Clap

01:15:765 - better sounds Finish HS here
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Digitalfear117

1 month ago

Oposh wrote:

Modding time:

Legend to avoid confusion:
& - and (more then one object that can be applied the same change. Does not count in change
description)

-> - From slider start to slider end on one slider


00:11:408 - I think Clap HS better suits than Whistle

00:13:419 - can be without hitsounds

00:14:089 -> 00:14:592 - I think in 00:14:089 can be used Clap HS instead of Whistle, but on reverse (00:14:592) a Whistle HS

00:20:122 to 00:21:127 - would add Clap HS to that part

00:24:144 - would change Whistle HS to Clap

00:26:155 - would change Whistle HS to Clap

00:31:517 - would add Clap HS

00:38:223 - same thing with 00:14:089 -> 00:14:592

00:40:234 - would change Whistle HS to Clap

00:48:279 - would change Whistle HS to Finish

00:49:955 - would change Whislte HS to Clap

00:52:133 to 00:53:474 - would change Whistle HS to Clap and Finish HS

00:59:005 - would change Whislte HS to Clap

01:00:878 - Slider should be here: 01:00:681

01:02:860 to 01:04:200 - same thing with 00:52:133 to 00:53:474

01:07:050 - would change Whistle HS to Clap

01:09:731 - would change Whistle HS to Clap

01:15:765 - better sounds Finish HS here


It is impossible to hitsound the head, tail, or reverse arrow individually from the rest of the slider, as this was mapped on a version of osu! before that feature was added. Hitsounds came from Sonnyc's set

Clap does not exist in the version of osu! that this was mapped on, I cannot change anything to clap.

01:00:878 - Slider should be here: 01:00:681 I understand why you want me to make this change, but I needed to choose between the two sounds to emphasize and I decided to focus on the "L" sound not the "Ch sound.

I agree on this one, and will change

01:15:765 - better sounds Finish HS here

Thanks for the mods!
StreeX
233 posts

4 weeks ago bubble
Willow's maps are always good and this ain't no exception! I like it :D
Sata Andagi!
Satori
1731 posts

No kudosu yet.

2 weeks ago
make sure to add willow to tags in Beginner

otherwise, the beginner diff seems fine enough (even if the sv seems a bit brutal for a beginner diff lol)
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

2 weeks ago

Satori wrote:

make sure to add willow to tags in Beginner

otherwise, the beginner diff seems fine enough (even if the sv seems a bit brutal for a beginner diff lol)


Will update thanks!

Yeah the SV is kinda whack but… lmao
Digitalfear117

1 week ago

Satori wrote:

make sure to add willow to tags in Beginner

otherwise, the beginner diff seems fine enough (even if the sv seems a bit brutal for a beginner diff lol)


Done, I also removed the SV from willow's diffs
Satori
1731 posts

No kudosu yet.

1 week ago
oki

bubble time
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
[Kagamine Rin]
40 posts

Earned 1 kudosu.

4 days ago
Futsu

The rhythm feels sorta off in this diff it feels weird the map is sorta mapped like an kantan until the kiai, i feel like you could use 1/2 rhythms more to emphasize vocals or more intenser sounds, for the kiai you could use also like 5 plets 7 plets of 1/2 rhythms to increase density! once this has been resolved i could mod it based of timeline but for now i feel like this is kinda a major thing to work on!

Inner oni
00:56:994 (306) - 00:55:485 (293) - 01:06:212 (374) - 01:07:720 (385) - 01:13:083 (417) - 01:18:446 (452) -
00:32:858 (156) - 00:38:223 (180) -
these should be finishers for consistency through out the diff/ sound intensity

make sure to remove 00:57:161 (306) - after you made a finisher 00:56:994 (305) -

Easy diff

01:10:234 (1) - this is sorta RC breaking i would suggest removing 1 reverse from this and add a 1/1 slider on 01:12:078 - maybe

Digitalfear117

3 days ago

Kagamine Rin wrote:

Futsu

The rhythm feels sorta off in this diff it feels weird the map is sorta mapped like an kantan until the kiai, i feel like you could use 1/2 rhythms more to emphasize vocals or more intenser sounds, for the kiai you could use also like 5 plets 7 plets of 1/2 rhythms to increase density! once this has been resolved i could mod it based of timeline but for now i feel like this is kinda a major thing to work on!

Inner oni
00:56:994 (306) - 00:55:485 (293) - 01:06:212 (374) - 01:07:720 (385) - 01:13:083 (417) - 01:18:446 (452) -
00:32:858 (156) - 00:38:223 (180) -
these should be finishers for consistency through out the diff/ sound intensity

make sure to remove 00:57:161 (306) - after you made a finisher 00:56:994 (305) -

Easy diff

01:10:234 (1) - this is sorta RC breaking i would suggest removing 1 reverse from this and add a 1/1 slider on 01:12:078 - maybe



Fixed the slider :D
willow
15 posts

No kudosu yet.

2 days ago

Kagamine Rin wrote:

Futsu

The rhythm feels sorta off in this diff it feels weird the map is sorta mapped like an kantan until the kiai, i feel like you could use 1/2 rhythms more to emphasize vocals or more intenser sounds, for the kiai you could use also like 5 plets 7 plets of 1/2 rhythms to increase density! once this has been resolved i could mod it based of timeline but for now i feel like this is kinda a major thing to work on!

Inner oni
00:56:994 (306) - 00:55:485 (293) - 01:06:212 (374) - 01:07:720 (385) - 01:13:083 (417) - 01:18:446 (452) -
00:32:858 (156) - 00:38:223 (180) -
these should be finishers for consistency through out the diff/ sound intensity

make sure to remove 00:57:161 (306) - after you made a finisher 00:56:994 (305) -

Easy diff

01:10:234 (1) - this is sorta RC breaking i would suggest removing 1 reverse from this and add a 1/1 slider on 01:12:078 - maybe



remapp futsuu, implemented inner changes, sent to digi in #mapping
[Kagamine Rin]
40 posts

No kudosu yet.

1 day ago

willow wrote:

remapp futsuu, implemented inner changes, sent to digi in #mapping



Futsuu
01:21:295 - would remove this note cause of the crash on 01:21:127 - so its better to leave a 1/1 gap rest should be okay didnt really check the coloring but it plays okay

14 posts | Jump | 1